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Old March 19, 2001, 22:02   #1
carioca
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Scenario Testers
I have my Yrth 1985 scenario almost ready, just working on the events file bugs (and I have a barbarian city producing the wrong unit).

Anyone like to test it?

After I have it working I am thinking recreating some more of the Yrth eras.

Orc Wars
Crusades
Bilit Island and Araterre Campaigns
Defense agaist the northmen.
Caithness' and Cardian wars of independance.
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Old March 20, 2001, 03:45   #2
Henrik
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I've heard that Pc users can't change barbarian production whitout crashing, well mac users don't have that problem. So if you would like that barbarians citys production adjusted you could mail me the scenario.
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Old March 20, 2001, 10:46   #3
carioca
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quote:

Originally posted by Henrik on 03-20-2001 02:45 AM
I've heard that Pc users can't change barbarian production whitout crashing, well mac users don't have that problem. So if you would like that barbarians citys production adjusted you could mail me the scenario.


I didn't have any trouble, I just set the unit prereq to Nil, and changed it, no problems (I have MPGE). I do have a few more problems.


The AI wants to trade forbiddin techs (the ones that make units obsolete) like if I am playing dwarves, the humans will try to trade me too-tall (makes dwarven units obsolete)

I built the lighthouse in the wrong city. I think if I change the 'count wonders as objectives' I will be able to destroy the lighthouse and rebuild it in the correct city, but I am not sure.

I want to add money to the barbarian tresury to make their cities cost more to bribe, but the events editer does not have 'barbarian' as an option. If I just edit the .txt file will this work?

How can I add an event that makes civs like each other? Al-Haz and Al-Wazif are supposed to be allied, not declare war on each other while at war with Megalos.

What exactly is the noschizm event trigger?

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Old March 20, 2001, 14:34   #4
Shaka Naldur
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quote:

The AI wants to trade forbiddin techs (the ones that make units obsolete) like if I am playing dwarves, the humans will try to trade me too-tall (makes dwarven units obsolete)
How can I add an event that makes civs like each other? Al-Haz and Al-Wazif are supposed to be allied, not declare war on each other while at war with Megalos.



for those problems don´t allowed negotiation between the civs, I think is the only way to do that

quote:

I want to add money to the barbarian tresury to make their cities cost more to bribe, but the events editer does not have 'barbarian' as an option. If I just edit the .txt file will this work?


build palaces in the barbarian cities
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Old March 20, 2001, 15:40   #5
Henrik
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quote:

Originally posted by carioca on 03-20-2001 09:46 AM

The AI wants to trade forbiddin techs (the ones that make units obsolete) like if I am playing dwarves, the humans will try to trade me too-tall (makes dwarven units obsolete)




make too-tall a no-no tech instead of nil-nil (or whatever you where using)

quote:

Originally posted by carioca on 03-20-2001 09:46 AM
I built the lighthouse in the wrong city. I think if I change the 'count wonders as objectives' I will be able to destroy the lighthouse and rebuild it in the correct city, but I am not sure.



"edit city" in the cheat meny, there is a thing that says: remove all wonders. You will be able to plave them again.

quote:

Originally posted by carioca on 03-20-2001 09:46 AM

I want to add money to the barbarian tresury to make their cities cost more to bribe, but the events editer does not have 'barbarian' as an option. If I just edit the .txt file will this work?




Just place places in the cities and they are impossible to bribe, otherwise you can just edit the events.txt manually to make an event affect barbarians

quote:

Originally posted by carioca on 03-20-2001 09:46 AM

How can I add an event that makes civs like each other? Al-Haz and Al-Wazif are supposed to be allied, not declare war on each other while at war with Megalos.




Make them allied and forbid them from negotiating.

quote:

Originally posted by carioca on 03-20-2001 09:46 AM

What exactly is the noschizm event trigger?



Prevents an empire splitting (or the government fleeing to another city I think.) If you use all 7 civs then this one isn't needed.
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