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Old November 30, 2001, 20:02   #241
randomturn
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1495 domination victory with an extra leader yet to be used. I did not reload at all or play more than once. In my mind both of those things would clearly have been cheating. I assumed there was an honor code and that this was obvious. Reloading? Come on, that's so lame. I can't believe I'm the only civ vet around here who thinks that...
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Old November 30, 2001, 21:08   #242
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Cultural Victory 1520AD 5134
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Old November 30, 2001, 22:27   #243
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I am having a peculiar problem. I have a leader, it is my city, but I can't use it to build an army or spped up production or anything. What am I doing wrong?
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Old November 30, 2001, 22:31   #244
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Quote:
Originally posted by randomturn
1495 domination victory with an extra leader yet to be used. I did not reload at all or play more than once. In my mind both of those things would clearly have been cheating. I assumed there was an honor code and that this was obvious. Reloading? Come on, that's so lame. I can't believe I'm the only civ vet around here who thinks that...
excuse me? i'll let that pass, because obviously reading all the posts in this thread is a little too time consuming, but you're view is shared by many many others. Including myself

thankfully those that did resort to save/reload to play (and I don't think they did it to get the best score, it's prolly just there own habit of playing civ) clearly stated so. However those that don't, well that's another story...
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Old November 30, 2001, 22:55   #245
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Originally posted by vincepai
I wonder who the 11 winners will be..(based on victory type and year right?)

Although I don't think anyone submitted a histographic victory....
Haha, everyone who submitted a histographic victory is a winner in the "histographic: by year" category! (if anyone did)
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Old November 30, 2001, 23:36   #246
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Boy was I glad to here MarkG would accept late games. I've been down with the flu and two infections the couple of days and when I can't play civ(!)...THEN I'm ILL!!

Anyways. I guess my plan was total annihilation or something but to speed things up I've used the past few rounds to mass-produce settlers to get a dominition victory. 1335AD and 4k-something points.

The savegame is a bit complicated though since I captured some cities in the last round. If you wanna check the save out, just attack with all units already "poised" to attack e.g. those on the border of an enemy city. I checked twice and it works.

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Old December 1, 2001, 01:05   #247
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ok here it is.....
Space Rase Victory 2050 AD
Score: 7703
Population: 441.653.824
Future techs: 31
Babylon size: 213...s


...it 7.03 am here and I haven't slept all night so I will comment the game after I wake up.......
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Old December 1, 2001, 02:27   #248
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Here we go. Domination Victory in 1520. 3500 hundred points or so I believe. For anyone who likes this tournament check out the Game of the Month on civfanatics.com. Very similar Idea
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Old December 1, 2001, 03:47   #249
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Wow, nice score Tilemacho! That must be close to maxed for a space race victory.
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Old December 1, 2001, 05:34   #250
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Uhhhh... Maybe I missed some amazing discovery about the game in the last days... But HTF did you get a 214 size city?
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Old December 1, 2001, 07:23   #251
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I was guessing he meant 213,xxx population, a size 213 city would need some serious terrain modifications in the rules.
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Old December 1, 2001, 07:48   #252
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Check the savegame... The size of Babylon is 214.
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Old December 1, 2001, 07:56   #253
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Haha, reminds me of how my brother used to like to play Civ 2. Make tundra give obscene amounts of food/shields/trade, and then build his bi-polar empire. The AI wouldn't ever use the tundra in any case, so it made for laughably easy games. I think some of his cities would max at 255... but obviously not a valid strat for tournaments!
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Old December 1, 2001, 08:04   #254
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Quote:
Originally posted by Tilemacho
Space Rase Victory 2050 AD
That was damn close on being a history victory
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Old December 1, 2001, 09:24   #255
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Ok here I am…
First some info about my game: I guess I was among the lucky ones because I in the first two huts I got a settler and barbarians who made my warrior elite.
My general tactic since civ2 is to eliminate the first civ I meet and then play peacefully trying to get as most advanced as possible and deal with the other civs only after getting real good units. So I conquered China. I also got a Leader at that time but I didn’t use him correctly (I waited until Chivalry to build an army but I think armies are almost useless compared to the possibility of a free wonder in ancient times…I only got Pyramids at that time) After that I maxed culture and adsorbed 2-3 Persian cities until 500 ad when the Egyptians declared war on me. Conquering the Egyptians got me a second Leader whom I correctly used to rush the Forbidden palace.
Unfortunately having played only 2 games so far I didn’t know much about culture and domination victory neither had I realized the scoring system very well until I read Out4blood’s post…stupid me…:angry
Immediately thereafter I stopped any of my culture improvements(I also destroyed some to prevent the 100K victory..) built a massive army and invaded everyone as soon as possible. I think about 1400 ad I finished the war.
After that I concentrated in maximizing score: Built many cities close to each other until my land was 156.000 km2. Most of the cities only had marketplace (which gives 12 happy citizens if you have all luxuries), aqueduct, hospital and mass transit later.

*…actually the real population of my country was 220 millions and Babylons size 31 until last turn when I used all my slave workers to add to Babylons size…..I only did this to see how many workers I had but turned out to be pretty impressive…

I think that if I had use the right tactic from the beginning (conquering and rush buying units under Despotism) I could get a score close to 10k…And if domination and culture victory conditions were excluded I am sure I could get a score much bigger than 10.000………. That means that builders can get a better score than conquers if domination and culture victories are excluded....

About civ3: I must say that I am a little bit disappointed. I expected much more. Especially in the combat system having play CTP and CTP2 where you can stack 12 units to fight all together I think CIV3 is a drawback. Also I believe city radius should be able to expand more than just 2 tiles, at least 3. Finally I think that the game could and should have more new ideas than just culture and resources

BTW i think the scoring system sucks. Takes into acount only citizens and land area......I had 31 future techs and got 12 points??? Even if I got 300 points I would consider it few.....
I suggest in futer game to change this

Last edited by Tilemacho; December 1, 2001 at 09:30.
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Old December 1, 2001, 09:24   #256
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4 turn mod'd *don't count cause its cheating* conquest
Before anyone calls me a cheater, I didn't reload once! Hey, none of my cities were size 214... 25 Attack 25 Defense 100 Movement Bowmen (treats all squares as road) make Babylon pretty tough.. haha. Especially when paired with 25 food 25 shield 25 commerce terrain. On a side note, I actually almost lost a battle to a warrior on grassland! That would've been hillarious. Now I gotta go edit my high scores, never going to beat (legitimately) 17840 or whatever it was...

ps. just in case anyone missed it, I do consider this cheating and was just doing it for laughs :P
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Old December 1, 2001, 09:28   #257
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Quote:
Originally posted by Tilemacho
*…actually the real population of my country was 220 millions and Babylons size 31 until last turn when I used all my slave workers to add to Babylons size…..I only did this to see how many workers I had but turned out to be pretty impressive…
Nice trick! How many points did that extra 200 million add to your score? Just curious..
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Old December 1, 2001, 09:32   #258
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I think almost nothing because I did it in the last turn...but I suppose that if I had done this 20 turns earlier it would have some effect...
BTW I don't think score depents on population as is in the stats but in the number of citisens... and this trick only added about 180 new specialists...

Last edited by Tilemacho; December 1, 2001 at 09:47.
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Old December 1, 2001, 10:30   #259
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Domination, 1325 AD. 4033pts,
Agree, randomturn; No save/reload of course...
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Old December 1, 2001, 14:07   #260
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when's the next tournament?
I won't even post my savegame.

I started a week ago and didn't have time to play much.

So I'm in year 1000 AD or so and my score is also around 1000. Not even worth posting.

so, WHEN DOES THE NEXT TOURNAMENT BEGIN?
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Old December 1, 2001, 20:04   #261
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apparently, it's here. I'll look into it tomorrow.
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Old December 2, 2001, 00:36   #262
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Space - 1826AD - 2251pts A day late and a few dollars short. . .
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Old December 2, 2001, 15:27   #263
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Where's the thread with the winners?
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Old December 3, 2001, 06:27   #264
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Re: tournament rules, and fun
[QUOTE] Originally posted by Psyringe
My two cents about which rules should be specified for the Apolyton tournament and why ... feedback is welcome.


Sidenote to cgrecu: You argued:
> 1.It is impossible to be sure that the tactis was
> used, just by looking at th saved game.


The thing about trust is that it never works.It's ilke that saying with the drop of ink in abottle of water... Even if 99% of the players play by the rules and it's still not enough.
And do we do if all people have 2-3000 points and 3 or 4 have 5-6000 points, do we say "hey these people are obviously cheating".We would most likely be right, but everybody is innocent until proven guilty, and since we can't have any prove, it is useless.
Of course , there are always bugs and some can even edit he saved game (although this is not something that everybody can do).The only thing about these kind of things is that they can lead to unreasonable scores.So the best we can do is to keep the game scores secret, so these people don't know what score should they "do", and they may go beyond reasonable.
I know it's not the soultion.
The only people that could come with a soultion are the developpers, they could save in the game's history some statistics (like to save all battles and for each turn to save the money and other variables).This way it would be harder to cheat, if not impossible.
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Old December 3, 2001, 11:46   #265
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its a noble thought cgrecu, and I totally agree with your view on cheating. I've decided just to give up though. It doesn't matter. There is absolutely no possible way to stop cheating. Even if the developers had large ammounts of security measures to do so. Any information on someones own harddrive that is not going through a server is not protecteable at all. They can always change it however they want, and theres nothing you can do. Hell, the industry can't even stop cheating when there is a server-client relationship. Theres no way some good intentioned optimistic civ3 players can either. This argument of stopping cheating is futile.
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Old December 4, 2001, 09:05   #266
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first 14 out of 63
first three pages of the thread covered...

nametypeyearscore
ixnay37diplomatic18821528
mrknightlydomination14303931
Frank Johnsonspace18781906
gus_smedstaddomination17642548
Gaius Mariuscultural18703046
albiedamnedspace17601784
photar74cultural18203769
Ghengis Thomdomination18682210
Roland Ehnströmspace17962464
Out4Bloodspace20505513
Aesonconquest6105560
Zaphoddiplomatic17642160
Ahlyiscultural17623034
Fritodiplomatic17302230
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Old December 6, 2001, 09:35   #267
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Hey Markos maybe someone could help you to finish this job....???
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Old December 6, 2001, 10:48   #268
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Quote:
Originally posted by Tilemacho
Hey Markos maybe someone could help you to finish this job....???
maybe?
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Old December 6, 2001, 20:06   #269
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When will we get the results of the submissions?

will there be a chart or something&?
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Old December 8, 2001, 19:32   #270
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Markos, do you still plan to declare some kind of, uh, results for this tournament?
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