November 13, 2001, 22:29
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#1
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Warlord
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 198
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Should Be A Force Ally To Make Peace
A neat diplomatic option would be to convince/force your allies to make peace, possibly for a hit to gold or reputation, depending on culture/power/relationship.
This function is in Masters of Orion 2, and since it's the same company I think, I'm surprised this idea didn't make it to Civ3.
Anyone Firaxis should definitely consider this in the future, if possible.
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November 13, 2001, 22:42
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#2
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Emperor
Local Time: 16:45
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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Master of orion 2 is from another era, the only connection it has with Civ3 is that it was published by microprose, which was bought by hasrbo, which was boought by infogrames.
But yes, I would've liked to see this. You can never have too many diplomatic options.
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November 13, 2001, 23:44
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#3
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King
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Yep skippy...
Any subtle nuances to the Diplomacy system would be welcome - I don't think you should be able to force - but you should be able to influence or exert pressure.
Venger
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November 14, 2001, 00:29
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#4
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King
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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Why they left this option out is beyond me.
It was in smac, why isn't it in civ 3?
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November 14, 2001, 04:21
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#5
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Warlord
Local Time: 18:45
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 108
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yeah, that would be great
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November 14, 2001, 07:15
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#6
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Deity
Local Time: 18:45
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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Yeah, that would be great, but how about adding it in another way too:
You send an invitation to all civs (and hopes they show up) and try to make a e.g. peace negotiation, let's say 3 civs want peace, but the 3rd civ (who is at war with 2 or 3 of the other civs) only wants peace if he/she can get a certain tech or something. If he/she gets that he makes peace with all civs
How about that, could be a great addon to diplomacy...but maybe it's too hard to make, so you idea will proberly be easiest
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November 14, 2001, 07:28
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#7
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Prince
Local Time: 18:45
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Espoo, Finland
Posts: 672
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Why not use Europa Universalis model?
In EU the contry atacking or first country which is attacked are considered ally-leaders. When a ally-leader makes peace with anyone all in your alliance makes peace with it. If your allyleader makes peace with opponents allyleader war endes.
A non-allyleader may sign own peacetreaties, but receives a badboy-hit.
Why not have in Civ3:
- Country A attacks Contry Z
- Country A asks Country B to join him and B declares war on Z
If A and Z make peace, then B is also considerd made peace with Z.
But B may sign peace with Z dirextly too, but if so done before 20 turns B will receive a badboy hit to his/her trustworthy. (Worst case A declares war on B)
So I'm all for the EU-model
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November 14, 2001, 07:33
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#8
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Deity
Local Time: 18:45
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
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November 14, 2001, 08:19
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#9
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Emperor
Local Time: 17:45
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Yes the diplomatic model in EU1/2 is very impressive. Sometimes the morons have absolutely no idea when to declare peace or when to demand territory but that is very historically accurate. The number of times I've captured provinces only to have to return to the "status quo" because the leader has chickened at the sight of a big army on his land
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November 14, 2001, 10:16
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#10
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Prince
Local Time: 18:45
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Espoo, Finland
Posts: 672
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Grumbold:
I sort a liked that system.
Sometimes you help, sometimes you are beeing helped.
(Have even received land from these battles to me sometimes, also given to a AI-country once or twice land as part of peace.)
I just wish I can get EU2 soon.
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