November 13, 2001, 07:12
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#1
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Prince
Local Time: 11:42
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
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I'm seeing a pattern in my games
Note, this is for Tiny & crowded maps:
1. build a barracks
2. make early contact with your worker, trade for warrior code
3. crank out veteran archers
4. sweep through the continent with 4-5 of them.
5. use your first leader to build pyramids in one turn
6. starting building your empire to get temples and mapmaking
7. yawn
8. build galleons, repeat with swordsmen
9. upgrade offensive units as necessary
Here's a nice trick. Say you've got the Babylonians down to one city. Offer peace and take every advance, communication, worker and gold piece he has (he'll gladly do it). Presto! In one fell swoop, you've caught up in the tech race and more than made up for your early lack of science.
Then take the city. What kind of a king gives away all of his leverage, anyway?
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
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November 13, 2001, 10:34
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#2
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Prince
Local Time: 12:42
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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Ray,
I think I can vouch for that strategy. The first map I played was on a Tiny Crowded world and I found the other civs to be quite militarily weak. Well, probably because I was playing on Chieftan level to get a feel for the game. But I wasn't focusing on military either.
Anyway, do you think it would work on the tougher levels?
__________________
My Reach always exceeds my Grasp...
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November 13, 2001, 10:59
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#3
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Prince
Local Time: 11:42
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Allen, TX
Posts: 352
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Quote:
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Originally posted by Skeeve
Ray,
I think I can vouch for that strategy. The first map I played was on a Tiny Crowded world and I found the other civs to be quite militarily weak. Well, probably because I was playing on Chieftan level to get a feel for the game. But I wasn't focusing on military either.
Anyway, do you think it would work on the tougher levels?
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Well, Regent is a cakewalk like this, I'll try it on Monarch next.
The nice thing about this strategy is the one-turn Wonders you get from the leaders
__________________
"Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."
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November 13, 2001, 15:26
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#4
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Warlord
Local Time: 08:42
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Laguna Hills, CA
Posts: 175
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Skeeve,
So far the consensus seems to be that this is the almost the only way to have a chance at Deity.
Of course the specifics can vary, but even on larger maps, it is essential to conduct a very early grunt rush and take neighboring civ's cities and tech from them before they can take too much advantage of their bonus production and overwhelm you. It helps if you fight without losing units (read: use fast units), but only with this bonus popluation base and the increased economy that comes with it can you keep up with the AI later in the game.
__________________
I'm not giving in to security, under pressure
I'm not missing out on the promise of adventure
I'm not giving up on implausible dreams
Experience to extremes" -RUSH 'The Enemy Within'
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November 13, 2001, 15:30
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#5
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Chieftain
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Jackson, MS
Posts: 64
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I waged war for 5 centuries, taking over half of a large continent in the process, but didn't get a single leader. That's nuts. I was playing with the Egyptians--religious, industrious. Even though I wasn't militaristic, you'd think I'd get at least 1 leader. Nope. That strategy depends on a random occurrence: leaders.
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November 13, 2001, 16:09
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#6
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Prince
Local Time: 12:42
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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It might be very tough to play on the DEITY level on a HUGE world with only a few Civs - such as 3-5.
In this situation, you might never run into anyone to wage war with for so long that by the time you do they will already be too powerful. On the other hand.... perhaps you could just focus on relentless expansion, building settler after settler and so on.
__________________
My Reach always exceeds my Grasp...
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November 13, 2001, 17:49
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#7
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Warlord
Local Time: 08:42
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Laguna Hills, CA
Posts: 175
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Yohan:
I don't think the strategy depends on great leaders, but they definitely help if you get them. I normally use my first to rush build the FP instead of a granary, however. In my view the important part is not the specifics of his list, but the spirit of early domination before the AI is ready to defend himself.
Skeeve:
I assume that you increase the # of players as you increase map size. If you try playing Deity on Huge with only 3 civs, I think you're done for. No matter how fast you try to expand, the AI does it much faster, and they'll steamroll you once you finally make contact. Without the ability to basically merge two or three early civs into one almighty empire (making up in size what the AI gets in production and science bonuses), it will be extremely difficult to win at Deity. I'm sure people will do it but right now the early warfare tactic seems to be the one with which most people are having success.
__________________
I'm not giving in to security, under pressure
I'm not missing out on the promise of adventure
I'm not giving up on implausible dreams
Experience to extremes" -RUSH 'The Enemy Within'
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November 13, 2001, 19:02
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#8
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Deity
Local Time: 12:42
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Leaders are very hard to come by for me. I had 4 elite legionaries and they had many battles and none every made Leader and Romans are militaristic.
I thought you could not rush the Forbidden Place, it would not let do it.
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November 13, 2001, 19:23
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#9
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Warlord
Local Time: 08:42
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Laguna Hills, CA
Posts: 175
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Anyone want to take this? No one? OK, I'll answer:
There are things you can rush via normal methods (money or population), and there are things you can rush only by using a great leader (wonders, palace). The FP is considered a small wonder, and it can be rushed with a great leader (which is what I meant).
I agree that leaders are very rare, and that's why I mentioned it: because I think rushing an FP is a better use of a very limited commodity than rushing the pyramids is. Of course this depends on a whole bunch of factors, and thus the all-important phrase "I think" .
__________________
I'm not giving in to security, under pressure
I'm not missing out on the promise of adventure
I'm not giving up on implausible dreams
Experience to extremes" -RUSH 'The Enemy Within'
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November 13, 2001, 20:52
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#10
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Prince
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
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Even playing as a militaristic civilization (germany), I've found leaders rather hard to come by...only had 3 so far, and I've been at war for a long time.
I can't seem to get leaders when fighting barbarians either. Does anyone know about this?
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November 13, 2001, 21:04
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#11
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Warlord
Local Time: 08:42
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Laguna Hills, CA
Posts: 175
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Yes, in fact you have it exactly right. You can't get leaders from barbarians. You can only get them from real enemy civs.
__________________
I'm not giving in to security, under pressure
I'm not missing out on the promise of adventure
I'm not giving up on implausible dreams
Experience to extremes" -RUSH 'The Enemy Within'
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November 13, 2001, 21:17
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#12
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Prince
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Midland, MI, USA
Posts: 633
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I agree with David that the FP is by far the best use, without using a great leader you can never build a FP in a corruption ridden city.
In my most recent game as Perisians I got 3! leaders before I made it halfway through the medieval age, I made an army, an FP, and rushed in the hanging gardens. The immortals help- once you get elite immortals enemy spearmen never stand a chance.
The probability of an elite Immortal beating a fortified regular spearman in combat (The AI almost never builds barracks) is 90%, plus immortals are good on defense. This is just a leader factory because your elite units are basically unbeatable if you make enough.
Even veteran immortals still have a 82% chance of beating veteran spearmen fortified in a city... I love da Persians.
The FP basically gave my economy and production a huge boost, now the area around my second capital is almost caught up to my main area in infrastructure, I am focusing on cash to help it catch up.
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November 13, 2001, 23:18
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#13
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Emperor
Local Time: 11:42
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
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Can someone explain how to rush build a wonder with a leader? I followed the civilopedia's instructions to rush build Hoover with a leader and I kept getting the "cannot hurry the wonder" message.
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November 13, 2001, 23:32
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#14
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Warlord
Local Time: 09:42
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
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Put the leader in the town. On his turn, look at the little icons at the bottom. One is 'Finish Production' or some such. There's a hotkey I don't remember, but if you click it, bam.
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November 13, 2001, 23:37
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#15
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Prince
Local Time: 11:42
Local Date: October 31, 2010
Join Date: Apr 1999
Location: NY
Posts: 970
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Quote:
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Originally posted by Enigma
I agree with David that the FP is by far the best use, without using a great leader you can never build a FP in a corruption ridden city.
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With democracy and a courthouse, it's not so bad in a moderate sized city with a fair number of mountains. Still takes quite a while, but it can be done. Heck, just yesterday I got my first Great Leader ever, in any game. 'Course, I'm sure I've warred much less than most.
__________________
kmj
CCAE
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November 14, 2001, 05:02
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#16
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Prince
Local Time: 10:42
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 595
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What I have done before is to build the Forbidden City near my capital, and then build a palace in a location central to my more distant cities - the palace is a lot cheaper than the Forbidden City and thus easier to build in a city with high corruption.
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November 14, 2001, 05:46
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#17
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Warlord
Local Time: 18:42
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 108
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well, playing as french (not militaristic) on the regent level, huge map & 16 civs; i got 4 leaders until 1700s (after then I abandoned the game due to long AI turns) i even got two in a single turn!
it didnot seem like a that big issue at that time but at my second and current games havent spawn any yet and my game style didnot change at all, probably its a function of the difficulty level & map size making them harder to appear. my second game was monarch and third is emperor both on tiny maps.
other than using a GL, build a wonder is a real though job, i mean i can stand to wait ~50 turns at all
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November 14, 2001, 15:31
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#18
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Warlord
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 295
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Quote:
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Originally posted by Badtz Maru
...the palace is a lot cheaper than the Forbidden City and thus easier to build in a city with high corruption.
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Not unless you're playing a mod that makes it cheaper. In my version Palace is 400, Forbidden City is 300. Can't rush the Palace either.
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November 14, 2001, 20:43
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#19
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Warlord
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
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You can buy expensive city improvements though and up it towards your Forbidden Palace. I think that research labs (albeit late in the game) will give almost enough shields to create the Forbidden Palace.
Not sure, but I think Factories are fairly expensive too. Hospitals cost a bit, so do cathedrals. In other words, you certain can speed up building the FB without a leader, but it's always a bit of a pain in ye olde arse.
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