November 21, 2001, 11:12
|
#31
|
King
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
|
No, Mongol civ is too hard against human players (think about it, it's Harlan's work). The reason being, human players know which units are most effective in attack and defense. It doesn't take long for a human player to get 5 siege defense inside cities and a couple of sappers to kill the mongol generals, even the Khans.
I'd rather take Sung Chinese.
|
|
|
|
November 21, 2001, 11:19
|
#32
|
Emperor
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
I havent played Crisis, but I would love to participate in that anyway Could I have Russia?
Oh and I want to be in the Mongol scenario as well I want the Sung Chinese or the Khwarizmians...
__________________
No Fighting here, this is the war room!
|
|
|
|
November 21, 2001, 11:20
|
#33
|
Emperor
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
Ooops, Xin posted before me
__________________
No Fighting here, this is the war room!
|
|
|
|
November 21, 2001, 11:36
|
#34
|
Warlord
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Feb 2001
Location: G. D. of Luxembourg
Posts: 197
|
mongols out?
Well,
if Xin Yu won't take the Mongols...my guess is that Mongols PBEM is on hold... or does somebody volunteer?
Methinks this is the turn order for CotNOW:
US: -Open-
Europeans: Paul Hanson
Russia: Henrik
China: -Open-
Indian Subcontinent: Ceteram
Allies: -playable?-
Neutrals: -playable?-
Can somebody confirm this?
Who knows where to find the mp events and version 3?
I am friggin eager to send some peace-keeping missions into Kashmir and Ladakh, so lets get busy... I propose we wait 'til tomorrow, see if we can motivate some more people-if not we get started (mp events are a must though).
Regards,
__________________
Ceteram Macedonicus
(got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)
Last edited by Ceteram; November 21, 2001 at 11:43.
|
|
|
|
November 21, 2001, 11:50
|
#35
|
Emperor
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
Anyone got a link to a place where I can get the Crisis scenario?
__________________
No Fighting here, this is the war room!
|
|
|
|
November 21, 2001, 13:25
|
#36
|
King
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
|
Strange, it appears that Andrew's website is down. I don`t know of any other places that have the Crises files.
BTW, the Allies and Neutrals aren`t playable, as they start off with far too many cities and a good human player could easily wipe the floor with their opposition.
Andrew: If you're still around, I`d be happy to do some playtesting for you.
Henrik: I only seem to have one of the zip files for Crises still on my computer (must have deleted the rest). I can e-mail you the one containing most of the main files if you want, but you'd have to get the others from someone else.
|
|
|
|
November 21, 2001, 14:03
|
#37
|
Prince
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Apr 2001
Location: in an undisclosed strip club
Posts: 737
|
I will takethe U.S. and be the sacrificial lamb and take the mongols.
__________________
"I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
|
|
|
|
November 22, 2001, 01:43
|
#39
|
Prince
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Apr 2001
Location: in an undisclosed strip club
Posts: 737
|
I am going to withdraw from the Mongols PBEM. I do not believe that I have the skills to do them justice.
__________________
"I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
|
|
|
|
November 22, 2001, 04:30
|
#40
|
Warlord
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Feb 2001
Location: G. D. of Luxembourg
Posts: 197
|
Crises of the New World Order PBEM
Tarata-ta! It's getting there!
US: Jimmywax
Europeans: Paul Hanson
Russia: Henrik
China: Ceteram
Indian Subcontinent: -open- (not for long!!!)
Allies: -unplayable-
Neutrals: -unplayable-
My guess is that India could be left out-unless somebody comes up. I'll post it at civfanatics too, you never know...
So, Jimmywax can get started with his first turn. I propose we post them saved games over here. What do you think?
Regards,
__________________
Ceteram Macedonicus
(got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)
|
|
|
|
November 22, 2001, 04:55
|
#41
|
Warlord
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Feb 2001
Location: G. D. of Luxembourg
Posts: 197
|
Either civfanatics forum is down or something went terribly wrong while I registered...
__________________
Ceteram Macedonicus
(got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)
|
|
|
|
November 22, 2001, 12:01
|
#42
|
Emperor
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
Re: New url
For some reason the mirror site wont work for me with netscape I downloaded the scenario with explorer though.
It looks really impressive
One thing though, why wont you allow everyone to "know" the city names of other nations?
I started a game as the euros, and I find that my overview world map only shows my cities, and that the city names of all other cities aren't shown (untill I move up next to them), why?
__________________
No Fighting here, this is the war room!
|
|
|
|
November 22, 2001, 14:11
|
#43
|
Prince
Local Time: 17:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Europe
Posts: 744
|
Quote:
|
One thing though, why wont you allow everyone to "know" the city names of other nations?
|
Henrik: briefly, because this is technically off-topic, a designer can choose between a limited known map (with the rest blacked out), or a fully revealed world map. Revealing the map as the last action performed before saving means that you have to wait 5 minutes between turns while 400+ units are moved around. Revealing the map before city and unit placement means that you can fully see the world map and terrain, but not the cities or units, so you only see combats taking place. I haven't yet determined whether revealing the map after city placement (which would shows all the cities) but before unit placement would still result in you seeing all the units be moved.
I know about the Netscape issue, though I've no idea what the prob is (I don't use it myself - can anyone offer an explanation. Coding conflicts?). Can you see the page on http://www.101h.com/aplivings/crises.htm?
Good luck with this guys. I shall be paying attention in case any issues arise.
__________________
"I didn't invent these rules, I'm just going to use them against you."
|
|
|
|
November 23, 2001, 03:05
|
#44
|
Emperor
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
lol I know how the map revealing works
Just curious why you chose to do it like you did.
Ok, to show less movement (I still have to wait up to 1-2 minutes for the others to move, so I can see why this is needed).
But does the "reveal whole map" thing really show the units?
Annyway, a solution would be to open the game as a multiplayer game (2 players minimum) negotiate and give eachother terrain and city maps (not units) and save.
Repeated for every civ.
Then the .net would have to be changed back to a .sav.
__________________
No Fighting here, this is the war room!
|
|
|
|
November 23, 2001, 04:13
|
#45
|
Warlord
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Feb 2001
Location: G. D. of Luxembourg
Posts: 197
|
lol...everything crisp: we got the developer on overwatch...
I just found out another thread was started so read on there...
YEAH, we're rolling!
Eddi,
__________________
Ceteram Macedonicus
(got the 'Macedonicus' part as a title for playtesting Bernd's Imperium Romanum)
Last edited by Ceteram; November 23, 2001 at 04:18.
|
|
|
|
November 23, 2001, 06:13
|
#46
|
Emperor
Local Time: 03:05
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
Quote:
|
Originally posted by Henrik
But does the "reveal whole map" thing really show the units?
|
It doesn't show the units, but it does show all the combat (and barb activity) that takes place. Which can get very tiresome in a large war game.
|
|
|
|
November 23, 2001, 10:04
|
#47
|
Emperor
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
|
Quote:
|
Originally posted by Case
It doesn't show the units, but it does show all the combat (and barb activity) that takes place. Which can get very tiresome in a large war game.
|
I still get that the way it is set up now...
__________________
No Fighting here, this is the war room!
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 13:05.
|
|