January 11, 2001, 10:06
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#1
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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Pop. Decrease by event
Can anyone think of a way to cause a population decrease in a city with an event? I want to simulate a plague.
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January 11, 2001, 10:22
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#2
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Chieftain
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Arston, Flatulance, FRT
Posts: 48
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I have the FW addon, and I see no conventional way of doing so...
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January 11, 2001, 10:29
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#3
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Prince
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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You could make a barbarian unit named plauge, with the effect of a nuclear bomb.
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January 11, 2001, 10:32
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#4
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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Wow, thanks William that is a very intruiging idea. I'll see if I can make that work!
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January 11, 2001, 10:40
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#5
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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I guess the only way to edit the appearance of a nuclear blast is by changing tiles.dll... or is there something I can place in one of the gif files?
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January 11, 2001, 11:12
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#6
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Prince
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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I have never looked for the nuclear blast animation sequence, so I don't know for sure where it is. Others have said that it is in a DLL file.
There is a GIF extracter by Rune Burg on the Cradle of Civilization in the downloads/utilities section. That may be of help. If you do find it/edit it, I'd like to know.
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January 11, 2001, 11:18
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#7
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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It's image #21 of tiles.dll
I will make the changes to it in bitmap form, and now I need a program to convert the .bmp back to gif 87a. Last time I needed that done, Berndt Brosing did it for me, but I think it's time I found my own program to do this.
Does anyone know of one? Bitmap to gif 87a, which is what civ 2 uses.
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January 11, 2001, 12:38
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#8
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Prince
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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Most People use Paint Shop Pro.
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January 11, 2001, 23:53
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#9
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Emperor
Local Time: 20:13
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Beware of the Global warming caused by the pollution from nuclear weapons...
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January 12, 2001, 00:26
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#10
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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Good. Right now only 3 plagues happen during the scenario. Maybe that should be where I draw the line. Can you estimate about how many nuclear attacks will need to happen before a bout of global warming occurs?
--Snog
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January 12, 2001, 10:57
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#11
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Emperor
Local Time: 20:13
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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It depends on how many polluted tiles there are. If you supply more cities with solar power plants (renamed of course), the global warming effect is reduced...
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January 12, 2001, 11:00
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#12
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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OK, I know pollution squares contribute to global warming, but what effect (if any) does the blast itself have?
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January 12, 2001, 11:13
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#13
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Prince
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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Other options include turning off pollution altogether or renaming global warming to something like "wide spread pestilence" and just let it happen normally if the player dosen't "cure his plauged" squares.
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January 12, 2001, 11:23
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#14
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Prince
Local Time: 20:13
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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It would be a good idea to turn off pollution effects. However, this will not prevent pollution that occurs with the nuclear blasts. These are two separate things.
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January 12, 2001, 19:51
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#15
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Warlord
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 172
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January 12, 2001, 20:31
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#16
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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If you would like to see what it looks like to have plagues instead of nuclear blasts, check out my scenario when I release it for play-testing (probably tomorrow.) I have replaced all the appropriate graphics, sound, text, and animation sequences.
--Snog
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