Thread Tools
Old November 16, 2001, 22:38   #1
Jokka das Trevas
Chieftain
 
Jokka das Trevas's Avatar
 
Local Time: 16:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Curitiba, PR - Brazil - Earth /Solar System / Known Universe
Posts: 59
2-sized cities?
I've learned a convenient tatic from the computer: 2-sized cities.

When you see a resource (be it a luxury or strategic one) far from your territory, consider sending a settler and a garrison unit there and build a city (even if the surrounding terrain is crap, like tundra) right next to it.

It can be used to get resources that are in the thin border of another empire's territory, but you must take care of cultural assimilation (first thing to build is a temple, even if there's no other empires nearby - being a religious civ helps alot here). Build a road, connect it and voila.

Sure, "2-sized cities" mean that you don't NEED the city to grow, but if you can make it is surely much better.

Thing is that, when you use this tatic, the city is usually too far for it to be productive (even with a courthouse) or difficult to have much population. Just build a temple, let it grow to at least size 2 or 3 and garrison it accordingly to the threat it can suffer. (being near hostile territory, or remote locations were barbs like to make raping parties...). If you can afford it, build a barracks in it too.

Oh, another thing: don't use "2-sized cities" as a reference to were to build a F. Palace. Concentrate on the cities that you built to be productive (or the territory that you aims to conquer). To real "2-sized cities" (hell, gotta name this thingies, I hate repeating the same thing many times ) the only objective is to secure a resource.

If you can afford to make the city a productive one, it's no more a "2-sized city" only.

Works quite well here
__________________
-----
Long live THE HIVE!
Jokka das Trevas is offline  
Old November 17, 2001, 02:22   #2
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 12:57
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
I've been calling them "Resource Cities". I hardly ever build a colony (the one exception is early on to get that Iron resource sitting a couple squares outside your borders) since colonies usually require a nearby city w/ harbour to be useful anyways.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team