November 13, 2001, 04:14
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#1
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King
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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firaxians, could you please look into some modern era tweaks
1. UN vote has to be transparent-
now we do not know who forms a majority. there has to be some indication (percentage of votes) - or is it just a simple majority of civs?
2. modern era tech rates -
i feel that some tech are just too cheap (advanced flight) and make some units obsolete too quickly. actually ALL modern techs should be at least 30-50% more expensive so as to provide for a bigger tech challenge. this way, they are researched in 5 turns, intensively traded and tech tree is over too quickly...(i am playing regent level). this will allow some serous plant and production buildup and give way for more devastating wars in the endgame
3. spaceship should be more expensive-
i finished mine in 10-15 years. civ2 spaceship was a big thing to produce, so i feel that this one should also be a big harder, giving you enough time to launch a desperate war in order to prevent it being constructed. this way, quick tech tree climb through modern ages results in a spaceship blitz
4. general comment - we should be able to see our diplo reputation, and that of the others. as it is now, we just know (based on our foreign advisor's comments) that homo homini lupus est. also, some indication as to the level of war weariness (say level 1 - 5) would be nice
i am not referring here to the bugs already adressed. i just feel that these tweaks might provide a better game, especially endgame. others, please let me know if your engame observations are similar. cheers!
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 13, 2001, 04:17
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#2
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Prince
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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Some good ideas
__________________
I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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November 13, 2001, 05:02
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#3
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Chieftain
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: of the dingy garage
Posts: 46
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Great list, LaRusso.
I particularly like #4, can't stress more on the importance of it and it is one area which Civ III has taken a step backward from Civ II. Maybe two steps backward.
Feedback for player is extremely important. You can abstract everything from city management to trades. But not information. On information, we have to take it as much and as detailed as possible. From this we base our decision.
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November 13, 2001, 05:07
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#4
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King
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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thanx. i think we should ignore whining going on here and concentrate at making some useful suggestions for patch no 2 (since i am sure that patch no 1 will be bugs only and those things that firaxians already noticed after going gold).
just one add:
-culture takeover: as suggested earlier by grumbold, there should be SOME consolation in losing the city to foreign culture - short battle (resulting in some loss of population and loss of city) or an option for peaceful withdrawal of the troops still loyal to our glorious kingdom in the case you have more units (say some MAY desert but some may remain loyal). i love culture but i feel bad about razing size 10 cities with world wonders EVERY time. i would not raze them if i had the chance to withdraw those 5 cavalry troops.
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joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 13, 2001, 05:09
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#5
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Prince
Local Time: 17:41
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of pop
Posts: 735
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__________________
To be one with the Universe is to be very lonely - John Doe - Datalinks
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November 13, 2001, 05:19
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#6
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Chieftain
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2001
Location: x
Posts: 36
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I would like to see cultural city captured handled differently as well. In fact I would like to see it stop altogether in the industrial and modern eras.. Modern mexican cities dont become american, people just migrate. A small population loss (gained by higher culture civ) would be more realistic in the later game.
Editor flagging of specific units as destroyable via bombardment For those who want to blow up ships or other units with airplanes.
More advanced UN options similar to planetary council in SMAC. Sanctions, war, pollution controls, etc.
Slower late game tech tree, yes. Should be harder.
Editor option to include civ II style 50% combat bonus to units from a more advanced era.
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November 13, 2001, 05:23
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#7
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King
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by Ancientfool
I would like to see cultural city captured handled differently as well. In fact I would like to see it stop altogether in the industrial and modern eras.. Modern mexican cities dont become american, people just migrate. A small population loss (gained by higher culture civ) would be more realistic in the later game.
Editor flagging of specific units as destroyable via bombardment For those who want to blow up ships or other units with airplanes.
More advanced UN options similar to planetary council in SMAC. Sanctions, war, pollution controls, etc.
Slower late game tech tree, yes. Should be harder.
Editor option to include civ II style 50% combat bonus to units from a more advanced era.
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1) that would allow a rollover later. cultural resistance importance grows exponentionally with the destructive power of units...
2) editor choices...i must admit i am not interested that much
3) would be cool
4) civ2 combat....i really dunno why...  combat works fine now. that kind of tweak would again present a civ2 mopup strategy....
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 13, 2001, 05:45
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#8
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Administrator
Local Time: 18:41
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
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I agree with all but the one about space ships.
And that's just because I haven't build any space ship yet thus I can't know
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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November 13, 2001, 06:11
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#9
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Chieftain
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Oct 2001
Location: London
Posts: 76
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Excellent point !
Quote:
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Originally posted by Ancientfool
I would like to see cultural city captured handled differently as well. In fact I would like to see it stop altogether in the industrial and modern eras.. Modern mexican cities dont become american, people just migrate. A small population loss (gained by higher culture civ) would be more realistic in the later game.
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A most excellent idea. I was thinking that as the game hit the modern age the chance of a Cultural defection should be reduced. The whole idea of a city changing allegiance because they admire another Civilisations old church is a bit far fetched. I propose that instead of admiring culture in the late game other Civs would admire your advanced technology.
Just imagine 1900 London crawling with old temples, churches and cathedrals and not a working toilet in sight. I would admire French sanitation and be off like a Plague rat down a victorian drainpipe.
Paris here I come, Nice plumbing.
__________________
There are no stupid questions, but there are a lot of inquisitive idiots.
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November 13, 2001, 06:13
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#10
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King
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Re: Excellent point !
Quote:
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Originally posted by MisterMuppet
I propose that instead of admiring culture in the late game other Civs would admire your advanced technology.
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well, the highest tech civ is probably the biggest civ by then. would not it have a snowball effect?
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 13, 2001, 06:32
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#11
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Chieftain
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Oct 2001
Location: London
Posts: 76
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Re: Re: Excellent point !
Quote:
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Originally posted by LaRusso
well, the highest tech civ is probably the biggest civ by then. would not it have a snowball effect?
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Would it not also be the highest culture civ, lots of cities all with temples, etc.
It would probably be a nightmare to balance anyway. Good job I am not a games developer, back to the day job. Well when I say job I mean surfing the internet at work.
__________________
There are no stupid questions, but there are a lot of inquisitive idiots.
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November 13, 2001, 09:57
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#12
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King
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Re: Re: Re: Excellent point !
Quote:
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Originally posted by MisterMuppet
Would it not also be the highest culture civ, lots of cities all with temples, etc.
It would probably be a nightmare to balance anyway. Good job I am not a games developer, back to the day job. Well when I say job I mean surfing the internet at work.
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not necessarily. might be the one who decided to build every temple possible and has some cool ancient wonders
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 13, 2001, 11:14
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#13
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Settler
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Perth, Western Australia
Posts: 16
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Culture and cities
Cities reverting back due to culture is a perfectly legitimate and highly realistic thing to happen. Want some examples?
Look at most of Britain's once glorious empire. America split off, India (Britain's most prized possession) reverted to Indian rulership and culture after WW II; similarly Egypt, and, more recently, South Africa. There are many other examples. Almost all the old European colonies captured during the 17th through to the 20th century have reverted back to their original owners, most of them peacefully.
I agree, however, that you should have the option to be able to withdraw all your troops peacefully from a city that is choosing to revert back to it's own culture. Of course, if that option fails, a violent uprising should result in a relatively smally population loss (maybe 1 point for every three units garrisoned) should occur.
The situation where this would _not_ occur, is when the cities are formed by that culture, hence myself down in Australia.
__________________
Those who make peaceful revolution impossible will make violent
revolution inevitable.
-- John F. Kennedy
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November 13, 2001, 11:24
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#14
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King
Local Time: 10:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Preach on brother LaRusso...
Quote:
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Originally posted by LaRusso
2. modern era tech rates -
i feel that some tech are just too cheap (advanced flight) and make some units obsolete too quickly. actually ALL modern techs should be at least 30-50% more expensive so as to provide for a bigger tech challenge. this way, they are researched in 5 turns, intensively traded and tech tree is over too quickly...(i am playing regent level). this will allow some serous plant and production buildup and give way for more devastating wars in the endgame
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ARRRGGHH!!!! The tech avalanche is STILL there? Did anyone making Civ3 actually play Civ2? The late Civ2 games always had a tech avalanche as you discovered a tech every freaking 3 turns (or less!). That's so dull...this MUST be fixed to make the late game playable...
Alas, I'm still in 1650 in my FIRST game...so have yet to see how bad it is...
Quote:
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4. general comment - we should be able to see our diplo reputation, and that of the others. as it is now, we just know (based on our foreign advisor's comments) that homo homini lupus est. also, some indication as to the level of war weariness (say level 1 - 5) would be nice
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ARRRRGGHH!!!! So there isn't a way to tell your war wearniess level (I had been asking). Did anyone making Civ3 actually play Civ2? Because the lack of your diplomatic status is egregiously left out, as you mention. At least you could see in Civ2 the effect of "war weariness" with the unhappy people caused by your military units being out of the city.
This goes to a bigger ***** of mine, the availability of information to the player. In this type of game, war weariness and diplomatic status are two of the whole slew of pieces of information that is crucial in this type of encompassing game. In terms of this, it's a real step back from Civ2.
Venger
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November 13, 2001, 11:28
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#15
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King
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Re: Preach on brother LaRusso...
Quote:
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Originally posted by Venger
ARRRGGHH!!!! The tech avalanche is STILL there? Did anyone making Civ3 actually play Civ2? The late Civ2 games always had a tech avalanche as you discovered a tech every freaking 3 turns (or less!). That's so dull...this MUST be fixed to make the late game playable...
Alas, I'm still in 1650 in my FIRST game...so have yet to see how bad it is...
ARRRRGGHH!!!! So there isn't a way to tell your war wearniess level (I had been asking). Did anyone making Civ3 actually play Civ2? Because the lack of your diplomatic status is egregiously left out, as you mention. At least you could see in Civ2 the effect of "war weariness" with the unhappy people caused by your military units being out of the city.
This goes to a bigger ***** of mine, the availability of information to the player. In this type of game, war weariness and diplomatic status are two of the whole slew of pieces of information that is crucial in this type of encompassing game. In terms of this, it's a real step back from Civ2.
Venger
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tech avalanche is not as bad as it was in civ2 so you actually do wait a bit to get something...but it could be slowed down even more
well, as for war weariness, you see the results but you are not really certain if it can be any worse
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 14, 2001, 04:46
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#16
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King
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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bump (sorry)
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 14, 2001, 09:29
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#17
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Prince
Local Time: 17:41
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Yeah many game concepts are unquantified in the game. War weariness for example is in a mist of mystery until it hits ya. Some things can just be found out (like the sudden increased value of certain luxuries after cities grow), but it wouldn't harm to have them documented somewhere for reference.
Or the likelihood of city reversal. Or the chances of your boat sinking in rough waters etc etc.
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November 14, 2001, 09:40
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#18
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Chieftain
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Montreal, Canada
Posts: 62
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Anyone else disappointed with the UN?
You click that button and bang, you either win or lose right there a lot of the times. A few suggestions:
o Default choice for election should be "No". To easy to hit OK by accident and enter into a losing vote which loses the game and you have to restart from an earlier save.
o Foreign advisor should give you some stats on what he thinks the vote will be before asking you if you want to go ahead and have the election.
o How about changing the victory conditions, so that a Civ has to be elected and "stay in office" for a period of time before actually getting credited with the victory? Just an idea. Don't know if it makes 100% sense.
I have no idea how they will make dip victory work in a MP game. Why would anyone vote for anyone but themself?
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November 14, 2001, 21:30
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#19
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Emperor
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Jul 1999
Location: North Carolina, best state in the union
Posts: 3,894
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Quote:
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Originally posted by LaRusso
i think we should ignore whining going on here and concentrate at making some useful suggestions
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I get it! There are 3 categories of comments: a) praise, b) LaRusso's critiques and c) whining. Thanks for clearing that up!
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November 14, 2001, 22:03
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#20
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Warlord
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Halifax, NS
Posts: 150
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Quote:
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Originally posted by n.c.
I get it! There are 3 categories of comments: a) praise, b) LaRusso's critiques and c) whining. Thanks for clearing that up!
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d) immature personal attacks
Zap
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November 14, 2001, 22:18
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#21
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Chieftain
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Ottawa, ON, Canada
Posts: 39
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Re: Excellent point !
Quote:
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Originally posted by MisterMuppet
Just imagine 1900 London crawling with old temples, churches and cathedrals and not a working toilet in sight. I would admire French sanitation and be off like a Plague rat down a victorian drainpipe.
Paris here I come, Nice plumbing.
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I just want to say, NICE SIMILE!!!
__________________
There is a thin line between insanity and genius. I have erased this line.
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November 14, 2001, 22:26
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#22
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Settler
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 22
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Quote:
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Originally posted by Peterk
Anyone else disappointed with the UN?
I have no idea how they will make dip victory work in a MP game. Why would anyone vote for anyone but themself?
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Not everyone can become the UN Secretary-General. Of all the games I've played, it's only the top two civs who can be elected.
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November 14, 2001, 22:27
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#23
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Emperor
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Jul 1999
Location: North Carolina, best state in the union
Posts: 3,894
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Quote:
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Originally posted by zapperio
d) immature personal attacks
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Responding in kind. (When you don't know the context it's hard to jump in.)
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November 14, 2001, 22:29
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#24
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Warlord
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Halifax, NS
Posts: 150
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No, I've been watching you nc and I just jumped at the opportunity to make a point.
I've got my eye on you, beware.
Zap
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November 14, 2001, 22:42
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#25
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Chieftain
Local Time: 02:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Sydney
Posts: 50
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Quote:
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At least you could see in Civ2 the effect of "war weariness" with the unhappy people caused by your military units being out of the city
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You still can, to a certain extent. Left-click on your unhappy people and a box pops up with the reason for the unhappiness - "It's just too crowded" and "Stop your aggression against the motherland" seem to be the favourites...
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November 14, 2001, 22:54
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#26
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Emperor
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Jul 1999
Location: North Carolina, best state in the union
Posts: 3,894
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Well, your point that you will only rebuke those who respond to personal attacks is lost on me.
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November 14, 2001, 23:10
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#27
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Prince
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Vancouver, BC
Posts: 326
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Quote:
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Originally posted by BigNick
You still can, to a certain extent. Left-click on your unhappy people and a box pops up with the reason for the unhappiness - "It's just too crowded" and "Stop your aggression against the motherland" seem to be the favourites...
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Yeah, but who has the time to go through every city and check each unhappy citizen's reason for their unhapiness.
but there are some good points in this thread:
there should DEFINATELY be a way to check your rep. (even civ2 had this, c'mon firaxis!), and war weariness is a big problem when you cant tell, all of a sudden my empire falls into anarchy and i have to start a new game - such bs.
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November 14, 2001, 23:19
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#28
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Chieftain
Local Time: 02:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Sydney
Posts: 50
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Quote:
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there should DEFINATELY be a way to check your rep. (even civ2 had this, c'mon firaxis!), and war weariness is a big problem when you cant tell, all of a sudden my empire falls into anarchy and i have to start a new game
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Actually, the thing I really hate is how easy it is for your cities to fall into Civil Disorder and for you not to notice.
I liked the way it used to stop the game to tell you:
- When your cities were in Civil Disorder
- When you'd completed a military unit
- When pollution happened
- etc.
I mean, at least you knew about it... Sheesh.
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November 14, 2001, 23:25
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#29
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Chieftain
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Montreal, Canada
Posts: 62
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Aren't the smoking cities dead giveaways???
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November 15, 2001, 00:20
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#30
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Prince
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Vancouver, BC
Posts: 326
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Quote:
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Originally posted by BigNick
Actually, the thing I really hate is how easy it is for your cities to fall into Civil Disorder and for you not to notice.
I liked the way it used to stop the game to tell you:
- When your cities were in Civil Disorder
- When you'd completed a military unit
- When pollution happened
- etc.
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Yeah, hopefully the patch will give you an option to zoom to city when there is a civil disorder.
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