Thread Tools
Old November 12, 2001, 20:13   #1
HugoHillbilly
Warlord
 
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Ontario
Posts: 108
Help with Internet Direct Play
Hey, im trying to get a game of SMAC running with a friend using the direct TCP/IP option.

(this happens to both of us when trying to host)

as soon as the second player connects in I get a message saying "cannot send message to (player name) do you want to
- try again for 20 sec
-drop session and play solo
-exit game
-ignore messsage (probably fatal)

I hit ignore than he can join the launch screen no problem, and we can chat there no problem, but when I launch the game it keeps sending that message then gets stuck trying to syncronize world map then the game freezes/not responds.

I couldnt find help in the readme or at firaxis.com, has anyone had similar problems and/or knows how to fix it?

Thanks in advance
HugoHillbilly is offline  
Old November 15, 2001, 18:11   #2
buster
ACDG3 CMNsACDG The Free Drones
King
 
buster's Avatar
 
Local Time: 18:39
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Aarhus, Denmark
Posts: 1,301
Your problkem is either latency or dsome sort of NAT router or firewall on the connection.

To check latency try to ping (start an command prompt and write ping xxx.xxx.xxx.xxx (the ip address). If response time is larger than 300 ms that is probably your problem. Many DSL connections have poor latency. Often this can be adjusted (at the price of slightly slower streaming speed). As SMAC multiplaying (like many ip games) does a lot of very small packet transfers latency is far more important than line speed. Many users actually report that it slowed down a lot going from ISDN to ADSL.

Also if one of you have a firewall it is probably that one blocking some of the ports directplay uses - try disabling it while playing.

The last possibility is that one of you are running from behind a nat (network address translation) router - for instance from a work or college network. Many such router only forward traffic running on a specific set of ports (directx uses one port (4000-5000 range IIRC) for initial connection and another for game data (30000 - 40000).

Finally Microsoft changed the prots directplay uses going from directx 7 to directx 8. Best you both get directx 8.1.
buster is offline  
Old November 16, 2001, 02:10   #3
HugoHillbilly
Warlord
 
Local Time: 11:39
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Ontario
Posts: 108
Thanks for your help, I never thought about the latency. Were both using Cable internet, so that might be it. Ill check it out.

Im also using a free Esafe firewall, never had any problems with it on other internet games so it didnt even cross my mind! Ill try disabling that as well.
HugoHillbilly is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:39.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team