January 5, 2001, 18:43
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#1
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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GREAT NEWS : no more number of city limit
I’ve just found how to get rid of that 255 city limit !
It needs some more testing but I’m 100% sure it is possible and 95% sure it should work just fine.
I’ll keep you informed … If some of you want to beta-test please tell me.
It should be done by the end of next week for MGE.
(No schedule for ToT, it’s some painful work to find the right number to change)
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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January 5, 2001, 21:58
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#2
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Warlord
Local Time: 18:12
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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Sure!!!!! I'll try it. This is great news for the CIV2 community in the whole, and ICS'ers.
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Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
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January 6, 2001, 01:58
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#3
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Emperor
Local Time: 19:12
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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ooo yes, then I can finally finish my scenario!!
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January 6, 2001, 03:36
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#4
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Prince
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Feb 2000
Location: West Memphis , Arkansas , USA
Posts: 566
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Julius must you ask if i want to play test it?
I'll put it up at civfanatics.com sometime soon
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http://www.civfanatics.com Staff
Bah! Can't use my sig
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January 6, 2001, 05:58
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#5
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Thanks, I’ve already had little army of beta-tester who sent messages to my mail address.
Just to make it clear :
- it works for me but, it needs more testing
- and I need to clean the mess I’ve created with the way I altered the file (changed 100 values, when 1 was required, but I didn’t know which needed to be changed).
- I want it to be accompanied with a break of the number of units limit.
So, some more patience please (I’ve got a real life and a real job, too), and of course that none of the beta-tester should diffuse the version they will receive. If everything goes fine it shall be in the Apolyton forum by the end of February.
Sorry for putting so much excitement before the release of the product, but yesterday, I was quite excited myself.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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January 6, 2001, 16:56
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#6
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Warlord
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milan, Italy
Posts: 127
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Great work Julius!
but be careful,
if i'm right (and i pray to be wrong, believe me ) your modification could cause problems in saved games (if not in the game itself):
in the worse case you'll get a broken save game,
in the most probable case you'll get problems with units built in cities > 255
in another case you'll raise no problem ( )
i'm interested in understand what happens when you build a new unit in the 256th city, it is owned by that city or it appears to be NONE?.
Greetings,
Angelo
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January 6, 2001, 17:43
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#7
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Thanks to all for testing the new patch. But I am afraid you're going to be as disappointed as me.
I've found the value in the civ2.exe program for the 255 cities and you can build more. But there's 2 problems :
1) if you enter the 256th or 257th city after building it (seems to be either one), then the game crashes.
2) you can build up to 279 cities easily but after building the 280th, the cities name color changes and the 281th just crashes it all.
I've also found the values for the number of units, and you can also overstep it. (1948 for one player, 2048 overall).
But there's one little problem :
- after the 2050th unit the game crashes once again.
So, I've done a great job of finding the values in the prog but they don't seem to be taken off too lightly. Maybe that it will work better on your computer, but I have almost no hopes ... Mine is a 450Mhz Celeron with 192 MB, with both W95 and NT 4.0, so ...
But please keep me all informed on the results. One never knows ...
Sorry for the meaningless excitement. I did not lie as you will see : you can build more. But it's just that it doesn't work well. Dreaming is good and reality hurts.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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January 6, 2001, 17:45
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#8
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King
Local Time: 00:12
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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quote:
Originally posted by Angelo Scotto on 01-06-2001 03:56 PM
Great work Julius!
but be careful,
if i'm right (and i pray to be wrong, believe me ) your modification could cause problems in saved games (if not in the game itself):
in the worse case you'll get a broken save game,
in the most probable case you'll get problems with units built in cities > 255
in another case you'll raise no problem ( )
i'm interested in understand what happens when you build a new unit in the 256th city, it is owned by that city or it appears to be NONE?.
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I haven't tried this. Might be interesting to know, although the outcome of my modification unfortunately look already bleak enough.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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