January 22, 2001, 22:22
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#1
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Prince
Local Time: 19:14
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Númenor
Posts: 691
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Bizarre bug (urgent help needed)
In creating a modpack for a large multiplayer game, I created five new units. When playing the modpack I began to notice that the Explorer unit was not available when it should have been. Some experimenting revealed that it was expiring with Polytheism!! So I tried changing the attack and defense ratings, movement rating, prereq, expiration tech, just about everything. I even tried creating a new explorer unit in a new slot. Nothing worked. The only thing I could do was to change the AI function from "attack" to "defense" - this made the Explorer expire with Gunpowder. This is still unacceptable, for obvious reasons (people often don't get to Seafaring before Gunpowder). Help me! The game starts Wednesday.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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January 22, 2001, 23:32
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#2
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Prince
Local Time: 19:14
Local Date: October 30, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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Does the unit have an expiration tech? What version of Civ are you using, ToT?
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January 23, 2001, 07:19
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#3
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King
Local Time: 01:14
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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I experienced the same, after transforming in 0 movement point fortress four unused naval units - and I lost Horsemen and Chariots also... Unfortunately, this weird bug turned out to be permanent, as you can see in Antigonos.
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January 23, 2001, 08:40
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#4
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Moderator
Local Time: 02:14
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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CE,
Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.
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January 23, 2001, 10:06
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#5
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Prince
Local Time: 19:14
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Númenor
Posts: 691
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quote:
Originally posted by William Keenan on 01-22-2001 10:32 PM
Does the unit have an expiration tech? What version of Civ are you using, ToT?
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MGE. I tried various expiration techs: Guerrilla Warfare, nil, Flight... nothing worked.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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January 23, 2001, 10:13
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#6
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Prince
Local Time: 19:14
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Númenor
Posts: 691
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quote:
Originally posted by Jay Bee on 01-23-2001 07:40 AM
CE,
Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.
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I tried eliminating them all, and even that didn't work. I assume the explorer must be interfering with one of the existing units whose attributes have been changed. It will be a Herculean task to figure out the culprit, since almost every unit has been changed in one or more ways.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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January 23, 2001, 10:28
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#7
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Prince
Local Time: 19:14
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Númenor
Posts: 691
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Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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February 8, 2001, 09:12
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#8
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Warlord
Local Time: 01:14
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Hannover, Germany
Posts: 227
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quote:
Originally posted by Curumbor Elendil on 01-23-2001 09:28 AM
Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.
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Try creating the explorer unit with movementpoint of 2+ in the slot of the knight unit.
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February 11, 2001, 07:43
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#9
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Guest
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I noticed that, too... when creating scenarios, it happens that the Explorer gets obsolete early... even in my changed RULES for the SP game... hmm...
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