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Old November 24, 2001, 00:30   #1
Bblue
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Commercial Question
I haven't seen this addressed elsewhere in the forums..


How much effect does 'commercial' have on corruption? Is it a significant/noticeable amount? Anyone have a working formula for how it works?
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Old November 24, 2001, 11:10   #2
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I don't know exactly how good it is, but it seems to me to be as big of a help with corruption as a courthouse, maybe a little be more(but not a lot more).
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Old November 24, 2001, 11:19   #3
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In my experience, it seems to help more with the number of cities corruption factor than with the distance corruption factor. Actually, it seems that the corruption is capped in that regard. Near the end, as cities grow, the corruption seems to remain fixed (constant), while the uncorrupted assets increase. That's with the French, anyway.
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Old November 24, 2001, 13:39   #4
DK36
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I noticed a big diference in the commercial trait. I don't even play non-commercial civs much at all.
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Old November 24, 2001, 14:42   #5
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Quote:
Originally posted by DK36
I noticed a big diference in the commercial trait. I don't even play non-commercial civs much at all.
"Big" is very hard to quantify. Could use a little help here. Do far out cities have more than one coin/shield without courthouse? Do interior cities produce more on the core city square than the regular amount? What made you switch from non-commercial to commercisl, thus giving up cheap cultural and/or scientific buildings, cheap units, faster workers, scouts, or whatever?
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Old November 24, 2001, 17:25   #6
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Well for the french, faster workers(industrial) and reduced corruption(commercial) are a really powerful combination, since your workers can develop your land faster and that is in turn hurt less by corruption. This benefits producing all your buildings. I find the french to be a builders civ early on and very good for later war(late mideival/early industrial on) when most of the special units of ancient times begin to become obselete.
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Old November 24, 2001, 17:41   #7
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Quote:
Originally posted by barefootbadass
Well for the french, faster workers(industrial) and reduced corruption(commercial) are a really powerful combination, since your workers can develop your land faster and that is in turn hurt less by corruption. This benefits producing all your buildings. I find the french to be a builders civ early on and very good for later war(late mideival/early industrial on) when most of the special units of ancient times begin to become obselete.
And don't forget their awesome SU: the Musketeer!
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Old November 24, 2001, 18:24   #8
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Originally posted by Grim Legacy
And don't forget their awesome SU: the Musketeer!
Eh? Musketeers suck... Musketmen with +1 attack, who the hell attacks with musketmen anyway? Otherwise French are great though... not as good at the beginning as Americans or Persians, but excellent later on.
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Old November 24, 2001, 20:15   #9
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Quote:
Originally posted by Gholam

Eh? Musketeers suck... Musketmen with +1 attack, who the hell attacks with musketmen anyway? .
Notice the , that means that he's kidding.
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Old November 24, 2001, 22:15   #10
DK36
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Sorry, I can't give you an exact number, but it is quite noticable. My theory is that it is 1 "contour" less. My theory is that corruptions spreads in contours from your capitol. So the corruption increases in levels as a city is further away. Not sure about the distance for every contour or even if they are equidistant from each other, but seems to me like that's what's happening.
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Old November 25, 2001, 04:58   #11
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Thanks for the replies...

I'm thinking it is something like DK36 has mentioned, I guess I'm just expecting it to do a little more since size 12 cities with courthouses more then ~1/2 the map height away from the capital on a standard size map still only produce 1/1 even with commercial. as fro closer to my palace(s) it's been hard to notice may last few games due to city distribution.

If anyone comes up with anything sure, plz let us know
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Old November 25, 2001, 16:22   #12
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This game is so funny... in SMAC we knew formulas for basically everything, in this game everything is obscured in the fog of "user friendliness"
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Old November 26, 2001, 02:25   #13
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i guess that the musketeer can be good because you can defend your cities and counterattack stacked enemy troops... provided that they didn't bring some defenders with them...

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Old November 26, 2001, 04:52   #14
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Quote:
Originally posted by Gholam

Otherwise French are great though...
But they're pink though!
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