November 18, 2001, 07:15
|
#1
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
GRAPHICS: build queue with culture, cost, transport, & upgrade ability pictures
Compatable with Civ III patch 1.21f and 1.29f
This mod uses nice little pictures to decifer how much the unit/building/wonder you are about to build (i.e. in the queue list) costs, culture produced, upgradability, # of units that it can transport are all shown. it pretty much follows along the lines of Il Marfioso mod, but with pictures instead of bars.
it has an auto-install and auto-uninstall included! Just extract to your CivilizationIII folder, double click, and play
(version 2.0 fixed it so that you could not accidentally overwrite your backed up files if you installed multiple times without uninstalling first)
UPDATE (22-MAR-2003 11:45am CST):
NemosQueueMod Version 2.1.21, compatable with Civilization version 1.21f and 1.29f. Older versions can be found through out this thread.
Please post any problems, or email me at: jeric AT sbcglobal DOT net
...ok, time for me to go play now
Last edited by Nemo; March 22, 2003 at 13:39.
|
|
|
|
November 18, 2001, 07:16
|
#2
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
dp
|
|
|
|
November 18, 2001, 07:18
|
#3
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
Unit list screenshot (low quality .jpg file, sorry)
up-arrow = upgradable times the number of arrows (i.e. 3 up-arrows means the unit can upgrad 3 times)
transport units have a number, showing the number of units it can carry.
If there is no symbol next to it, the the unit cannot carry anything, nor can it be upgraded. (i.e. the "X" has been removed from non-upgradable units =)
Last edited by Nemo; February 16, 2002 at 03:37.
|
|
|
|
November 18, 2001, 07:20
|
#4
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
Building list screenshot (low quality .jpg file, sorry)
(it uses the red and yellow coins for the cost, kinda hard to see in the screen shot)
music symbol = culture (which is the same as the rest of the game)
money symbol = each red/yellow coin pile represents one coin per turn you must pay in maintainance (i.e. if it has a red/yellow/red coin combination, then that building requires 3 coins per turn in maintanance)
Last edited by Nemo; November 18, 2001 at 07:39.
|
|
|
|
November 18, 2001, 09:50
|
#5
|
Emperor
Local Time: 01:01
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
|
very good idea,
__________________
be free
|
|
|
|
November 18, 2001, 14:52
|
#6
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
Quote:
|
Originally posted by Sn00py
very good idea,
|
thanks, it was the civ usability pack that inspired me
Last edited by Nemo; November 18, 2001 at 18:53.
|
|
|
|
December 8, 2001, 20:39
|
#7
|
King
Local Time: 18:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
|
Quote:
|
Originally posted by Nemo
X = not upgradeable
|
The idea is great, but above X is unnecessary since its an understatement that no X means no upgrades anyway. A version without X:s would look less cluttered.
|
|
|
|
December 9, 2001, 06:39
|
#8
|
King
Local Time: 18:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
|
Quote:
|
Originally posted by Ralf
The idea is great, but above X is unnecessary since its an understatement that no X means no upgrades anyway. A version without X:s would look less cluttered.
|
In addition to above, an in order to further reduce the cluttered look:
I think one arrow is more then enough, just to indicate general upgrade-ability. Why is it necessary to know exactly how many times the unit can be upgraded?
The number of cargos feels unnecessary. One arrow for general upgrade-ability is enough. Keep it clean.
Last edited by Ralf; December 9, 2001 at 06:46.
|
|
|
|
December 15, 2001, 21:48
|
#9
|
Settler
Local Time: 17:01
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 2
|
Post-Patch Update?
Nemo,
Thanks for creating this great mod. I've found it to be a very useful mod as it makes decisions about unit selection much easier. Knowing the amount of culture produced, upkeep cost, and upgradability is critical.
Do you have any plans to update the mod to reflect changes from the patch? Among other things, several buildings/wonders have had changes to the amount of culture they generate (e.g., Shakespeare's Theatre now produces 8 culture rather than 6).
Thanks again.
Jess Robinson
|
|
|
|
February 16, 2002, 03:33
|
#10
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
Here is NemosQueueMod version 1.1 which is compatible with Civilization III version 1.07 (original release version), in case anyone still wants it.
If you are having problems downloading this file from apolyton, you can also download it from here:
NemosQueueModV1.1.zip
Last edited by Nemo; February 16, 2002 at 03:52.
|
|
|
|
February 22, 2002, 21:15
|
#11
|
Settler
Local Time: 17:01
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 2
|
Thanks nemo for updating this great mod.
|
|
|
|
April 20, 2002, 16:30
|
#12
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
Here is version 2.0 which was compatable with Civilization III patch 1.17f
...if anyone still needs it.
|
|
|
|
May 9, 2002, 00:57
|
#13
|
King
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
|
I liked your mod. It is very helpful.
|
|
|
|
March 13, 2004, 23:25
|
#14
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
An update for C3C is on the way...
|
|
|
|
March 14, 2004, 03:00
|
#15
|
Deity
Local Time: 13:01
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
That looks really useful. I missed it originally, hope to see the C3C one. Will it be using the 1.15 patch?
|
|
|
|
March 14, 2004, 12:59
|
#16
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
Currently I am working on a 1.00 version (I had not d/l'd a patch since they all seemed to be labeled "BETA" ... what is with that, BTW?) . However, as soon as that version is done, I will release a 1.15 or 1.20 version (depending on which is the latest at that time), and will keep it updated as best as I have time for, thereafter.
After reading the update list from the patches, it doesn't look like much, if anything, will be effected anyway, between v1.00 and v1.15.
|
|
|
|
March 14, 2004, 14:34
|
#17
|
Deity
Local Time: 13:01
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
I know it is a real pain to have to go to the pedia at times to see the numbers for items, so the mod will be very handy.
I would not be surprised if no work is needed to make it compat with 1.15b.
Lots of players are using the beta patch as the game is unplayable above Emperor or Demi wihtout it.
|
|
|
|
March 21, 2004, 04:50
|
#18
|
Prince
Local Time: 11:01
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
|
C3C
|
|
|
|
March 21, 2004, 14:33
|
#19
|
Deity
Local Time: 13:01
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
Thank you Nemo.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 13:01.
|
|