November 21, 2001, 09:29
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#1
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Warlord
Local Time: 12:14
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Ohio
Posts: 101
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The AI learns to use Mods
Check this out,
One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.
Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder  , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker  . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual"  . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose  .
Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer.  The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.
So in closing, I think the AI will pick up on your mods. Lesson learned.
Last edited by Bubba_B; November 21, 2001 at 10:06.
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November 21, 2001, 09:46
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#2
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Warlord
Local Time: 12:14
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Ohio
Posts: 101
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Side note
My Governors picked up on this too. After my first few workers were taken my govenors started to build Exploers.
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November 21, 2001, 09:55
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#3
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Warlord
Local Time: 17:14
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Halifax, NS
Posts: 150
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Excellent! I'm sure I don't want mercs now.
Zap
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November 21, 2001, 10:12
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#4
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King
Local Time: 19:14
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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it's cool to see a post that does not consist of mindless whining
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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November 21, 2001, 12:24
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#5
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Warlord
Local Time: 17:14
Local Date: October 31, 2010
Join Date: Nov 2001
Location: a field
Posts: 183
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Culture sucks!
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November 21, 2001, 13:14
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#6
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Warlord
Local Time: 17:14
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Rio de Janeiro,Brazil
Posts: 100
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Re: The AI learns to use Mods
Quote:
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Originally posted by Bubba_B
Check this out,
One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.
Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual" . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose .
Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer. The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.
So in closing, I think the AI will pick up on your mods. Lesson learned.
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LOL
Quote:
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Originally posted by zapperio
Excellent! I'm sure I don't want mercs now.
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I want mercenaries. They should be like conscript units.
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November 21, 2001, 15:08
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#7
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Prince
Local Time: 12:14
Local Date: October 31, 2010
Join Date: Apr 1999
Location: NY
Posts: 970
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'course the "capturing workers" thing breaks the "hidden identity" thing... doubt the AI realizes that. So you could know who a merc belonged to when it captured a worker of yours, but the AI probably won't know that if you do the same to him. Still, that's cool.
__________________
kmj
CCAE
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November 21, 2001, 15:37
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#8
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Chieftain
Local Time: 11:14
Local Date: October 31, 2010
Join Date: Nov 2001
Location: WI, USA
Posts: 32
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Smart...
Smart As@.
Quote:
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Originally posted by Wrong_shui
Culture sucks!
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November 21, 2001, 15:47
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#9
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Prince
Local Time: 11:14
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Iowa City, Iowa, United States of America
Posts: 359
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I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.
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November 21, 2001, 17:52
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#10
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Chieftain
Local Time: 18:14
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Sweden
Posts: 71
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Quote:
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Originally posted by ChrisShaffer
I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.
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I like the idea too  Wonderfull nukes
__________________
Das Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke
Si vis pacem, para bellum /Vegetius
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