January 20, 2001, 11:15
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#1
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King
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
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Stop Revolutions?
When you take another civ's capital, sometimes, (if there is a free color because a civ has been eliminated) a revolution occurs and the remaining cities split into the remnant civ and a TOTALLY NEW CIV. Is there a way to turn revolutions off? Is there a way of predicting when revolutions will occur or which default civ will be chosen to head the breakaway civ?
In a European scenario I was playing recently, the Italian capital of Rome was taken and a revolution occurred. Most of the cities in N. Italy remained the whie color and Italian, while many others elsewhere on the map suddenly became JAPANESE, turned green (the eliminated civ color), and the new Japanese capital was one of the former Italian cities. Not good. How do you defeat this? or predict it?
Exile
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January 20, 2001, 11:21
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#2
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Warlord
Local Time: 00:13
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 226
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Here is an excerpt from my Scenario's event.txt:
@IF
NOSCHISM
defender=anybody
@THEN
@ENDIF
That stops what you describe from ever happening. About predicting it, I'm not sure when it happens, and I think there is a way to set up which civ it will be which pops up, because when it used to happen in my scenario it was always either the Sioux or the Indians.
--Snog
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January 20, 2001, 11:40
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#3
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Emperor
Local Time: 01:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Another sollution (if you think it's accurate that a split might ocur) is to rename all civs except for the ones allready used in the rules.txt to rebels.
This way when the civ splits. They split into a rebel section and a loyal section the rebelling section will be called "Rebels".
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January 20, 2001, 21:55
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#4
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King
Local Time: 19:13
Local Date: October 30, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
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That's a great idea Henrik; I thought about calling the "rebel" civ the Dutch but only if I could predict which civ would be the one generated by the revolution. Snog, thanks for the tip, and if my imagination fails me, I will certainly use it. It is good to now how to shut the process down and keep it from occurring. I would like to find a way to incorporate it into the actual game, if possible.
Thanks guys,
Exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
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January 22, 2001, 06:43
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#5
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Prince
Local Time: 08:13
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Singapore
Posts: 821
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I just wanted to add that in a lot of cases, "anybody" becomes the first tribe to trigger the action. Thereafter, anybody is actually only one tribe.
To be sure, you should test out the case by trying to induce a second schism with a second tribe or maybe have a seperate noschism command in the events for each tribe. (But I think the rebel/loyal idea is better)
Anyway this is just speculation as I haven't come across two schisms in a single game before where I used the anybody identity.
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