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Old November 15, 2001, 17:08   #31
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Quote:
Originally posted by jimmytrick

The result is a game that is boring if played the way its designed to be played (peaceful, cultural expansion) and frustrating if played in the manner that the designer intended to thwart (warlike, military expansion).


Where is the game Vel. Is it no more than build settler, garrison, temple, library, rinse repeat. Thats just no fun Vel.

I predict that once people play a few games there will be a general loss of interest in Civ3.
I really don't think the intention of the designers was to "thwart" the military victory; only to make it more difficult to accomplish, which is certainly a good thing considering the way it was in Civ2. The game was not designed to be played with solely peaceful, cultural development, but it was designed to be played with much more diplomatic interaction between civilizations. In this it has succeeded, and made Civ3 (IMO, obviously) a much more complete and fun game than Civ2.

As far as "where is the game?"... I don't see how the aspect you mentioned ("lather, rinse, repeat") is much different from civ2.

Where is the difference between Civ2 and Civ3 that makes you predict people will lose interest much faster?

regarding this "move your palace" tactic, is this described somewhere? I don't understand how it would work, I mean a palace only generates 2 culture per turn... is there a thread I missed that describes this?
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Old November 15, 2001, 17:14   #32
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Hey Kmj! I wrote about "Cultural Kudzu" in the strat. thread I started over in the Strat. section.

Essentially, it is a plan whereby you relocate your palace closer to a rival civ's border if you have a significantlyl higher culture value than he does. One of the more important "checks" made when cities defect to another civ is how close they are to the capitol of a rival civ with a stronger culture.

Sooo....if your culture is stronger by far, you can move your capitol (eating a corruption hit and tying up the production of the city you temporarily build the palace in), absorb some border towns peacefully, and then relocate it again.

I see it not so much as physically rebuilding your palace as *intentionally* committing resoruces to woo the populace of neighboring civilizations.

-=Vel=-
PS: Once you capture the cities peacefully, you can opt to relocat them closer to the "new front line" of rival cities and try to capture those, or simply move your capitol back to its original position. If your culture is really THAT much stronger than that of your rival's....the cities won't revert.
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Old November 15, 2001, 17:19   #33
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Vel, your original post made me laugh.

As for the combat system, maybe the folks who get tweaked about it should play a little Texas Hold 'Em. Your pocket pair of aces (tanks) will occasionally get cracked by some moron with two-three offsuit (spearmen), but hey, you're going to win with that hand in the long run. Sometimes you make the right play and you still lose. (Or make all the wrong moves and win.) It happens.
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Old November 15, 2001, 17:30   #34
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Think of those hoards of warriors beating up your tanks as a very large and very angry mob armed with molotov cocktails and home made explosives.
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Old November 15, 2001, 17:32   #35
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Re: Broken Beyond Repair....:(
Quote:
Originally posted by Velociryx
Combat is totally unrealistic! In Civ2, I used to be able to take four tanks and conquer the whole world
I'm not even reading any further. So THIS (to take four tanks and conquer the whole world) is your idea of combat realism?

edit: sorry, I hadn't read the intro. I'm tired of many long intros that don't say anything relevant, and I wrongly assumed this was the case. Good humour.

Last edited by PGM; November 15, 2001 at 17:43.
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Old November 15, 2001, 17:35   #36
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::as he glances wryly around the room:: I ummm...guess that PGM didn't read the italic part of my post....



-=Vel=-
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Old November 15, 2001, 17:39   #37
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Wow, Vel. You copied my thread and turned it around, all the while basing it on arguments non of the critics have used. Very original.

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Old November 15, 2001, 17:48   #38
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Quote:
Originally posted by Velociryx
::as he glances wryly around the room:: I ummm...guess that PGM didn't read the italic part of my post....
-=Vel=-
you're right, but I've just edited my 1st post. You know, one gets used to reading stupid complaints... that's why I jumped ahead, sorry. Besides, I haven't slept in a while. A LONG while.
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Old November 15, 2001, 18:15   #39
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Zylka: That's why it's called "tongue in cheek" humor - an exaggeration of stated fact, coupled with a twist of sarcasm?

PGM - Quite alright...that gave ME a good chuckle!

-=Vel=-
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Old November 15, 2001, 18:36   #40
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Is PGM the same guy who's sarcasm meter was broken in my thread??
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Old November 15, 2001, 18:37   #41
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Great post

But of course if you're the type of player who wants to roll an army over the whole world you should be palaying CtP2 - shame there is little else to do in it
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Old November 15, 2001, 18:37   #42
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How I destroy your parody, let me count the ways...
Quote:
Originally posted by Velociryx

Why Civ3 is Broken
Combat is totally unrealistic! In Civ2, I used to be able to take four tanks and conquer the whole world! Now, you actually have to slog through tough, entrenched AI units who hide in the mountains, and who may be technologically inferior, but still sometimes pull out some mojo and kill a unit or two!
Yes, we openly accept tought, realistic guerilla warfare. Yet this is not what we recieve, but rather knights defeating tanks, wooden frigates sinking nuclear subs. Firaxis has openly admitted they pushed off combat realism in large tech disparity situations, so a human player who is stupid enough to be so far behind in research can still have a chance. Did you hear that? They dumbed tech disparity combat down so the idiot player can get a second chance. I believe the common moron should rather accept their in game faults, and try again on a lower difficulty level - rather than cheapen combat for this rest of us. My humble opinion, sorry if I've insulted those who are still using pikeman against ai tanks.

Quote:

Conquering cities is totally unrealistic too! In Civ2, I used to be able to roll in with my aforementioned four tanks and all the citizens would instantly love me! Now, they don’t! And worse, I actually have to garrison troops IN the newly conquered cities in order to quell resistors?! You’ve GOT to be kidding! Don’t these people know that I’m conquering them in order to bring them out of the dark ages and into ultimate enlightenment and happiness!? They should LOVE me! In fact, I think that when I easily defeat the hopeless AI (and please fix this wretched condition….I want it to be EASY to beat up on the AI, ‘k?)….anyway, when I slice through the AI’s pitiful resistance like a Ginsu through butter, I think I should get a WLTK celebration in each town rather than all this resistance and corruption nonsense! It’s CLEARLY broken the way it is right now!!!! Anyone who can’t see that is obviously either blind, stoopid, or the son of a Godless DOG!
Tongue in cheek is especially fun when you cite arguments no-one has yet used. I love the new opposition resistance and garrison features which add realism, as do almost all critics. This won't even be a challenge if you're going to make things up.

Quote:

Resources SUCK! In some games, I might not have at least six of each and every resource, which would enable to me simply run roughshod over all of my opposition! What gives with that! I don’t actually want a CHALLENGE….I just wanna….you know, get to tanks, build four, and conquer everybody! It’s TOTALLY unrealistic to expect that, as the HUMAN PLAYER….the person who is PAYING GOOD MONEY for this damned game, I might start off lacking the basic resources I need to build my four tanks and conquer the world! Trade with the AI!? Bah! If I’m trading with them, how do you expect me to conquer them!
I'm sorry, did you win your civ2 games with 4 tanks? I know you are exaggerating, but it's a very poor example. Try playing civ2 multiplayer and trying to win with that strategy (which no one, not even the critics uses). Moving on, resources do suck. A lot of the time they simply "drain" before you even use them - do you like that feature? For the placement of resources, I again argue for realism. I don't mind lacking certain resources and having to trade for them, it's very interesting. I mind having retarded 10 hex clusters of gems popping up out of nowhere, what the hell is that logic based on? Many other examples follow suit. As with the "I don't actually want a challenge thing"; I know I certainly do - but am most definitely not getting it with civ3. THAT'S WHY I'M COMPLAINING.

Quote:

Culture!? You HAVE GOT TO BE KIDDING ME!? That’s just for wussies who don’t want to build four tanks and conquer the AI! What a stupid, useless idea!? Probably that was something you guys came up with while half drunk on tequila and eating nachos or something. It shows. And even worse....when an AI civ has been dutifully investing in all the cultural enhancements I ignore so I can stomp everybody....sometimes, when I take a city, the AI gets it back! TOTALLY UNFAIR!!!!
The problem with culture is that it was executed in an unrealistic manner, based on a fantasy scenario that was not prevalent in history. Firaxis attempted to use culture as a function of expressing immigration and emmigration due to the attractiveness of opposing states, fair enough. Yet given time constraints and the will to streamline the game to please the common idiot, look at how they executed it. Instead of a slow flow of citizens from one side to the other on a function of cultural value, whole cities hand themselves over to the opposing empire in erratic and non proportional means. What the hell events in history are they referring to in describing this? Furthermore, if you have recently conquered a city with a strong, oppressive military force, how would a city council hand itself over to outside interests? Are they refering to the fact that the military force present is as well defecting? Source please. This is not history, and it did not happen on a scale as constant as the game represents. Worst of all - culture does not work according to the games description. There have been many instances where a civ with a far lower culture has absorbed my own borders. When the game does not function according to the description you so lovingly defend, you have absolutely no argument left.

Quote:

And what’s all this about having to honor my mutual protection alliances!? Bah! That’s ALSO totally unrealistic! In Civ2, the AI was really stupid (much more realistic, since everybody knows that politicians are all stupid!), and you could backstab them over and over again and they’d NEVER be any wiser for it! That’s what I want! I want to be able to lull the AI into a clever diplomatic trap and then backstab them! I don’t want to actually have to KEEP a commitment! That’s too much like real life….oh wait….I keep saying that I WANT the game to be more like real life.
I've heard one person argue against mutual protection, wow. Keep in mind you shouldn't have to honor it if you don't want to, less of course a huge penalty in international credibility - kind of like real life. Oh wait, civ3 kind of dropped off the whole credibility thing to dumb the game down as well. The ai in civ 2 had much more caution in relations with you as a backstabber than number 3 does. Keeping the ai in mind, have you seen some of the ridiculous bugs that got past "playtesting"?

Oh yes, the ai is very challenging indeed *please note sarcasm*

Quote:
Yes….and real life can sometimes be a pain in the a$$…so THAT’s what I’m looking for in a game! Errr…no…that’s not right….I…no wait! I’m not finished yet! I want….I want….Civ2 with better graphics! Yes…in the end….that’s what I’m looking for.
Did I not already tell you that civ3 wasn't based on realism? I applaud them for a lot of the improvements, but criticize them for the steps they've taken backwards in streamlining the game.

In conclusion:

The civ3 critic demands realism, especially in the areas that civ2 is more realistic.

The civ3 defendant loves the fact that much of the game has been dumbed down to their level. They completely miss the point that realism was the compromise.
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Old November 15, 2001, 18:40   #43
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Unrealistic cities defecting?

Think Herat
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Old November 15, 2001, 18:41   #44
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Quote:
Originally posted by Velociryx
Zylka: That's why it's called "tongue in cheek" humor - an exaggeration of stated fact, coupled with a twist of sarcasm?

PGM - Quite alright...that gave ME a good chuckle!

-=Vel=-
Oh, I know this quite well. Problem is, the common moron actually accepts exaggerated "fact" as the oppositions argument. The result is people who think that the critic who argues for realism wants a game where they can "conquer the world with 4 tanks".

Sarcasm accomplished, friend. Swaying the masses has never been so easy
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Old November 15, 2001, 18:43   #45
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Yes, Herat - a barely relevant example according to what the game executes. Care to provide enough relevant examples to justify the level and consistency the game describes this concept?
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Old November 15, 2001, 18:45   #46
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Hey, GP.... is it just me or does Zylka remind you of Bob Dornan.

And both of them don't understand humor either!
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Old November 15, 2001, 18:46   #47
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Vel:

My two very small comments:
1) I don't think player experience has much to do with this -- personally, I was a LOUSY Civ II player (not afraid to admit it ) -- I still agree w/ Vel, and like Civ 3 (assuming they do everything they say they will in the first patch, anyway...)
2) I heard someone earlier in this thread say "This may suit your playing style, but..." I'd like to point out that a lot of these changes are there so that you can play in whatever style you want. This is also given to the AI. That means that, no matter how much YOU hate using culture (or like it), the AI may or may not play a very culture-based game -- if that makes your life miserable, then you'll just have to accept that as the AI's playing style (personally, I find this refreshing). I haven't played enough personally to be able to say if the AI ever really does this, but even then -- this is designed to make the game fun for everyone, not just those who like taking over the world (or are good at it ).

Anyway, very good to Vel for posting this! It's getting to be a bore to visit Apolyton because I'm sure that, for every three good threads I read, there'll be at least twelve others where (at some point, anyway) SOMEONE will be comming on and just saying "I hate civ three, hate civ three, hate civ three" -- not making constructive suggestions, or asking Firaxis why they did something a certain way, but just complaining. To be honest, it's boring. Gotten old. Tired. Etc Etc Etc.

Anyway, just my two-bits...

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Old November 15, 2001, 18:49   #48
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Quote:
Originally posted by Imran Siddiqui
Hey, GP.... is it just me or does Zylka remind you of Bob Dornan.

And both of them don't understand humor either!
No, I completely understand this is satire. Remember though, "Joe Schmoe I love civ3" rather accepts it and uses it as ammunition against critics. You sure are stupid for a lawyer.
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Old November 15, 2001, 18:50   #49
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Quote:
Originally posted by Zylka


You sure are stupid for a lawyer.
Oops! I did it again
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Old November 15, 2001, 19:08   #50
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Quote:
Originally posted by Imran Siddiqui
Hey, GP.... is it just me or does Zylka remind you of Bob Dornan.

And both of them don't understand humor either!

I have to disagree. They both make me laugh...
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Old November 15, 2001, 19:12   #51
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and this isnt' a builder game!!

if you don't roll over your bordering ai civs early you are toast. And yes it can be done.

In fact I wish it was more of a builder game. The builder is doomed in this game (except on chieftan and warlord). I get trapped in all the time by the ai despite near perfect settler production management and founding cities. I could only get 5 up my last game. So I fought my way out. I suppose with some good diplomacy I could have built a space ship with those 5 cities if I aquired the techs. But do like to have a lead and build many wonders.
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Old November 15, 2001, 19:12   #52
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That's because I R FUNNIE!~@?!#1@!~!
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Old November 15, 2001, 19:16   #53
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I just think it's funny that people are complaining about losing a single unit. They must want very mechanical, easy, and human-favoring combat.

What's also funny is when several of them complain that the game is doing secret cheats against them even in the new system. I mean pu-leeze. What pusses. some of these newbies even claim that Civ2 does these secret cheats. (The super-strat boys at Civ2 strat have done extensive testing, figured out all the details of how combat works and slain several of the myths.) I just get the impression form this all that some of these guys have a persecution complex...
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Old November 15, 2001, 19:17   #54
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and I'm freakin' tired of people b!tching about losing their tanks when a city revolts. build more tanks people!!

jeez you can't expect to use the same tanks to take over the entire world.

think about. A city with a population of 1 million versus a tank battalion of a few hundred people. They kill the tanks people!! that is why they dissappear.

although a nice option would be an option to allow your tanks to retreat since they are mobile. But infantry units can be killed if 2 million people attack them!!

stop whining. yes I realize I'm whining about whiners as well. but I'll stop if you stop
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Old November 15, 2001, 19:19   #55
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Quote:
the level of viciousness found in many of the "battle threads" has kinna gotten out of hand
While not "vicious," your sarcasm is at best a gross mischaracterization of the detractor's points, and at worst it's a mean-spirited insult. Regardless it's anything but constuctive.

I would have expected more from you.
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Old November 15, 2001, 19:22   #56
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Quote:
Originally posted by Velociryx
tho in truth, now that I"m used to playing with corruption as it is, if they make it easier, the game will seem....well...too easy...lol

-=Vel=-
Good point here. I will go as far as to say that I actually LIKE the severe corruption as it is. Civ III is as good as I have expected, and challenging in a way where the player must be a hybrid builder, sometimes peaceful and occasionally warmonger in order to succeed. I like it that way, and I hope that they WON'T tone down too much the corruption & waste system - because the game will become effectively too much easy. What will happen then? : the very same civers who are constantly complaining about the minor bugs and the difficulty found by managing the severe corruption will eventually find the game too easy to beat at Deity and start complaining about the easier side brought by the patches, because face it the AI will never be able to use at full advantage all the fixes they'll make to facilitate the player's thriving. O.K. for fixing the abilities of some units, but myself I'll be happy with the same corruption. It controls ICS and renders it useless. Just wait to see MoO3's own IFPs & corruption system disadvantaging the largest empires ....

Stop complaining and play the game. Anyway the patches are coming, the SP will become too much easy - I'm not sure I'll download them, they'll be useful for MP next year only.
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Old November 15, 2001, 19:24   #57
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and I get the impression that Zylka hates the fact that I like the game.

I get the impression that he wants everyone to hate civ3 as much as he does

take a look at my screen name. I am not like others. I can care less if I lose 1 of my tanks to a pikeman. I just build another. I think some of you wimps are crying when your tank loses to a pikeman.

just build another freakin' tank That will be my motto from now on. I may put it in my signiture.

I'm outta here. this thread has degenerated to new lows for civ3 general
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Old November 15, 2001, 19:28   #58
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Zylka- Your post at 17:37 is a noble effort, but will be in vain. Remember that we are dealing with people who must have an unhealthy amount of emotional energy into this being the ultimate game.

How else do you explain an otherwise insightful poster countering realism critiques with an alleged lack of realism in another game (which is actually a function of gameplay)? The bizarre accusations of why we don't like game? The vehemence with which we are told to shut up?
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Old November 15, 2001, 19:32   #59
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Quote:
Originally posted by Dissident
and I get the impression that Zylka hates the fact that I like the game.
That is an example of you assuming we think like you: you don't want us to critisize, so we must not want you to like the game. Wrong.

We are happy that you like it. Just please stop calling us names and telling us to shut up. Especially you, since you have made several critiques.
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Old November 15, 2001, 19:34   #60
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actually I was going to leave civ3 forever.

but your post made me think otherwise

because you also are making the mistake thinking I think like you.

I have no problem with people critiqing the game.

but if you look closely at Zylka's posts in this thread you get what I'm saying. Although it is possible I misread his intentions.

I do not want to get critisized about liking the game. You can say whatever you want about the game, but don't insult me for liking it. It's not like I like ctp or anything - that is worthy of insult
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