Thread Tools
Old November 14, 2001, 16:18   #1
thanakar
Settler
 
Local Time: 16:47
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 16
Generic Question
Civ 3 is the first of the Civ games I have played so I am wondering if it is par for the course for the AI to have a settler appear out of nowhere and plop a city down right the edge of your borders pushing your area of influence back.

This has happened so often that now its just a mnor annoyance but I keep loosing valuable resources due to this and I really do like playing a peaceful game but I am more and more getting a notion to wipe out these irritating incrusions into my domain.
thanakar is offline  
Old November 14, 2001, 16:23   #2
Wolfgang76
Chieftain
 
Wolfgang76's Avatar
 
Local Time: 10:47
Local Date: October 31, 2010
Join Date: Nov 2001
Location: WI, USA
Posts: 32
yap, the AI is screwy
Yeah, its normal for the AI to try and build Cities that close. I have had the French doing this to me in almost all my games. The silly thing is my culture is so hight I normaly take over the city in a few turns.

2Cents
Wolfgang76 is offline  
Old November 14, 2001, 16:30   #3
Purple
Prince
 
Purple's Avatar
 
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
Yes, the AIs will grab as much land as possible, as close to your borders as possible. This obliges you to adopt a similar strategy. Extend your own borders rapidly, with a special eye toward choke points. Be vigilant in denying AI access to your unsettled interior, even if its just a scout. When they find interesting terrain, they are unrelenting in trying to sneak a settler in or sending it by ship to areas inaccessible via land routes.

Don't feel too put upon by these annoying disruptions to your grand plan. The new AI cities on your borders are often absorbed by your empire if you emphasize cultural improvements in neighboring friendly cities, and when they come over to your side, you have the choice of letting them continue to grow as one of your own or razing it.
Purple is offline  
Old November 14, 2001, 16:48   #4
Mister Hand
Settler
 
Local Time: 09:47
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 24
You can't raze a city that you obtain through culture.
Mister Hand is offline  
Old November 14, 2001, 17:40   #5
Nadexander
Warlord
 
Nadexander's Avatar
 
Local Time: 08:47
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Saratoga, California
Posts: 122
Quote:
Originally posted by Mister Hand
You can't raze a city that you obtain through culture.
You can move the defenders just outside the city, offer the city in diplomacy for a grip of cash and then declare war and take it back on the same turn
Nadexander is offline  
Old November 14, 2001, 17:46   #6
dr.charm
Chieftain
 
Local Time: 16:47
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 74
The AI will *only* do this if there isnot enough space on the map. The AI seems to make some sort of calculation about whether or not it needs more cities, that is based more on a: if cities < 16 (or whatever) then build a new one. If you play on a map that is very large, but with few civs, the AI will stop expanding.

For example, I am currently playing a seven civ game on the earth map (the improved one, not the blecky one that came with the game). Normally, there would be 16 on this map. Anyway, virtually all of Africa, and most of Asia west of the Urals are uninhabited, even though there hasn't been a war that wiped out the cities there, simply no one has moved there.

I suspect that the most overpowering calculation is X number of cities, and after that, the AI makes a calculation based on corruption or other factors about whether or not to build.

Cheers,

Dr. Charm
dr.charm is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:47.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team