February 7, 2001, 14:48
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#1
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Emperor
Local Time: 01:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Ai terrain improvement...
While editing the buildings in a barbarian city I discovered this (I don't know if it is allready known, but I haven't seen it in any guide so here we go  ), when I gave improvements to the forementioned city irrigation whit road started to pop up around it! For every improvement I created an undeveloped square was given roads and irrigation, the squares allready developed (in this case whit irrigation only) wheren't affected at all. If nothing else this is strange and shows another way that the ai cheats (the Ai controlled players probably get the same bonus).
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February 7, 2001, 15:01
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#2
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King
Local Time: 01:14
Local Date: October 31, 2010
Join Date: Jun 2000
Location: of Old Europe - "In America we don't trust"
Posts: 2,470
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You can't modify your opponent's terrain assignment, Henrik... that's why it popped all around...
PS Barbarians starts as despotism, i think, so what you should have to do is to set it to Despotism level...
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February 7, 2001, 15:06
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#3
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Emperor
Local Time: 01:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Yes, well the barbarian city in question had no settlers around, I know, 'cuz I created the city it switching to barabarians (if it wasn't clear before I'm making a scenario) and I also had the reaveal entire map on.
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February 17, 2001, 02:42
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#4
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Guest
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Wait a sec,..how did you "switch to barbarians"? I didn't think that was possible.
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February 17, 2001, 06:03
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#5
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Emperor
Local Time: 01:14
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Cheat menu; Reveal map: entire map, set human player: no human player, reveal map no special view, end turn.
Voila you are barbarian!
Atleast in MGE 
Very usefull for creating barbarian cities, but there has to be a barbarian unit on the map.
I have the mac version of MGE but I don't think that this differs, I don't have problems whit switching barbarian production either (as long as I make the units require no tech (nil)).
[This message has been edited by Henrik (edited February 17, 2001).]
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February 17, 2001, 09:57
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#6
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King
Local Time: 00:14
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Works in ToT, too.
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February 18, 2001, 11:01
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#7
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Warlord
Local Time: 18:14
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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That's pretty cool. So that explains how the AI gets developed land without settlers. I wish that would work for humans
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February 18, 2001, 17:23
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#8
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King
Local Time: 20:14
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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