I was walking through the park one day...
Maybe this is news... maybe not...
As I was messing around while creating Red Cataclysm (which will never be released do to Hard Drive crash), I came across maybe something that somebody could use.
Yes... this was in MGE for all you ToT worry warts.
The ownership, as far as resources go, of a square depends on whoever had the unit in the square first.
For example, what I did is I put down two static factory units in the same square. The first was North Korean, and the second belonged to the U.N. The resource tile could be worked by North Korea and North Korea alone.
From a graphics standpoint, the first unit is the one displayed, following in order.
Why is this useful you ask? Well, If the south were to bomb the North Korean square containing the two units, the North Korean unit would die while the South Korean unit remained, leaving a square that could no longer be used by the North.
Say it were a factory square (mine) ala Red Front. Then you could set up a strategic bombing situation.
Do note that the SK unit will have to be rediculously strong to discourage the AI/player from attacking it and therefore negating the idea of the strategic bombing.
The only problem is there is no real way to get the square back from the North Korea standpoint.
I didn't get the chance to test out what happens if you place multiple units (more than two), or what happens with more than two civs, or what happens with alternating unit placement.
interesting?
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