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Old November 21, 2001, 09:29   #1
Bubba_B
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The AI learns to use Mods
Check this out,

One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.

Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual" . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose .

Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer. The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.

So in closing, I think the AI will pick up on your mods. Lesson learned.

Last edited by Bubba_B; November 21, 2001 at 10:06.
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Old November 21, 2001, 09:46   #2
Bubba_B
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Side note
My Governors picked up on this too. After my first few workers were taken my govenors started to build Exploers.
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Old November 21, 2001, 09:55   #3
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Excellent! I'm sure I don't want mercs now.

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Old November 21, 2001, 10:12   #4
LaRusso
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it's cool to see a post that does not consist of mindless whining
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Old November 21, 2001, 12:24   #5
Wrong_shui
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Culture sucks!
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Old November 21, 2001, 13:14   #6
PMLF
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Re: The AI learns to use Mods
Quote:
Originally posted by Bubba_B
Check this out,

One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.

Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual" . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose .

Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer. The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.

So in closing, I think the AI will pick up on your mods. Lesson learned.
LOL


Quote:
Originally posted by zapperio


Excellent! I'm sure I don't want mercs now.


I want mercenaries. They should be like conscript units.
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Old November 21, 2001, 15:08   #7
kmj
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'course the "capturing workers" thing breaks the "hidden identity" thing... doubt the AI realizes that. So you could know who a merc belonged to when it captured a worker of yours, but the AI probably won't know that if you do the same to him. Still, that's cool.
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Old November 21, 2001, 15:37   #8
Wolfgang76
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Smart...
Smart As@.

Quote:
Originally posted by Wrong_shui
Culture sucks!
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Old November 21, 2001, 15:47   #9
ChrisShaffer
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I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.
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Old November 21, 2001, 17:52   #10
knott
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Quote:
Originally posted by ChrisShaffer
I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.
I like the idea too Wonderfull nukes
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