November 21, 2001, 22:44
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#1
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King
Local Time: 11:17
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Ugh - pillaging
Unless I missed it, ordering a unit to pillage doesn't give you any options as to WHAT you want to pillage. Is this correct? What a step backwards...
I ask because I tend to pillage behind me at times, and just had to destroy irrigation, roads, and railroads to destroy the fortification on the site. Huh? I WANTED all the other three items...
Yuck...
Venger
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November 21, 2001, 22:48
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#2
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Warlord
Local Time: 11:17
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 134
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I was a little surprised at it too. I guess it works for you sometimes when you are bombing and want to destroy all improvements. I don't know why it was done though.
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November 22, 2001, 01:20
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#3
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Emperor
Local Time: 13:17
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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There is a definate order to the pillage:
Railroads, then road and irrigation/mine, then Fortresses.
It is the same everytime.
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November 22, 2001, 03:30
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#4
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Deity
Local Time: 10:17
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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still it would be nice to know what you are destroying. I never pillage things, I just conquer them. But it would be nice from a realistic standpoint. that damn R word again.
But who goes around destroying things without knowing what they are destroying?
__________________
Focus, discipline
Barack Obama- the antichrist
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November 22, 2001, 05:48
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#5
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Prince
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Prime Headbonker, The Netherlands
Posts: 322
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The civ2 way makes much more sense. Sometimes I build fortresses at chkeponts or to protect resources. If I want to get rid of them I have to destroy everything else first. It's sily!
Also, in the four games of civ3 I played I haven't seen the AI build a fortress once!?
__________________
Somebody told me I should get a signature.
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November 22, 2001, 05:56
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#6
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Warlord
Local Time: 19:17
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Turku, Finland
Posts: 154
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Quote:
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Originally posted by Mannamagnus
The civ2 way makes much more sense. Sometimes I build fortresses at chkeponts or to protect resources. If I want to get rid of them I have to destroy everything else first. It's sily!
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Is there a reason to destroy a fortress? I don't think it hampers production or anything.
Quote:
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Also, in the four games of civ3 I played I haven't seen the AI build a fortress once!?
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I've seen them. In my last game, the Americans had at least one. What's more, it was exactly where I would've built a fortress -- blocking the way from/to a peninsula to the American mainland.
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November 22, 2001, 06:03
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#7
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Prince
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Prime Headbonker, The Netherlands
Posts: 322
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Quote:
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Is there a reason to destroy a fortress? I don't think it hampers production or anything.
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I don't want to keep a fortress occupied forever and an empty fortress can be occupied by enemy units.
__________________
Somebody told me I should get a signature.
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November 22, 2001, 10:14
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#8
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Emperor
Local Time: 17:17
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
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Perfectionists...
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November 22, 2001, 10:16
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#9
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Warlord
Local Time: 19:17
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Turku, Finland
Posts: 154
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Quote:
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Originally posted by Mannamagnus
I don't want to keep a fortress occupied forever and an empty fortress can be occupied by enemy units.
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That's true. But you can also use it yourself as a second line of defense, if a war is going poorly.
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November 22, 2001, 11:00
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#10
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Prince
Local Time: 18:17
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Prime Headbonker, The Netherlands
Posts: 322
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Quote:
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if a war is going poorly
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What does that mean
__________________
Somebody told me I should get a signature.
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November 22, 2001, 11:08
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#11
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Warlord
Local Time: 19:17
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Turku, Finland
Posts: 154
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I'm not sure of the exact definition. However, to take a hypothetical (yeah, right) example, I think that if Otto the Cranky German uses a knight rush to take over two small border towns that used to be yours, that's, like, not good. Then he bangs his head on two spearmen fortified inside a hill fortress blocking access to your mainland and sues for peace, and that, while not good, is nowhere near as bad as it could have been.
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November 22, 2001, 13:28
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#12
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King
Local Time: 11:17
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Quote:
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Originally posted by Mannamagnus
What does that mean
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Yeah, no kidding, a war not going well???
Mannamagnus is right, there are times to destroy a fortification. I use them as choke points when attacking other Civs to hold my one side of a frontier while I conquer the other. When done, I want to get rid of those so that cannot be occupied.
Why was the proven, easy, and clearly BETTER Civ2 system ditched? Sheer laziness?
Venger
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