Thread Tools
Old November 17, 2000, 10:35   #1
Andz83
Guest
 
Posts: n/a
Anyone up for creating a cool scenario co-design?
I was thinking about a remake of the Age of Discovery scenario... this time for the GIGA map

the rules are: it's a co-production! the rules for the game and the map and civ design are made by both the creator and me. I changed the map a bit, the new one is to be used for the scenario, I'm of course open for suggestions

so, is anyone willing to get in a scenario co-design?

oh, and there's still my middle east 1979 scenario idea waiting for a creator...
 
Old November 17, 2000, 10:38   #2
Andz83
Guest
 
Posts: n/a
oh, I hope everyone here has played Age of Discovery....

you know, that 1492-17?? scenario... world map etc...
 
Old November 17, 2000, 19:26   #3
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
I loved conquering the world as the Dutch in that scenario....

Anyhow, I'd do for a playtester, but I have a project of my own that I need to finish...
Shadowstrike is offline  
Old November 17, 2000, 19:30   #4
Allard HS
Prince
 
Allard HS's Avatar
 
Local Time: 02:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
quote:

I loved conquering the world as the Dutch in that scenario....


yeah, me too. but after capturing western europe it got boring
Allard HS is offline  
Old November 17, 2000, 21:07   #5
master on high
King
 
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Apr 1999
Location: San Francisco
Posts: 1,432
Polaris and I were kinda tossing that idea back and forth a while ago (but not with a giga map). I dunno if he's still working on it though. If he doesn't mind, I could give away some of the ideas I had for it...
master on high is offline  
Old November 17, 2000, 21:49   #6
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
I got around to conquering Eurpe and most of Asia... I was also preparing a massive fleet, but it got boring from there...

There must be something wrong with a scenario when you can win starting from 1 city...
Shadowstrike is offline  
Old November 18, 2000, 01:02   #7
Prometeus
Spanish Civers
King
 
Prometeus's Avatar
 
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
If you need sounds arrangements from Theocracy or Shogun Demo Playetest version, I'm here...
Prometeus is offline  
Old November 18, 2000, 01:06   #8
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 20:13
Local Date: October 30, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
I disagree, there's something very right with that scenario.

------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
St Leo is offline  
Old November 18, 2000, 03:54   #9
KhanMan
Prince
 
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
Not if you're playing the Dutch.

Portugese, I could believe...but Dutch?

:P

Seriously, though, I'd love to play test this.

khanmaned@hotmail.com

Ducking and Running,
KhanMan
KhanMan is offline  
Old November 18, 2000, 09:16   #10
Andz83
Guest
 
Posts: n/a
OK, perhaps I can get some stuff sorted out with PolarisGL

playtest, playtest, huh? I have to make it first

and good players will of course be able to conquer the world starting from one city

oh, and I'm not going to erase any small islands in order to keep the continent amount down.... bad aI behaviour? well, I'm going to make it a MP scenario
 
Old November 18, 2000, 09:18   #11
Andz83
Guest
 
Posts: n/a
oh, and the portuguese will start with 3 cities, the dutch still with 1

spanish are going to start with about 5 or 6 cities, french with 5 and the english with 4 cities

66 cities for the neutrals and 55 cities for the indians

but they don't count!
 
Old November 18, 2000, 10:35   #12
Allard HS
Prince
 
Allard HS's Avatar
 
Local Time: 02:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
The Dutch want at least as many cities as the Portuguese. Actually we even want 4 cities. That should fit on a mega-map.
Allard HS is offline  
Old November 18, 2000, 10:56   #13
Andz83
Guest
 
Posts: n/a
no, the maximum for dutch cities is 2

1 of them is owned by the spanish in the beginning, the other one's amsterdam

also, the portuguese were more powerful back to then, so they're going to start with more cities
 
Old November 18, 2000, 14:53   #14
Stefan Härtel
Civilization II Democracy Game: ExodusScenario League / Civ2-Creation
King
 
Stefan Härtel's Avatar
 
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
I'd suggest that you give the Dutch twoo cities, the Spanish no Dutch cities-it would be inaccurate to give them either only one or all anyways. And in that case, this would be more accurate. Just try to associate them with the Spaniards as closely as possible at the beginning and then let them make war with each other later on like in Jesús Balsinde's "Age of Thunder".
Stefan Härtel is offline  
Old November 18, 2000, 16:56   #15
Andz83
Guest
 
Posts: n/a
ok, I'll see what I can do about Stefan's proposal
 
Old November 22, 2000, 06:21   #16
KhanMan
Prince
 
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
I would be interested in brainstorming with you and whomever are the co-creators...I'm not yet up to a project of this magnitude alone, but I'd love to suggest...

Will this be mainly historical, or are y'all open to some twists?



-KhanMan

------------------
Sprecher der ToT
First Minister of Machiavellia
KhanMan is offline  
Old November 22, 2000, 10:29   #17
AroSch
C3C IDG: Apolyton TeamPtWDG Neu Demogyptica
Warlord
 
AroSch's Avatar
 
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Aug 2000
Location: NE-Germany
Posts: 160
Hmmh, conquering the world, but 5 european nations? What do you think about this: Make one nation be a part of an other one (the Portuguese = a part of Spain?) and add a new Nation (to africa or america...) And add Barbarian Cities too. I would like this more, I think.

AroSch http://www.civII.de
AroSch is offline  
Old November 22, 2000, 16:00   #18
Hendrik the Great
Prince
 
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
You should definitly not unite the Portugese and the Spanish. Without their rivalry things would have gone totally differnt. They were the pushers and movers that got it all started.
It really depends upon the timeframe of the scenario. beginning of the age of discovery, perhaps with the first portugese voyages along the coast of western africa until when? The 17th century or 18th?
When you take 5 european nations: Portugal, Spain, England, France and the Dutch. That way you can have 1 asian civ, one african civ and one american civ with one of them being represented by the barbarians.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
Hendrik the Great is offline  
Old November 24, 2000, 09:19   #19
Andz83
Guest
 
Posts: n/a
well, there's a problem with a civ being represented by Barbs... Barbs cannot build cities (I can hardly choose the player civ to Barb) so I have to make them conquer others. so if now a player civ conquers a Barb city, it will officially "free" or "liberate" that city...

thinking about it... I could replace that line with "colonize"...

the scenario is probably going to end shortly before the Prussians became a considerable European power, so it will end before 1756. (when the 7 years war begun)

also, I'm going to post a translation of an email-exchange between AroSch and me to bring othe rideas here... currently, I just can't "get arsed" to translate it...
 
Old November 24, 2000, 17:47   #20
Hendrik the Great
Prince
 
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
Post the German letter and then start on the translation. So what is the timeframe you are thinking of? Depending on that you might be able to leave one of the european civs away and use it for something else.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
Hendrik the Great is offline  
Old November 26, 2000, 03:32   #21
KhanMan
Prince
 
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
Why not make the Africans Barbs? They were hardly united, and their power at the time was laughable, with the possible exceptions of a few arab states, who's power was only on land. If you had a Barb horde in Africa, and an Asia-East European civ, they should balance out...

As for "get arsed", I think the rough German translation is "darf ich deine arsch lecken?"



Ducking and Running,
-KhanMan

------------------
Sprecher der ToT
First Minister of Machiavellia
KhanMan is offline  
Old November 26, 2000, 14:20   #22
Andz83
Guest
 
Posts: n/a
Here 'tis
 
Old November 26, 2000, 14:21   #23
Andz83
Guest
 
Posts: n/a
quote:


By Co-Project I'm talking about a project where I don't have to do all the work. I have not yet considered how much and what kind of work others do for me then, I think it's a mix of your two variations.

In fact I intend to change the rules. There will be different tech-trees for Indians, Euro-Asian civ (idea taken from the original) and the European powers. The Europeans, however, will use the same tree, alone the Spanish are going to get some special techs in their tree. New units and the empty slots will be important.

So it will be more than only a redesign of the scenario on the GIGA map, it's going to be a real... well, actually it's almost a completely new scenario. I also intend to change the names of the Wonders of the World etc.

Regarding the historical correctnes: It will be possible to conquer the whole world. Karl V would just have had to croos the swords with some neighbours to get whole Europe under his rule at times. So, he who can play shall be able to rule the world, including Europe.

However Germany, Russia and China, as in the original scenario, will belong to the huge block civ that won't be able to construct settlers. By this I will prevent them from developing their own world conwuering plans.
Also I will divide that block into certain areas which are hardly connected with each other. For example Eastern Europe, Middle East, India, China or so...

I hardly care for AI ( ), as I will create this as a Multiplayer Scenario.The GIGA map does only work under MGE anyway and the AI is utterly unreliable here, so that the MP-scenario-solution appears most sensible. So AI will only be important for the Euro-Asians and American Indians/Africans

Stefan Härtel's suggestion will probably be considered in the actual design for it makes sense. The colonization of the Americas, however, probably won't be supported by events, unless I create an EVENTS file for every playable civ. Yeah, we use Multiple Events. cool. yo, then they're going to think about the Americas as well
note: so we can create an events file for each playable civ for SP mode and an events file for MP mode :

But that European Nation thingy is probably not going to happen. Africa will be populated with the same civ as America, as we could see in the original scenario.
So American Indians + Africans are one civ; Northern Africa + Eastern + Central europe + Asia another one

 
Old November 26, 2000, 14:23   #24
Andz83
Guest
 
Posts: n/a
of course, Hendrik the Great raised a good point by suggesting to make the Africans a Barb civ
 
Old November 26, 2000, 14:24   #25
Andz83
Guest
 
Posts: n/a
oh, it was KhanMan

good point though
 
Old November 26, 2000, 16:21   #26
Hendrik the Great
Prince
 
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743


------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
Hendrik the Great is offline  
Old November 26, 2000, 16:38   #27
Andz83
Guest
 
Posts: n/a
blatant spam that is, Hendrik
 
Old November 26, 2000, 18:14   #28
Hendrik the Great
Prince
 
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
There has to be a first time one day, right?

BTB: Are you planning on drawing new graphics, etc...?
Why MGE?

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
Hendrik the Great is offline  
Old November 26, 2000, 18:28   #29
Andz83
Guest
 
Posts: n/a
simple, the GIGA world map doesn't work in FW
 
Old November 27, 2000, 00:48   #30
KhanMan
Prince
 
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
Hey, as long as you spell my name right, I'm happy...



It will be interesting seeing how this developes. Whenever you need playtesters or feedback, I'm availible *eg*

"Herr Liebe Hoch, Wo ist der Europaische Kaiserliche-Unterkleidung?"
-KhanMan

------------------
Sprecher der ToT
First Minister of Machiavellia
KhanMan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:13.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team