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Old November 19, 2001, 15:06   #31
Harlan
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I look forward to trying out your mod. One quibble though: I really, really think you should call Fundamentalism Theocracy instead. Especially since you also have the Fascist government - it is very easy to confuse Fundamentalism and Fascism, since they are so similar and Civ2's history with that. Theocracy as a name ties in especially well with the early start, and Monotheism prereq.
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Old November 19, 2001, 20:29   #32
ancient
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Quote:
Originally posted by oriel94
Ancient,

Q)Does your mod alter the graphics in the cityview whereby the gold cost of units/buildings are displayed?

A)No, it is only intended as a balancing mod at this point.

Q)Can you explain what is meant by the letters B.R.F/(T) in the specs next to the units?

A)Bombard Attack Strength, Range, Rate of Fire, Transport

Can you explain what is meant by the entry "propaganda a:20 des:10 m:5 c:-15 r:5 d:0 fa:5 fu:-5". I don't understand this at all.
A means Anarchy
Des mean Despotism
C means communism
D mean Democracy
Fa means Fascism
Fu means Fundamentalism

Propaganda is a Operation your spys can do totry and convert your enemys cities. the rate of succes is affected by your governmet/ there gov, and your culture rating.
the stats i listed gives you the chance the listed government will be succesfull over the opposing gov. higher is better.

What is meant by "resistance Fu:-15 fa:-10"?
This is Cultural Resistance,


What is a rate cap?

Rate cap is pretty important, it is the max rate you can set Luxurys or resources..

I also have an unrelated point. Every game I've played, the Germans have been amazingly aggressive. Do you think there is any merit in *either* switching Germany's preferred govt to Fascism *or* toning down their aggression? It seems to me that a Democratic but massively aggressive civilization is a bit unrealistic.

I meant to do this, but didnt..


Im already thinking of Democratic Socialism, Constitutional Monarchy, and renaming 'fundamentalism' to 'theocracy' cus umm its the same thing except 'theocracy' sounds better i guess..
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Old November 19, 2001, 22:08   #33
ancient
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Updated Version 1.5

!! loads of new stuff..
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Old November 19, 2001, 23:47   #34
oriel94
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Hi Ancient

Thanks for the informative reply. I'm still looking forward to version 1.8.

Can you tell us whether using your mod pack will cause that annoying glitch whereby we can no longer use the science tech tree? Other mods have resulted in this game-design problem appearing.

Thanks mate.

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Old November 20, 2001, 11:30   #35
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It looks like that file is still 1.25. I couldn't find any of the new stuff in the mod. And is 1.8 still scheduled for release today?
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Old November 20, 2001, 14:23   #36
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What changes did you make to the wonders?
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Old November 20, 2001, 16:54   #37
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No it is V1.8 i downloaded it to check
it is just named the same thing..

ok

the wonder changes are

The Pyramids
now is religious only, and doubles the affectiveness of temples, now cost's 35 sheilds

i only changed this because the other changes i want to make still havent been worked out

i havent noticed anyglitches

and i didnt add new techs so i dont think it would make that glitch.
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Old November 20, 2001, 19:10   #38
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Why did you slow down the medieval naval units?
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Old November 20, 2001, 20:42   #39
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Because they were slow.
is that enough?

also it makes the modern and industrial age units seem faster..
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Old November 20, 2001, 20:44   #40
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Just downoaded it again and I'm still seeing 1.35. Still has Fundmentalism and none of the 1.5 changes.
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Old November 20, 2001, 20:46   #41
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did you move it into the correct directory and overwrite the earlier one?
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Old November 20, 2001, 20:50   #42
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Totally new directory. In fact, I just deleted the all instances of it to make sure. And I'm sure, could you send the file to sianews@neo.rr.com ?
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Old November 20, 2001, 20:53   #43
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ok, but before i do please do this

open up the attachment folder and see if their is a file called nav-air.xls?
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Old November 20, 2001, 20:56   #44
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Nope . The old file must be stuck in my cache from when I downloaded it origionally.
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Old November 20, 2001, 20:59   #45
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hmm i dont think its the files fault..
ok ill email you
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Old November 20, 2001, 21:07   #46
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Thanks, that's much better . For some reason Windows XP disk cleanup kills my 1GHZ computer .
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Old November 20, 2001, 22:53   #47
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Quote:
Originally posted by ancient
Because they were slow.
is that enough?

also it makes the modern and industrial age units seem faster..
Not as slow as a galley. Frigates were little speed demons. Galleons, frigated, and ships-of-the-line were all significantly faster than galleys.

If the modern ships were too slow in comparison, make them faster.
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Old November 21, 2001, 01:49   #48
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Quote:
Originally posted by chegitz guevara
If the modern ships were too slow in comparison, make them faster.
Can't agree more! Test those ships in the huge earth map and you'll know how slow are they. Took me 27 turns to travel from Northern America to South Africa with a galleon!!!!
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Old November 21, 2001, 07:37   #49
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Re: Ancient's Unnoficial Civ3 Patch (v1.5)
Quote:
Originally posted by ancient

-----------------Anarchy
-immune to build embassy
-diplomats are conscript
-spies are conscript
-resistant fa:5 fu:5 ds:-15
-rate cap 6
-propaganda ds-30

Great job, but what's with the thing that diplomats and spies are conscript, regular or vetaran?
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Old November 21, 2001, 09:50   #50
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i dont play on a huge map usually..

umm how about 1 faster movement across the board and two extra movements for industrial (other than iron clad and submarine) and modern ages units.. hmm it needs to be play tested..
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Old November 21, 2001, 10:02   #51
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Re: Re: Ancient's Unnoficial Civ3 Patch (v1.5)
Quote:
Originally posted by conquistadore



Great job, but what's with the thing that diplomats and spies are conscript, regular or vetaran?
your government controlls the chance of your espionage activitys succeeding or failing (and other things do as well) the higher the rank the better your chances are.
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Old November 22, 2001, 11:51   #52
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Quote:
Originally posted by ancient

Im already thinking of Democratic Socialism, Constitutional Monarchy, and renaming 'fundamentalism' to 'theocracy' cus umm its the same thing except 'theocracy' sounds better i guess..
Rename "Democratic Socialism" a Socialist Democracy. That's the proper term for it in the dictionary. Canada and many Western European countries follow the model. It's almost the same as a Representative Democracy (called Democracy in Civ3), except there's a national service/conscription. The soldiers produced aren't the same as the forced conscripts of a Communist country, however. The corruption levels are the same as a democracy instead of "Communal", and soldiers can be assigned as city guards due to national curfew hours. I'm sure you've figured all of that out.
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Old November 22, 2001, 11:52   #53
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Socialist Democracy
Quote:
Originally posted by ancient

Im already thinking of Democratic Socialism, Constitutional Monarchy, and renaming 'fundamentalism' to 'theocracy' cus umm its the same thing except 'theocracy' sounds better i guess..
Rename "Democratic Socialism" a Socialist Democracy. That's the proper term for it in the dictionary. Canada and many Western European countries follow the model. It's almost the same as a Representative Democracy (called Democracy in Civ3), except there's a national service/conscription. The soldiers produced aren't the same as the forced conscripts of a Communist country, however. The corruption levels are the same as a democracy instead of "Communal", and soldiers can be assigned as city guards due to national curfew hours. I'm sure you've figured all of that out.
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Old November 23, 2001, 12:01   #54
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im working on the next version and Democratic Socialism is being completely redone..
constitutional monarchy is working good.

Socialist Democracy, sounds more elegant.. so i dont care i guess ill change it to that..
Currently it is pretty much a democracy that can go to war better.. with a couple draw backs added for balancing..
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Old November 26, 2001, 02:49   #55
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I know I am going to sound stupid asking this question but that is only because I am. Where is the download found? Thank you for your support.
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Old November 26, 2001, 10:12   #56
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One the first page of this thread under the first post there's a link to download it.
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Old November 26, 2001, 12:07   #57
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Re: Ancient's Unnoficial Civ3 Patch (v1.5)
Hey ancient - great patch! Does this make AI civs more backstabbingly cutthroat, or does this just happen around mid game. I don't know, since I've had the patch nearly since the beginning, and since I installed it, there's been hell to pay. Before I installed it, I'd only reached the mid to late early game, so I don't know.

Last edited by bigvic; November 26, 2001 at 12:56.
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Old November 26, 2001, 21:50   #58
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Its possible, because i boosted the agressiveness off all the civs except for about 3..


the next version is about done..

ill release it tomarrow..

Constitutional Monarchy, available by researching Education

Revamped Democratic Socialism

Faster Tanks
Faster Chariots units
Faster/Slower/Same Naval Units
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Old November 26, 2001, 22:34   #59
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Anyone Care to help me?

I want request/errors to make my mod better..

i cant do anyartwork editing however becau 1 im untalented and 2 i dont have the proper programs 3 im not even able to use that type of file..
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Old November 27, 2001, 13:04   #60
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Sugestions, questions about 1.8
Hey...does anyone favor/shun constitutional monarchy in the 1.8 patch world? Also, although I think you are doing a great job, are you sure some units need to be upgradeable? I think this might be going a bit too far. Also - good deal w/increasing naval movement. It was really frustrating upgrading from caravel to galleon and finding them slow as @#%$^%! Magellon's voyage does'nt give an extra naval move?
About help, unfortunately I'm programming challenged, suggestion filled, but check out my new thread in "creation". Its a discussion of alternate concepts that hopefully you and others might get some ideas from and go with it. I mentioned your work in a very complimentary fasion. Keep it up.
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