January 5, 2004, 21:57
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#211
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Prince
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Southeast England , UK
Posts: 592
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Luxury and Resource Trade: I think its a good idea trading, even with your neighbours. Strategically you should even trade luxuries with civs you dono't like as when you go to war with them, they will lose their luxuries and start being unhappy and rebelling. Trading resources mean you control your trading partners.. but make sure they don't control you by having all your resources come from other civs.
If you really want a resource, use culture, if your desperate go to war and build a city right next to their resource, and make lots of culture so the city won't flip(rebel from enemy culture). Cities automatically occupy every square adjacent(unless one has a strong culture.. they always are given about 3 or so squares to work). It won't take long before it might flip back to your enemy, but you could disband the city and leave a ruin which will stop the enemy using the square for a while. also pillage its land. IT gives you that resource for a few turns, and more importantly stops the enemy using it, this is best done in a group of resources, such as spices or other luxuries which tend to group or huddle together.
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January 9, 2004, 18:23
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#212
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Chieftain
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Jun 2003
Posts: 32
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Whats the situation with strategic resources such as iron. Is there a set amount which will run out when you build a certain number of units that require the resource or does it disappear after a certain number of turns regardless of how much you use?
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January 10, 2004, 20:47
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#213
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Chieftain
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Jun 2003
Posts: 32
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OK, so nobody knows.
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January 11, 2004, 00:46
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#214
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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No it is not like Warcraft. It has some random factor to determine if it depletes or not. That is why players often do not hook up their sole source until they need it.
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January 11, 2004, 20:32
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#215
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Chieftain
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Jun 2003
Posts: 32
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Thanks vmxa - useful info
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January 13, 2004, 16:03
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#216
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Moderator
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
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Quote:
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Originally posted by vmxa1
No it is not like Warcraft. It has some random factor to determine if it depletes or not. That is why players often do not hook up their sole source until they need it.
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So it can deplete just by being connected to a city? I'd assumed it was only if you have a citizen in a city working that square.
__________________
Enjoy Slurm - it's highly addictive!
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January 13, 2004, 17:17
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#217
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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AFAIK it only needs to be connected to have a chance to deplete. I know it has depleted without anyone workering it in CivIII. Well I should say I am pretty sure it happened to me before.
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January 23, 2004, 20:28
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#218
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Settler
Local Time: 13:56
Local Date: October 31, 2010
Join Date: Jan 2004
Location: Buenos Aires
Posts: 28
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Yes, strategic resources are affected by a random depletion factor as long as they're connected. I'm not sure of the values, but I do know that Oil is the resource with the highest depletion factor: it has a 0.5% chance of depleting every turn.
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January 23, 2004, 20:38
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#219
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Settler
Local Time: 13:56
Local Date: October 31, 2010
Join Date: Jan 2004
Location: Buenos Aires
Posts: 28
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Here you have some additional information about resource depletion factors (per turn, from oldest to newest):
Horses 0.000 %
Iron 0.125 %
Saltpeter 0.125 %
Coal 0.250 %
Oil 0.500 %
Rubber 0.000 %
Aluminum 0.250 %
Uranium 1.000 %
PS: I was wrong earlier. As you can see, Uranium is the most "depletable" resource, not Oil.
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February 8, 2004, 15:49
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#220
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Settler
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Feb 2004
Posts: 1
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is this game anything like RA2. sorry if i soulnd ignorant on this, just curious
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February 8, 2004, 16:20
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#221
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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If you mean Red Alert II, then no. Civ is a turn based game and is not geared for war perse.
RA is an RTS, where combat is nearly the whole thing. I like both games, though.
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February 26, 2004, 03:51
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#222
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Settler
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Feb 2004
Location: Florida
Posts: 13
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Q: how do i open my map? (I made a map,played it,and now want to modify it?editor keeps opening a blank map,Why?...I accidently posted in wrong place'general')
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February 26, 2004, 04:50
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#223
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Settler
Local Time: 02:56
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Melbourne, Australia
Posts: 28
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Q. Are the 100% bonuses from Copernicus' observatory, Newton's university or the SETI program cumulative?
A. No. Each give you 100% of the trade you allocate to science. If you have 40 trade coming from your city and you allocate 75% science you will recieve 90 beakers towards research if you have both Copernicus' and Newtons', but no library.
Q. Are the science benefits from libraries, universities and research labs cumulative with other improvements, or with the above Great Wonders?
A. No. If you have 40 trade coming from your city and you allocate 75% science you will recieve 105 beakers towards research if you have both Copernicus' and Newtons', with a library, but no university. That is, 30 for the trade, 30 for each wonder and 15 for the library.
This is just a quick question with an answer, because I spent hours looking for the answer here and on google, and couldn't find it.
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February 27, 2004, 00:46
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#224
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Moderator
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Feb 2003
Location: Dfb climate North America
Posts: 4,009
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It would be clearer to say that these bonuses are all additive as opposed to multiplicative.
__________________
Enjoy Slurm - it's highly addictive!
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February 29, 2004, 04:36
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#225
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Settler
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Feb 2004
Location: Florida
Posts: 13
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(More intelligent question than my last post) Q:Is it possible to somehow use or edit C3C maps with civ3 1.29 editor/mapmaker? (theres alot of huge C3C maps out there id love to use)
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February 29, 2004, 13:40
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#226
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I think that if you rename a copy from biq to bic they could be edited. I don't know what the impact would be as many things are not the same. Mapsize is one. New features units.
I would look on the creation board and post the question there as well.
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March 21, 2004, 00:22
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#227
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Prince
Local Time: 00:56
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Singapore
Posts: 654
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vmxa1, are you sure connecting a resource increases the chance of depletion? I thought the consensus (at least for Civ3 vanilla) was that connection has no effect on resource depletion. Depletion is only based on the fixed ratios given in the editor. Of course that could have been changed in C3C.
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March 21, 2004, 00:46
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#228
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Well I was pretty sure in CivIII, but I have sen almost no depeltion in C3C, so I can't be sure. I have never seen an unconnect iron disappear, that is all I can say for sure.
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March 21, 2004, 11:49
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#229
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Emperor
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Yes, chance of depletion only kicks in if the resource is connected.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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March 21, 2004, 14:38
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#230
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Thanks Theseus, now I know I have not lost my mind completely.
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March 29, 2004, 10:53
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#231
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Settler
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Mar 2004
Posts: 1
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Is there a way to play Civ 3 under 800x600 resolution?
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March 29, 2004, 13:59
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#232
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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There is a thread that talks about a way to do it. I can't recall the forum though. I think it was either started by Solver or he supplied the answer.
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April 1, 2004, 04:07
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#233
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Chieftain
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Oct 2003
Location: Indonesia
Posts: 92
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Quote:
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Originally posted by teste
Is there a way to play Civ 3 under 800x600 resolution?
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Edit : sorry, my prev answer was wrong  . I dont know if you could do it. I read from CFC, IIRC, it wont. Somebody had made a program to run at 800x600, but had problem with it.
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April 1, 2004, 17:00
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#234
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Deity
Local Time: 12:56
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I did a quick search here and found the thread where Solver was gooing to write an app for it. I stopped the search, but I know he had another thread where it was done. I don't know if it worked.
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April 2, 2004, 14:13
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#235
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Deity
Local Time: 19:56
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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I've got the program, and it works - overall, including requests for it that I have got personally, the program's been downloaded over a thousand times. Granted, it's not enitrely convenient to play like that, but it works.
Vmxa - the first thread had it working too, but I created the second thread, because the first thread's download link went broken after some forum changes.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 11, 2004, 21:43
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#236
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Settler
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Feb 2004
Location: Florida
Posts: 13
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Question: I had noticed a C3C patch on another website and wondered if I should download(it was not on Civ3.com so didnt know if it was a new/better patch then 1.20).______________I had read alot of negative post here about 1.20 so i havent installed it yet either. Just recently bought Conquest, didnt know what to do about patch? Install? Maybe/Maybe not? And why?
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April 11, 2004, 22:27
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#237
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Emperor
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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1.20 did have some problems, but 1.22 has fixed all of them. It looks like there may be a small problem with MGLs, but otherwise it's good, and fixes many major problems (such as the FP actually increasing corruption) in release C3C.
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April 11, 2004, 22:30
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#238
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Settler
Local Time: 11:56
Local Date: October 31, 2010
Join Date: Feb 2004
Location: Florida
Posts: 13
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Thanks Kloreep.Lots of help.
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April 13, 2004, 18:02
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#239
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Deity
Local Time: 17:56
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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There is more detailed info in the C3C forum patch threads.
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May 16, 2004, 21:59
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#240
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Chieftain
Local Time: 16:56
Local Date: October 31, 2010
Join Date: Mar 2004
Posts: 35
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Q: How to establish a Trade Route, and how to check it?
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