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Old November 21, 2001, 11:12   #31
Xin Yu
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No, Mongol civ is too hard against human players (think about it, it's Harlan's work). The reason being, human players know which units are most effective in attack and defense. It doesn't take long for a human player to get 5 siege defense inside cities and a couple of sappers to kill the mongol generals, even the Khans.

I'd rather take Sung Chinese.
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Old November 21, 2001, 11:19   #32
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I havent played Crisis, but I would love to participate in that anyway Could I have Russia?

Oh and I want to be in the Mongol scenario as well I want the Sung Chinese or the Khwarizmians...
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Old November 21, 2001, 11:20   #33
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Ooops, Xin posted before me
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Old November 21, 2001, 11:36   #34
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mongols out?
Well,
if Xin Yu won't take the Mongols...my guess is that Mongols PBEM is on hold... or does somebody volunteer?

Methinks this is the turn order for CotNOW:
US: -Open-
Europeans: Paul Hanson
Russia: Henrik
China: -Open-
Indian Subcontinent: Ceteram
Allies: -playable?-
Neutrals: -playable?-
Can somebody confirm this?
Who knows where to find the mp events and version 3?

I am friggin eager to send some peace-keeping missions into Kashmir and Ladakh, so lets get busy... I propose we wait 'til tomorrow, see if we can motivate some more people-if not we get started (mp events are a must though).

Regards,
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Old November 21, 2001, 11:50   #35
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Anyone got a link to a place where I can get the Crisis scenario?
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Old November 21, 2001, 13:25   #36
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Strange, it appears that Andrew's website is down. I don`t know of any other places that have the Crises files.

BTW, the Allies and Neutrals aren`t playable, as they start off with far too many cities and a good human player could easily wipe the floor with their opposition.

Andrew: If you're still around, I`d be happy to do some playtesting for you.

Henrik: I only seem to have one of the zip files for Crises still on my computer (must have deleted the rest). I can e-mail you the one containing most of the main files if you want, but you'd have to get the others from someone else.
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Old November 21, 2001, 14:03   #37
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I will takethe U.S. and be the sacrificial lamb and take the mongols.
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Old November 21, 2001, 19:45   #38
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New url
I was in the process of moving all my scenario pages to http://www.101h.com/aplivings. Better to use the mirror site http://www.btinternet.com/~aplivings...rio/crises.htm and then in future use http://www.101h.com/aplivings/index.htm. (I'll get an index page up by Monday)

Updated MP events attached
Attached Files:
File Type: txt mpevents.txt (17.5 KB, 4 views)
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Old November 22, 2001, 01:43   #39
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I am going to withdraw from the Mongols PBEM. I do not believe that I have the skills to do them justice.
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Old November 22, 2001, 04:30   #40
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Crises of the New World Order PBEM
Tarata-ta! It's getting there!

US: Jimmywax
Europeans: Paul Hanson
Russia: Henrik
China: Ceteram
Indian Subcontinent: -open- (not for long!!!)
Allies: -unplayable-
Neutrals: -unplayable-

My guess is that India could be left out-unless somebody comes up. I'll post it at civfanatics too, you never know...

So, Jimmywax can get started with his first turn. I propose we post them saved games over here. What do you think?
Regards,
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Old November 22, 2001, 04:55   #41
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Either civfanatics forum is down or something went terribly wrong while I registered...
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Old November 22, 2001, 12:01   #42
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Re: New url
Quote:
Originally posted by Andrew Livings
I was in the process of moving all my scenario pages to http://www.101h.com/aplivings. Better to use the mirror site http://www.btinternet.com/~aplivings...rio/crises.htm and then in future use http://www.101h.com/aplivings/index.htm. (I'll get an index page up by Monday)
For some reason the mirror site wont work for me with netscape I downloaded the scenario with explorer though.
It looks really impressive
One thing though, why wont you allow everyone to "know" the city names of other nations?
I started a game as the euros, and I find that my overview world map only shows my cities, and that the city names of all other cities aren't shown (untill I move up next to them), why?
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Old November 22, 2001, 14:11   #43
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Quote:
One thing though, why wont you allow everyone to "know" the city names of other nations?
Henrik: briefly, because this is technically off-topic, a designer can choose between a limited known map (with the rest blacked out), or a fully revealed world map. Revealing the map as the last action performed before saving means that you have to wait 5 minutes between turns while 400+ units are moved around. Revealing the map before city and unit placement means that you can fully see the world map and terrain, but not the cities or units, so you only see combats taking place. I haven't yet determined whether revealing the map after city placement (which would shows all the cities) but before unit placement would still result in you seeing all the units be moved.

I know about the Netscape issue, though I've no idea what the prob is (I don't use it myself - can anyone offer an explanation. Coding conflicts?). Can you see the page on http://www.101h.com/aplivings/crises.htm?

Good luck with this guys. I shall be paying attention in case any issues arise.
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Old November 23, 2001, 03:05   #44
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lol I know how the map revealing works
Just curious why you chose to do it like you did.
Ok, to show less movement (I still have to wait up to 1-2 minutes for the others to move, so I can see why this is needed).
But does the "reveal whole map" thing really show the units?
Annyway, a solution would be to open the game as a multiplayer game (2 players minimum) negotiate and give eachother terrain and city maps (not units) and save.
Repeated for every civ.
Then the .net would have to be changed back to a .sav.
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Old November 23, 2001, 04:13   #45
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lol...everything crisp: we got the developer on overwatch...
I just found out another thread was started so read on there...

YEAH, we're rolling!

Eddi,
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Old November 23, 2001, 06:13   #46
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Quote:
Originally posted by Henrik
But does the "reveal whole map" thing really show the units?
It doesn't show the units, but it does show all the combat (and barb activity) that takes place. Which can get very tiresome in a large war game.
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Old November 23, 2001, 10:04   #47
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Quote:
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It doesn't show the units, but it does show all the combat (and barb activity) that takes place. Which can get very tiresome in a large war game.
I still get that the way it is set up now...
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