November 24, 2001, 00:30
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#1
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Warlord
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Raleigh. NC, USA
Posts: 291
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Commercial Question
I haven't seen this addressed elsewhere in the forums..
How much effect does 'commercial' have on corruption? Is it a significant/noticeable amount? Anyone have a working formula for how it works?
__________________
"Power doesn't corrupt; it merely attracts the corruptable"
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November 24, 2001, 11:10
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#2
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Prince
Local Time: 17:24
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 378
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I don't know exactly how good it is, but it seems to me to be as big of a help with corruption as a courthouse, maybe a little be more(but not a lot more).
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November 24, 2001, 11:19
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#3
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King
Local Time: 12:24
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 1,267
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In my experience, it seems to help more with the number of cities corruption factor than with the distance corruption factor. Actually, it seems that the corruption is capped in that regard. Near the end, as cities grow, the corruption seems to remain fixed (constant), while the uncorrupted assets increase. That's with the French, anyway.
__________________
"Entia non sunt multiplicanda praeter necessitatum." — William of Ockham
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November 24, 2001, 13:39
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#4
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Chieftain
Local Time: 12:24
Local Date: October 31, 2010
Join Date: Sep 2001
Location: New York, US
Posts: 51
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I noticed a big diference in the commercial trait. I don't even play non-commercial civs much at all.
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November 24, 2001, 14:42
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#5
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Emperor
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
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Quote:
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Originally posted by DK36
I noticed a big diference in the commercial trait. I don't even play non-commercial civs much at all.
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"Big" is very hard to quantify. Could use a little help here. Do far out cities have more than one coin/shield without courthouse? Do interior cities produce more on the core city square than the regular amount? What made you switch from non-commercial to commercisl, thus giving up cheap cultural and/or scientific buildings, cheap units, faster workers, scouts, or whatever?
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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November 24, 2001, 17:25
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#6
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Prince
Local Time: 17:24
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 378
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Well for the french, faster workers(industrial) and reduced corruption(commercial) are a really powerful combination, since your workers can develop your land faster and that is in turn hurt less by corruption. This benefits producing all your buildings. I find the french to be a builders civ early on and very good for later war(late mideival/early industrial on) when most of the special units of ancient times begin to become obselete.
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November 24, 2001, 17:41
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#7
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Prince
Local Time: 18:24
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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Quote:
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Originally posted by barefootbadass
Well for the french, faster workers(industrial) and reduced corruption(commercial) are a really powerful combination, since your workers can develop your land faster and that is in turn hurt less by corruption. This benefits producing all your buildings. I find the french to be a builders civ early on and very good for later war(late mideival/early industrial on) when most of the special units of ancient times begin to become obselete.
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And don't forget their awesome SU: the Musketeer!
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November 24, 2001, 18:24
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#8
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Settler
Local Time: 19:24
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Israel
Posts: 22
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Quote:
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Originally posted by Grim Legacy
And don't forget their awesome SU: the Musketeer!
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Eh? Musketeers suck... Musketmen with +1 attack, who the hell attacks with musketmen anyway? Otherwise French are great though... not as good at the beginning as Americans or Persians, but excellent later on.
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November 24, 2001, 20:15
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#9
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Prince
Local Time: 18:24
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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Quote:
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Originally posted by Gholam
Eh? Musketeers suck... Musketmen with +1 attack, who the hell attacks with musketmen anyway? .
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Notice the  , that means that he's kidding.
__________________
It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
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November 24, 2001, 22:15
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#10
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Chieftain
Local Time: 12:24
Local Date: October 31, 2010
Join Date: Sep 2001
Location: New York, US
Posts: 51
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Sorry, I can't give you an exact number, but it is quite noticable. My theory is that it is 1 "contour" less. My theory is that corruptions spreads in contours from your capitol. So the corruption increases in levels as a city is further away. Not sure about the distance for every contour or even if they are equidistant from each other, but seems to me like that's what's happening.
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November 25, 2001, 04:58
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#11
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Warlord
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Raleigh. NC, USA
Posts: 291
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Thanks for the replies...
I'm thinking it is something like DK36 has mentioned, I guess I'm just expecting it to do a little more since size 12 cities with courthouses more then ~1/2 the map height away from the capital on a standard size map still only produce 1/1 even with commercial. as fro closer to my palace(s) it's been hard to notice may last few games due to city distribution.
If anyone comes up with anything sure, plz let us know
__________________
"Power doesn't corrupt; it merely attracts the corruptable"
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November 25, 2001, 16:22
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#12
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Prince
Local Time: 17:24
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Midland, MI, USA
Posts: 633
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This game is so funny... in SMAC we knew formulas for basically everything, in this game everything is obscured in the fog of "user friendliness"
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November 26, 2001, 02:25
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#13
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Chieftain
Local Time: 17:24
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Toledo or Canton OH USA
Posts: 45
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i guess that the musketeer can be good because you can defend your cities and counterattack stacked enemy troops... provided that they didn't bring some defenders with them...
MaSsConFUsi0n
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November 26, 2001, 04:52
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#14
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Prince
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 441
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Quote:
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Originally posted by Gholam
Otherwise French are great though...
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But they're pink though!
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