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Originally posted by Dissident
not to be picky, ok I am picky
artillery and howitzers were the only ground units to have a fp of 2.
and amazingly they are both the best city busters. we only used tanks because they were mobile than artillery but they have 1 less fp than artillery.
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I hate to be picky, but they were the best city busters because they IGNORED CITY WALLS. The 2 firepower helps, but again, it's the flipside of firepower, I've seen veteran fortified mechanized infantry in a river square defeat artillery, and not all that uncommonly at that. More likely you just end up with a damaged howitzer though...
You'd love my unreleased Civ2 Can O Whoopass mod pack. Includes rocket artillery, modeled after the MLRS requiring Rocketry and Ballistic Targeting, 3 move, 14 attack, 3 FP. BAM! Now that'll bust up a city. Of course, Main Battle Tanks are around waiting to sweep up MLRS...
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and yes hit points was a big difference in the 2 games.
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People forget or just don't understand the HP and firepower differences between these games. In Civ2, a 1 HP unit actually had *10* hit points. Combined with firepower, this meant that units of different eras performed like you'd expect, and how they really did when facing each other... a 10 HP combat round eliminates alot of the "wierd" outcomes that a 3 or 4, even 5 hp round contest allows...
Venger