November 21, 2001, 19:17
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#1
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King
Local Time: 12:16
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
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Slowdown cause discovered, Firaxis please read and correct this please.
None need bother to thank me for this btw.
I have deduced that whenever a city builds something all excess shields are discarded.
Therefore, with all the thousands of AI cities producing something just about everyturn (remember the silly AI production cheat) we have hundreds of thousands of shield sitting around waiting to be hauled off during the processing of each and every turn.
In previous, more elegantly programmed (read Reynolds designed) versions of this genre, the shields were simply left in place as they should be. Now they have to be carted away.
Shield removal teams have to visit each city with there little shield removal carts and load up all those shields. Then they have to travel to the approved shield waste dump and drive up the ramp and pay the appropriate per ton fee. Then they have to go to the next city and repeat the process there.
Meanwhile, shields wasted due to corruption must also be collected and hauled off. So, there are corrupted shields collection teams making their rounds too, only in this case the process takes longer because, well, these are corrupted shields and special permits are required and the waste may only be placed in special dumps, no doubt consisting of specially formatted hard disk sectors, both secure and heretofore unknown to users.
This explains the enormous size of game save files as well.
Firaxis can easily fix this problem by allowing leftover shields to remain in our build queues and drastically reducing shield loss due to corruption in the next patch.
Thank you for you attention.
(Now I wonder should I have told them where all that lost commerce is going?)
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November 21, 2001, 19:42
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#2
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Warlord
Local Time: 13:16
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fort Erie, Ontario
Posts: 254
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I do hope you're using some of those shields to hide behind!
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November 21, 2001, 20:11
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#3
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Chieftain
Local Time: 17:16
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Lisbon
Posts: 58
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LOL!!!
Just brilliant...
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November 21, 2001, 20:32
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#4
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Settler
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 25
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You almost had me for a moment. Ha, thats funny. If they actually made that system, they might not have time to include graphics with the game.
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November 21, 2001, 20:57
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#5
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Prince
Local Time: 01:16
Local Date: November 1, 2010
Join Date: Dec 1969
Location: australia
Posts: 632
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Nah. You got some of it wrong.
The shields do not go to the waste dump. They are melted down to form new Iron deposits. That's why they keep spontainiously appearing.
Coal is used for the melting down, which is why coal is so hard to find.
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November 22, 2001, 00:01
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#6
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Chieftain
Local Time: 12:16
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of Baltimore, The City That Bleeds
Posts: 76
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ROFL, thats funny
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November 22, 2001, 02:27
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#7
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Settler
Local Time: 17:16
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 25
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I'm sorry, it seemed you were trying to be "ironicly funny." You have failed at that attempt. Anyway, we all know the real reason is that they made they made everything to small for the little guy in your computer to handle all the pictures and numbers, the high resolution does not help either.
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