Thread Tools
Old November 22, 2001, 16:45   #1
markusf
King
 
markusf's Avatar
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
Civ 3 is tooo easy.
On a large map with 16 civs.
In deposition crank out settars and sacrifice workers to build temples and other improvements. This will create large amounts of culture early on.

Research until republic then go and set your science rate to 0% for the rest of the game and cash at 100%. Save up cash and buy a tech from the leader and then sell it to 14 other civs. You make about 10 times your money back. While you are doing this build up a army of knights or cavelry (30 or so units) Then rush a big civ and take it over in 2 or 3 turns. Do this repeatably until there are no civs left. If you have bombers build 20 of them and about 20 tanks and 10 fighters. Send in the fighters first, then the bombers, then the tanks. The tanks will just roll over all the defenders because they only have 1 hit point left. You can take 5 to 8 cities a turn doing this.
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old November 22, 2001, 16:58   #2
Ecthy
Civilization II MultiplayerApolytoners Hall of FameSpanish Civers
Emperor
 
Local Time: 19:20
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
which difficulty level were you playing on?
Ecthy is offline  
Old November 22, 2001, 17:38   #3
Freeze
Chieftain
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Seething
Posts: 62
Sad but true.
__________________
...tried to sit in my lap while I was standing up. Marlowe
The revolution is not only televised, but 40% off. T.
You SCROOOOOOOED it up, Bobby Terry!! Walkin Dude
Freeze is offline  
Old November 22, 2001, 17:53   #4
Dale
Emperor
 
Dale's Avatar
 
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
Why bother wasting money on buying the techs in the first place? Get the Great Library and sit back 'n wait for the AI to research the techs (2 known civs need it). Then sell it the next turn to all the other AI's.
Dale is offline  
Old November 22, 2001, 19:26   #5
Isle
Chieftain
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Copenhagen,-,Denmark
Posts: 42
Great library is obsolete to quickly, btw beyond regent you cant expect to complete ancient wonders before the AI. In other word: "dont waste your time on them" Build temples and libraries..

I dont get the point of buying the techs, given enough culture they will give it to you. And you win anyway since everybody votes for you. (I only have monach/emperor experience)
Isle is offline  
Old November 23, 2001, 00:52   #6
markusf
King
 
markusf's Avatar
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
Quote:
Originally posted by Isle
Great library is obsolete to quickly, btw beyond regent you cant expect to complete ancient wonders before the AI. In other word: "dont waste your time on them" Build temples and libraries..

I dont get the point of buying the techs, given enough culture they will give it to you. And you win anyway since everybody votes for you. (I only have monach/emperor experience)

100% cash, because its a total waste to research.... and they won't give you any tech if you don't have anything to trade for it.
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old November 23, 2001, 01:22   #7
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 09:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
not only that markus....but suing for peace will grab you cash and techs.... and even cities......

if you knock a civ out of the game they reappear..... immediately contact them and sue for peace..... they will give you their workers, techs, and gold....and they come back in with 100g

its a joke really...
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old November 23, 2001, 09:25   #8
DrFell
Civilization II Multiplayer
King
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
Surely it can't be as easy as civ2? Anyway multiplay is the only challenge.
DrFell is offline  
Old November 23, 2001, 10:03   #9
zapperio
Warlord
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Halifax, NS
Posts: 150
Find it easy? Play with different settings...that *is* what they are there for.


Zap
zapperio is offline  
Old November 23, 2001, 15:11   #10
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
markusf, go to deity (Republic is more of a hassle there, although your dismissal of research indicates you may already be there) and fewer civs on your large map. Then, you'll get a chance to admire Firaxis' great programming for the AI. This "greater than 8 civs" stuff was a last minute add-on, and does not appear to be properly balanced. However, at the level of the design (8 civs), the game is a challenge, especially for world conquerors.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Blaupanzer is offline  
Old November 23, 2001, 17:20   #11
markusf
King
 
markusf's Avatar
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
Quote:
Originally posted by Blaupanzer
markusf, go to deity (Republic is more of a hassle there, although your dismissal of research indicates you may already be there) and fewer civs on your large map. Then, you'll get a chance to admire Firaxis' great programming for the AI. This "greater than 8 civs" stuff was a last minute add-on, and does not appear to be properly balanced. However, at the level of the design (8 civs), the game is a challenge, especially for world conquerors.
Same thing... you go all war then. Play as the persians, their unique unit is unstopable. I played with fewer civs and it is much of the same. The only difference is when attacking a civ with 50 cities is you lose half your army to rebellion. Very annoying. THE AI is really nothing special in this game, its like civ2 except you can't kill a stack of units with one unit, so it looks more impressive. Build city walls and watch them move thier units around your cities, and all you have to do is pick them off one by one.
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old November 23, 2001, 17:30   #12
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 09:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
yup..... you can set up a killing zone of ai troops easily in this game.... they keep wandering around aimlesly and then boom you drop your barage on them...

on large maps i just raze the majority of ai ciities far away from my core ones...i will usually keep the capital and a couple of others towards my area ...build the FP and start alll over....

alot of tactics from civ2 work in civ3 and the ai isn't really that powerfull if you thump them early enough..kinda scares all of em.....

persian immortal is stroooooong with the force..... but there are other units which are nice to use as well
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old November 23, 2001, 18:17   #13
player1
Emperor
 
player1's Avatar
 
Local Time: 19:20
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
I usually at start put researsh to 10% to get advances in 32 turns, then rush to Monarchy (since AIs don't research in that direction).
When I get Monarchy & Handing Gradens (first) I already bought all other techs for excess money 90% tax.

Later in the game I am in tech lead & sell tech to all other civs.
(dicovering techs in 4 turns)
player1 is offline  
Old November 23, 2001, 21:20   #14
Smash
Emperor
 
Smash's Avatar
 
Local Time: 09:20
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
I agree that,while slightly improved,the ai still can't fight.I have yet to see anything "clever" from it.And I think it is more a change in game rules than anything else.Like no ZoC for one.
They send units in larger groups but there is no tactics.Not that I can see.I notice they seem to hang on to large numbers of supposedly obsolete units.They build tons of boats...but there is little to no use for them on these smallish worlds of civ3.Especially empty boats..I still see lots of those.
I attacked the Persians once with swords.They had iron but I only saw 1 immortal...
I launch an attack on France.2 turns later with their capitol beseiged...they start a wonder there.Good thinkin

swords and later knights is all you should need to control the map.Which is good I spose since anything much more modern and you get "funny" battle outcomes.
erects statue commemorating the glorious German galley that sank my aircraft carrier
Smash is offline  
Old November 23, 2001, 21:48   #15
Monoriu
Warlord
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 233
I agree that the more civs in game, the easier it becomes.

Want a challenge?

I suggest:

Deity level
Max barbarian settings
Huge Map
Large land mass
Continent Map
ONE civ as opponent: Romans or Greeks
Spaceship victory only.
Monoriu is offline  
Old November 24, 2001, 08:57   #16
Ralf
King
 
Ralf's Avatar
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Re: Civ 3 is tooo easy.
Quote:
Originally posted by markusf
Research until republic then go and set your science rate to 0% for the rest of the game and cash at 100%. Save up cash and buy a tech from the leader and then sell it to 14 other civs. You make about 10 times your money back.
Just dont play the game this way. Just because you found a loophole, doesnt mean that you MUST exploit it, again and again. Try to mimic the historic reality, and play the game the way it should be played instead. In the long run, thats much more fun.
Ralf is offline  
Old November 24, 2001, 09:54   #17
Libertarian
King
 
Local Time: 12:20
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
I'm not sure I get why that's always a good idea anyway. With some strategies, a tech lead is critically imporant. Doesn't seem like you can have a lead in something that you're buying from someone else.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
Libertarian is offline  
Old November 25, 2001, 00:28   #18
fanatic civver
Chieftain
 
fanatic civver's Avatar
 
Local Time: 02:50
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Adelaide, Australia
Posts: 58
>I usually at start put researsh to 10% to get advances in 32
>turns, then rush to Monarchy (since AIs don't research in that
>direction).

Having one scientist in any city and setting tech to 0% will give you tech @ 32 turns too
fanatic civver is offline  
Old November 25, 2001, 08:05   #19
Grim Legacy
Prince
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
Re: Re: Civ 3 is tooo easy.
Quote:
Originally posted by Ralf


Just dont play the game this way. Just because you found a loophole, doesnt mean that you MUST exploit it, again and again. Try to mimic the historic reality, and play the game the way it should be played instead. In the long run, thats much more fun.
Whaaa. The Voice of Reason!

You hit the nail on the head! This is exactly how I feel about many of the posts about bugs, exploits and kill-dead strategies. Civilization is about well... civilization! Try to play a few games in a more realistic/reasonable playing style and see how far you get.

On the other hand, there are some things that might need patching -it seems buying tech is made too easy, as is trading the same shoe for lots of goodies to everyone... hard to counter I guess.
But Firaxis shouldn't patch too hastily -I think for example that the corruption level is fine! Adds a nice and realistic challenge.
Grim Legacy is offline  
Old November 25, 2001, 08:25   #20
Rasputin
lifer
DiploGamesThe Courts of Candle'Bre
Deity
 
Rasputin's Avatar
 
Local Time: 03:20
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
software developers must love these people who can come up with a brain dead startegy within months of release so they are forced to go buy another new game... for me I am happy playing Civilisation as a civ building game and spend hours, days weeks, eve nmonths doing it each game.. I get my moneys worth !@@@
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
Rasputin is offline  
Old November 25, 2001, 10:07   #21
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Re: Re: Civ 3 is tooo easy.
Quote:
Originally posted by Ralf
Just dont play the game this way. Just because you found a loophole, doesnt mean that you MUST exploit it, again and again. Try to mimic the historic reality, and play the game the way it should be played instead. In the long run, thats much more fun.
You MUST exploit the loopholes in multiplayer, or someone else does it and kills you off. Yes, I know, they didnīt include multiplayer.

Face it: Much as I like CivIII, this game was insufficiently and unprofessionally playtested.
Comrade Tribune is offline  
Old November 26, 2001, 09:02   #22
Barchan
Warlord
 
Barchan's Avatar
 
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Nov 2001
Location: drifting across the sands of time....
Posts: 242
Deity + raging barbarians = an interesting early-game challenge.

The combat bonuses that make your units invulnerable at the lower levels are gone; pick your terrain carefully, or your wandering warrior will be toast. Plus, the little white b*st*rds are everywhere! And when their camp is in the hills, it's not so easy to get them out. I was stunned by the increased level of difficulty in this area from the Regent level.
Barchan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 13:20.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright Đ The Apolyton Team