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Old November 14, 2001, 16:54   #1
Capt Dizle
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List of features we want back!
1. The ability to right click on terrain and add text (from SMAC). This adds a great deal to the experience.
2. Courthouses that really reduce corruption.
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Old November 14, 2001, 17:09   #2
Sinapus
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Okay....
I'd like the Transform ability back. Nothing like annoying terrain features being removed by sufficient application of Explosives.

Also, some sort of commerce generation via connecting cities to roads would be nice now that caravans are no longer available. Automated would be fine. Automated with an option to select cities to open up routes with would be nicer.
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Old November 14, 2001, 17:09   #3
David Murray
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Add:

1. Ability to trade food to prevent the ridiculous situation of one starving city and one city overproducing in the same Civilization.
2. Ability to trade military units--international arms dealing, a very important part of modern day diplomacy!
3. More diplomatic options enabled by the building of the UN ala SMAC--declare certain things as atrocities, nuclear arms reductions, pollution reduction, etc.

Those are the things I have heard are not in the game, and for which I am disappointed.

Honestly, it's the finer details that make a game.
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Old November 14, 2001, 17:37   #4
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Re: Okay....
Quote:
Originally posted by Sinapus
I'd like the Transform ability back. Nothing like annoying terrain features being removed by sufficient application of Explosives.
Ugg. The transform ability should stay in SMAC where it belongs.

-Nader
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Old November 14, 2001, 17:51   #5
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Quote:
Originally posted by David Murray
3. More diplomatic options enabled by the building of the UN ala SMAC--declare certain things as atrocities, nuclear arms reductions, pollution reduction, etc.
Brilliant! I wish there was even a remote possibility of this happening. It would add so much to the modern era, and alter diplomacy. The idea that certain diplomatic arrangements become available only after certain advances pleased me to no small extent, and this would only add a lot of flavor and with good AI programming strategy.
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Old November 14, 2001, 17:52   #6
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1) radar towers a la SMAC
2) a "wall" terrain improvement, similar to a fort, but it only increases (prevents?) enemy movement costs in that terrain (useful against tanks and cavalry etc.), and would not have to be manned.
3) customizable governments- I am reminded of Simcity where you could enact laws and what not to emphasize certain aspects of production.
4) a free six pack for those of us who buy the game.
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Old November 14, 2001, 17:55   #7
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Quote:
Originally posted by cassembler
3) customizable governments- I am reminded of Simcity where you could enact laws and what not to emphasize certain aspects of production.
I agree, the first thing I would do is outlaw free speech and press to prevent the opposition citizenry from deposing me, and I'd also revoke their right to bear arms so If they wanted to they couldn't!
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Old November 14, 2001, 18:02   #8
David Murray
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Oh man, so many cool things they could have put it but didn't bother.

Does anyone else think that they [Firaxis] were a little complacent?

I mean...only four types of government...what the heck?
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Old November 14, 2001, 18:10   #9
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I feel so strongly about this I'm going to bump this thread until I get banned and I'm going to email Firaxis requesting they add my suggestions in the forthcoming expansion pack.
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Old November 14, 2001, 18:33   #10
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Bump!
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Old November 14, 2001, 18:44   #11
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Quote:
3. More diplomatic options enabled by the building of the UN ala SMAC--declare certain things as atrocities, nuclear arms reductions, pollution reduction, etc.

Indeed. A definite step back not to include those things in Civ3.


Also, the ability to ask another Civ to end a war against a third civ. Basically, if possible, put in all the great diplomacy that made up SMAC.
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Old November 14, 2001, 18:50   #12
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Re: Re: Okay....
Quote:
Originally posted by Nadexander


Ugg. The transform ability should stay in SMAC where it belongs.

-Nader
Actually, it was in Civ2, available upon the discovery of Explosives. It took a LOOOOOOOOOONG time to complete each transformation, which made it something you needed tons of engineers to perform in any reasonable time frame.

Makes those tundra, desert and other uninhabitable terrain workable eventually.
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Old November 14, 2001, 18:58   #13
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Quote:
Originally posted by Kyle

Basically, if possible, put in all the great diplomacy that made up SMAC.
Amen. No excuses, Firaxis!
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Old November 14, 2001, 19:25   #14
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The scenario editor from Fantastic Worlds.

ZOOMING!
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Old November 14, 2001, 19:29   #15
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1. Definitely the ability to alter terrain. Too many plains I need to transform into grasslands.

2. Ability to pressure allies/others into breaking treaties/stopping war
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Old November 14, 2001, 19:35   #16
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1. Multiplayer!!! I want it back. Playing against humans is infinitly better then against the AI.

2. More government types.

3. Make the game so that it might conceivably... maybe... someday if you're really good... be able to win militarially. Right now, even if you do everything right, you can't even get close.
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Old November 14, 2001, 21:07   #17
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The Sentry function - I can't understand why they removed it.
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Old November 14, 2001, 22:48   #18
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FIREPOWER FIREPOWER FIREPOWER FIREPOWER FIREPOWER FIREPOWER


and get rid of that damn governor. oops, this is for features we want back. hmmm. um, can we get the tottally useless governors from civ 2 back?
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Old November 15, 2001, 07:13   #19
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Quote:
Originally posted by cassembler
3) customizable governments- I am reminded of Simcity where you could enact laws and what not to emphasize certain aspects of production.
Yeah, should gamling be legal or illegal This means to be able to build a casino (raises money and crime )
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Old November 15, 2001, 08:17   #20
Grumbold
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Limited or expensive terrain transformation is a definite must on my wishlist. Moving mountains may be excessive but the ability to sculpt the landscape (particularly after global warming) is one I enjoy.
There need to be more governments or at least more reasons to use different ones rather than just advance to democracy.
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Old November 15, 2001, 09:02   #21
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Quote:
Originally posted by Oerdin
3. Make the game so that it might conceivably... maybe... someday if you're really good... be able to win militarially. Right now, even if you do everything right, you can't even get close.
2 games played - 2 conquest wins
Regent level, so no-one was cheating. Its not hard.
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Old November 15, 2001, 09:52   #22
KaiserIsak
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1) Multiplayer
2) Windows mode
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Old November 15, 2001, 10:06   #23
Dev
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Quote:
Originally posted by Knasboll
The Sentry function - I can't understand why they removed it.
They didn't remove it....it just didn't make it :P

/dev
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Old November 15, 2001, 10:18   #24
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Why didn't I think of that? I guess I don't want it then.
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Old November 15, 2001, 10:33   #25
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Some good stuff here. I'd really like to see some of those diplomatic negotiations available from SMAC as well.

Fire power is a must... I'm tired of my full-health battleships getting in close battles with Frigates! I don't care what you say but it's not feasible. Even if a battleship ALLOWED a frigate to get within range, cannonballs will ding off battleship armor like spit balls.

I want terraform not to make my land perfect but to reverse the effects of the over-exaggerated global warming. Anyone else have a problem with global warming? I started getting tiles transformed by global warming in the early industrial age- how is that possible? At least let me edit the pollution rate...
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Old November 15, 2001, 10:58   #26
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Quote:
Originally posted by Knasboll
The Sentry function - I can't understand why they removed it.
Right on. Bring back the Sentry option.
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Old November 15, 2001, 11:14   #27
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Quote:
Originally posted by KaiserIsak
2) Windows mode
I think I read somewhere in the readme.txt that you can change it to window mode
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Old November 15, 2001, 11:16   #28
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Quote:
Originally posted by DeadDireWolf


Right on. Bring back the Sentry option.


I agree.... the sentry option is needed....it is essential
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Old November 15, 2001, 11:32   #29
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Two words.....

Elvis
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Old November 15, 2001, 11:39   #30
Andrew1999
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City 2-square grid in addition to the national borders grid. I know you can work it out for yourself, but it's invaluable when placing your settlers.
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