November 15, 2001, 17:51
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#1
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Emperor
Local Time: 10:52
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of the Big Apple
Posts: 4,109
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Helicopters?
I like the new helicopter feature which allows insertions behind enemy lines with infantry, marines or paratroopers (should be able to carry arty). My problem with them are
1-they carry too little-its a fleet of chinooks for god's sake- I say carry 2 units, specially since copters are not that cheap.
2-in large worlds their range is not that good, but of course this could be said for many aircraft in large worlds.
This feature would work better, and the airwar in general (ONCE THE sam, AIR INTERCEPTION BUG IS FIXED and AIRPLANES ARE ALLOWED TO KILL!) if airbases were brought back, since it would be nice to build bases from which to launch airstrikes that don't cost much time or money to build, especilly far from the capitol that can't be swalloed culturally by the enemy (really, why fortresses but no airbases?)
So how is everyone else using their choppers?
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November 15, 2001, 22:17
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#2
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King
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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I'm not. They blow. Four squares? What a crock. You can't get out of my EMPIRE with four fricking squares.
__________________
By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.
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November 15, 2001, 23:06
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#3
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Chieftain
Local Time: 02:52
Local Date: November 1, 2010
Join Date: Nov 2001
Location: HK
Posts: 46
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I agree. If helicopter can carry 2 units then it will be much useful..
Also I don't find a use for the strange cruise missile.
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November 16, 2001, 01:00
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#4
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Chieftain
Local Time: 08:52
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 57
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The helicopter would be much more useful if you could take it out into the field with you. As for Cruise Missiles, they have the higest Rate Of Fire in the game, and are the only bombard unit that CAN kill things. What's not to like? They're even cheap! I build tons of them before starting an invasion, and annihilate defense garrisons with them.
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November 16, 2001, 01:26
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#5
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King
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
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Four squares? One unit cargo. This is just idiotic.
I don't know why the designer is so dead set against allowing any FUN in this game. Except perhaps he can't program the AI to do ANYTHING.
Multiplayer will really blow with these stupid rules.
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November 16, 2001, 01:31
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#6
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King
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
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IMHO, unit interaction is the GAME. The way this thing plays is just constipated. All for the goal of game balance, i.e., making the AI stand up to the human player. Goofy. Lame.
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November 16, 2001, 09:19
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#7
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Settler
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 13
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Paratroopers and helicopters
Paratroopers and helicopters have a best use for the airdrop/airtransport and that is the initial turn of an invasion. Hopefully you are able to build an airport in a city close to the front line of your enemy in order to maximise the penetration into the enemy territory.
A second best use is to ferry troops across a narrrow waterway or to an island when you don't have any or enough transports.
__________________
eof
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November 16, 2001, 14:52
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#8
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King
Local Time: 08:52
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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November 19, 2001, 18:33
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#9
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Chieftain
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Alberta
Posts: 98
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Helicopters should be able to land in flat terrain and on carriers, with a land movement value of at least 2 and capacity of 2.
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November 19, 2001, 18:49
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#10
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Prince
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Jun 2001
Location: of my own little kingdom...
Posts: 317
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Quote:
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Originally posted by jimmytrick
IMHO, unit interaction is the GAME. The way this thing plays is just constipated. All for the goal of game balance, i.e., making the AI stand up to the human player. Goofy. Lame.
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Well, its not like you had to pay for the game, its your mommy's money so why are you whining? OHH wait, you must be constipated
But if a helocopter has 1 unit hold and 4 move.... its a waste of time IMHO...
__________________
"Nuke em all, let god sort it out!"
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November 19, 2001, 21:04
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#11
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King
Local Time: 16:52
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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Range of air units should be proportional to map size.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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November 19, 2001, 23:25
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#12
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Chieftain
Local Time: 16:52
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Toledo or Canton OH USA
Posts: 45
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the air units' useage makes sense... but the only problem is that the interception doesn't work for human players. i've had many stealth bombers intercepted and it's annoying. anyway, in real like, you can't just use air units to conquer someone. ground troops are needed. air units are support units, that's all. they're long range artillery. this follows in the game...
MaSsConFUsi0n
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November 20, 2001, 01:46
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#13
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Deity
Local Time: 12:52
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Chopper , hell I can not get enough time to mess with them before the game is over. I once made a carrier, but never got around to making planes for it. May reload a finished one to get a chance to try the new stuff. I have yet to get the last few techs researched. It sounds like choppers are not useful.
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November 20, 2001, 16:14
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#14
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Warlord
Local Time: 17:52
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Cheese
Posts: 120
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No need for swearing, guys. If you don't like the range, change it in the editor. That's what the editor is for. I changed cruise missiles to 6 range, and I use them frequently to stop AI invading my continent(s).
Fred
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