Thread Tools
Old November 13, 2001, 11:45   #1
Echo
Settler
 
Local Time: 11:42
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 7
Tanks and ZOC
I think I figured something out. Manual states that tanks get free attacks (new ZOC concept) on units moving nearby. This doesn't work if your tank is fortified. (makes sense).

Your tank must be un-fortified to enjoy this benefit.
Echo is offline  
Old November 13, 2001, 12:34   #2
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 17:42
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
You may be right that it works that way but it is not sensible to deny the right to fortified units. Who wouldn't dig in when there is nothing else to do? Depending on how you define the fortified state you might force units back to unfortified after having made an opportunity attack.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old November 13, 2001, 12:35   #3
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 18:42
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
grumbold is correct. fortified tank is akin to an artillery piece. a la kursk battle....
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline  
Old November 13, 2001, 12:51   #4
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
If that's the case, it's a pain in the ass to have to skip turn for each of your tanks guarding a passage way every turn.
General Ludd is offline  
Old November 13, 2001, 12:52   #5
Sixty_four
Settler
 
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Chicago
Posts: 8
Think I figured something else out about tanks: tanks supposedly get 2 attacks per round, but I think it's only when the tank hasn't moved AT ALL except on railroads. If the move value for said tank still says 2/2, you get two attacks.

Having said that, I still recall times when my tanks were parked outside an enemy city and didn't get two attacks.

Can anyone confirm/deny?
__________________
War doesn't determine who's right...war determines who's left!
Sixty_four is offline  
Old November 13, 2001, 12:54   #6
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Quote:
Originally posted by Sixty_four

Having said that, I still recall times when my tanks were parked outside an enemy city and didn't get two attacks.
If there was a stack of units, it takes one move to attack, then one move to retreat after killing the first unit.
General Ludd is offline  
Old November 13, 2001, 13:02   #7
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 16:42
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
No opportunity attacks while fortified?

I hope this is fixed in the patch. I couldn't imagine having to click on the spacebar for all those units, on every turn. . .
Leonidas is offline  
Old November 13, 2001, 13:49   #8
Kc7mxo
King
 
Kc7mxo's Avatar
 
Local Time: 11:42
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
Hmmm. And while we're near the topic, why did they remove the sentry command. I used this a lot! I find its absence disapointing.
__________________
By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.
Kc7mxo is offline  
Old November 13, 2001, 14:25   #9
optimus2861
Chieftain
 
Local Time: 12:42
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Halifax, NS
Posts: 58
Quote:
Originally posted by Kc7mxo
Hmmm. And while we're near the topic, why did they remove the sentry command. I used this a lot! I find its absence disapointing.
I second that! In my current game, I just captured a Persian city that had 2 settlers and something like 4 workers inside it, and since there's little happiness-control facilities in the city yet, I'm stuck with 8 units that I really can't do anything with - at least with an army you can fortify it. That "S" button would've come in sooooo handy.
__________________
"If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown
optimus2861 is offline  
Old November 13, 2001, 14:42   #10
Yohan
Chieftain
 
Local Time: 16:42
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Jackson, MS
Posts: 64
You can press the 'F' key to "fortify" workers inside cities. I've done so many times. It's basically the equivalent of setting them on sentry, since they have no defense points.
Yohan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:42.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team