Beats me...
I've been working on two scenarios - but like most things I do, I get started on them and go all crazy with the graphics and then sort of lost interest when it comes down to the stuff that actually takes effort (like maps and rules). Plus, I've got an ancient version of Civ II, and thus I don't have the extra unit and tech slots to use. (Also, I can only gawk ravenously at all these great-looking scenarios you guys put out and wonder what it's like to play them). So anyway, my ideas are as such:
1) Western Front, 1916 - This is supposed to be just Germany, France/Belgium/part of England, and neutral Holland/Switzerland. Its main problem was that the map I made was WAY too big, and while beginning a second map, I remembered something - AI is dumb. Which means that my whole elaborate trench idea was pretty much moot, as was the idea to use air units for artillery (I could see very well that the AI would leave my trenches alone and beat the snot out of any battleships that left port). Maybe as an MP game? Maybe I should include Italy and Austria? Eh.
2) The American Civil War - This was supposed to include Mexico, Spain (and colonies), France, and England as well as the US and CSA. I thought it would make for an interesting game, anyway. The problem again is with the map. I got started on one, but once again it was too big; I need a map that goes from the 49th parallel in the north to Santo Domingo in the south, and from mid-Kansas in the west to maybe Halifax, Canada in the east. Any takers? You wouldn't have to get the terrain right - just put it in grassland or glaciers or whatever suits your fancy. I intend to play around with terrain a bit.
Okay. I guess I'm asking if anybody thinks these have potential, and if so - should I bother making them with version 2.42, or does somebody else want to steal what stuff I have, or does somebody want to co-op, or should I just do my math homework like I should be doing, or should John McCain run in 2004?
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