November 21, 2001, 03:44
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#1
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Warlord
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Turku, Finland
Posts: 154
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Why is the cultural output of a captured city always zero?
Every time I capture a city, all its cultural improvements are gone, regardless of the way I acquired it. If it has a wonder, that wonder doesn' t seem to produce any more culture. Is there a clear play-balance reason for that? I think that is what leads to the weird 'flip-flopping' by cities that defect back and forth.
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November 21, 2001, 03:45
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#2
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Deity
Local Time: 10:13
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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because those aren't your citizens!!
__________________
Focus, discipline
Barack Obama- the antichrist
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November 21, 2001, 04:39
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#3
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Warlord
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Turku, Finland
Posts: 154
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Hmm... I don't know if that makes sense. When I plop down a temple, the city starts producing culture normally, whether the citizens are mine or not. And if the French marched North and took Cambridge, would that erase its status as an old university town?
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November 21, 2001, 05:29
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#4
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Administrator
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
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Yeah, when you capture a city, culture should continue.
For sure in the case of wonders. The old pyramids spread as much culture under the egyptians as they would do if the germans would conquer egypt.
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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November 21, 2001, 05:36
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#5
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Warlord
Local Time: 17:13
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Lisboa, Portugal
Posts: 122
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Re: Why is the cultural output of a captured city always zero?
Quote:
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Originally posted by Kekkonen
Every time I capture a city, all its cultural improvements are gone, regardless of the way I acquired it. If it has a wonder, that wonder doesn' t seem to produce any more culture. Is there a clear play-balance reason for that? I think that is what leads to the weird 'flip-flopping' by cities that defect back and forth.
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What happens is that the culture produced by Improvements/Wonders only is applied to whoever built them!
So...if you capture a city that has Pyramids, Temple, Colosseum; those improvements/Wonders will never produce any culture for you since they were constructed by the other civ! What you can do is sell the improvement and built again, that way you'll get the culture, since you were the one that build it, and the enemy civ won't get any culture if your city is captured! The culture of the Great Wonder however is for ever lost, since you can't rebuild it!
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Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)
__________________
"Every day Mankind fights a battle against Nature, forgetting if winning, Mankind will be among the defeated!"
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November 21, 2001, 06:11
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#6
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King
Local Time: 19:13
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Re: Re: Why is the cultural output of a captured city always zero?
hm, i thought that world wonders give you culture if you capture the city, ab nunc, of course....
if they give you a zero, then there is no reason not to raze them....
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 21, 2001, 06:17
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#7
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Warlord
Local Time: 17:13
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Lisboa, Portugal
Posts: 122
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Re: Re: Re: Why is the cultural output of a captured city always zero?
Quote:
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Originally posted by LaRusso
hm, i thought that world wonders give you culture if you capture the city, ab nunc, of course....
if they give you a zero, then there is no reason not to raze them....
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Well...there's one GOOD reason not to raze cities with Great Wonders! Aldo you don't get the culture boost from the Great Wonder you still get their effects, which are (depending of the Great Wonder) very valuable too!
_________________________________________________
Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)
__________________
"Every day Mankind fights a battle against Nature, forgetting if winning, Mankind will be among the defeated!"
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November 21, 2001, 06:18
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#8
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King
Local Time: 19:13
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Re: Re: Re: Re: Why is the cultural output of a captured city always zero?
Quote:
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Originally posted by JayKay
Well...there's one GOOD reason not to raze cities with Great Wonders! Aldo you don't get the culture boost from the Great Wonder you still get their effects, which are (depending of the Great Wonder) very valuable too!
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yeah, but why would i raze pyramids? hell of a work
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 21, 2001, 08:44
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#9
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Prince
Local Time: 17:13
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Scotland
Posts: 389
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Let's not forget that razing cities also makes the other civs dislike you more...
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