November 13, 2001, 22:26
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#1
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Warlord
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 198
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Cavarly Charge to the Death
Is there a way to make cavalry and knights charge to the death instead of retreating? I saw the comptuer do it with a unit that had more than 1 health. Anyone know how we do it?
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November 13, 2001, 23:59
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#2
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King
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Just guessing...
Did the unit not have any more move points available, i.e. it attacked on it's last move point? That would make sense that it couldn't then retreat, that'd be exploited as an extra movement point.
That is, a 3 movement cavalry that attacks after spending 2 move points burns it's theird move point with it's attack - allowing it to retreat would be giving it an effective 4 movement!
Also, a unit must have a safe hex to retreat to, so when attacking a mobile unit it may not be able to flee...
Venger
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November 14, 2001, 00:10
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#3
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Warlord
Local Time: 16:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 233
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I am curious, why do you want to do that?
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November 14, 2001, 03:53
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#4
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Warlord
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 198
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First, thanks for the answers. I'm not sure what happened unfortunately in terms of save havens to retreat to or movement expended.
Second, the reason I want to send them to possible death is that, I feel like I am only getting 2 hps (3-4 for veteran and elite). If I KNOW or even believe the enemy has only one soldier left, and I think I have a chance of taking him out in his city, I would rather risk the whole cavalry. Why? b/c let's say the wounded veteran rifleman defending the city was brought down to 1 hp from 4. Next turn, he will be at 4 hps again! My Cavalry will only be at 1hp and worse, probably in enemy territory. Then he will have to hope he can make it out of there and gradually heal near the enemy and come back again only to retreat when he gets down to 1 hp again. Grr! What ever happened to an heoric charge?
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November 14, 2001, 04:03
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#5
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Warlord
Local Time: 16:45
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Wiggins, MS, US
Posts: 214
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If the Cavalry reduces the say Musketman to one hit point and then drops down to one hit point himself, he will continue to attack, I think.
But thats only if they both have one hit point and the defending unit was inflicted damage.
This is because the cavalry unit retreats if its "losing". Therefore if it drops the musketman to 1 hit point then drops down to 1 hit point itself, its not nessecarily considered "losing".
If it had one hit point to begin with, when it is considered losing, its to late and its dead.
And finally if the defending unit began with only 1 hit point, and the Cavalry unit drops down to 1 without having inflicted any damage at all, then its considered losing
These are guesses on my part based on game experince, I havent done actual intentional testing.
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November 14, 2001, 12:26
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#6
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Warlord
Local Time: 16:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 205
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In my experience, units with the withdrawal ability will only withdraw if they would have died without it.
In other words, if the Cavalry is at 1 hit point and the Musketman is at 1 hit point, they will first determine a combat result. If the result is a hit on the Musketman, the Musket dies and the Cavalry survives at 1 hit point. If the result is a hit on the Cavalry, instead of dying it retreats.
I have seen my units stay in the fight at 1 hit point many times just because they were not hit again. There is no benefit to making your units fight to the death.
-Sev
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November 14, 2001, 12:45
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#7
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King
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Sevorak
In my experience, units with the withdrawal ability will only withdraw if they would have died without it.
In other words, if the Cavalry is at 1 hit point and the Musketman is at 1 hit point, they will first determine a combat result. If the result is a hit on the Musketman, the Musket dies and the Cavalry survives at 1 hit point. If the result is a hit on the Cavalry, instead of dying it retreats.
I have seen my units stay in the fight at 1 hit point many times just because they were not hit again. There is no benefit to making your units fight to the death.
-Sev
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This has not been my experience. If the cavalry (tank/whatever) and the defender are both at 1HP, it becomes a fight to the death regardless of any other factor (movement remaining, etc.)
__________________
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"Stuie is right...." - Guynemer
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November 14, 2001, 15:04
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#8
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Chieftain
Local Time: 09:45
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Alberta
Posts: 98
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Also Cavalry Can't Retreat from Cavalry
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November 14, 2001, 15:05
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#9
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Chieftain
Local Time: 16:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 44
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Cavalry will fight to the death against a tank, not because of the tank having only 1 hit point, but because the tank is a fast unit. Fast units cannot retreat when fighting other fast units.
__________________
gamma, aka BuddyPharaoh
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November 17, 2001, 18:46
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#10
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Warlord
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 198
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Thanks for all the thoughtful respones. I'm beginning to think there is no way to do it
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November 17, 2001, 21:25
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#11
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Warlord
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 193
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Re: Cavarly Charge to the Death
Quote:
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Originally posted by Raleigh
Is there a way to make cavalry and knights charge to the death instead of retreating? I saw the comptuer do it with a unit that had more than 1 health. Anyone know how we do it?
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In my experience they will retreat when in the open.
But they will not retreat when attacking a city, or defending a city.
__________________
A wise man once said, "Games are never finished, only published."
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November 17, 2001, 21:29
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#12
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Warlord
Local Time: 16:45
Local Date: October 31, 2010
Join Date: May 2001
Location: Dallas
Posts: 152
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Sure they retreat when attacking a city.
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November 17, 2001, 21:59
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#13
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Warlord
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 193
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Interesting, then Why are my Elite cavs, dying to Spearmen, Pikemen, etc. when attacking cities. And that just happened like 2 seconds ago.
__________________
A wise man once said, "Games are never finished, only published."
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November 17, 2001, 23:03
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#14
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Warlord
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 198
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my cavalry has retreated attacking a city as long as they didn't start with 1 hp. Maybe there was a fast unit in the city, like a horseman or something? I dk?
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November 18, 2001, 01:08
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#15
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Warlord
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 193
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No. No there is not. I've played Civ a long time, I think I would know if that was the case. I've been massing with Cavs, and while it doesn't happen often sometimes they lose without retreating to units that aren't as fast.
__________________
A wise man once said, "Games are never finished, only published."
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November 18, 2001, 07:09
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#16
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Warlord
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 198
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I dk then. Remember, I was the one who wanted to know how to do it?
If anyone can tell me how to rush to the death consistently and predictably when I want to, that would be awesome!
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November 18, 2001, 07:17
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#17
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Warlord
Local Time: 16:45
Local Date: October 31, 2010
Join Date: Nov 2001
Location: a field
Posts: 183
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Raleigh, move your cavarly about till he has 1 movement point left then send him in, he wont retreat.
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