November 19, 2001, 08:48
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#1
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Warlord
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Indiana
Posts: 169
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Worst/Best Specialized Unit?
Personally, I hate the French's musketeer. It is a pain because you can't upgrade your pikemen/spearmen until you get nationalism and the 1 point of extra offense really is not a very impressive trade-off. In my games using the french, I simply kept building pikemen until i discovered nationalism and then upgraded from there.
Conversely, I've found the Egyptians War Chariot to be a huge deal early in the game when you have another Civ on your doorstep. They cost less than horseman but are as effective and using them gives you an early golden age. Every bit of land area you can scrounge up in the early game is going to be useful and the war chariot is probably the best at beating other civs down early.
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November 19, 2001, 09:43
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#2
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Warlord
Local Time: 19:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Turku, Finland
Posts: 154
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I'm just starting out, I'm currently in the middle of my first game on Warlord (working up the difficulty one level at the time) as the Indians. I have to say, if you don't have Iron and Horses, the War Elephants can probably save the day, but if you have plenty of both, they're kind of lame. Same stats as the knight, which is what they replace.
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November 19, 2001, 09:50
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#3
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Warlord
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Boston, MA
Posts: 107
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Best? My vote would go to either Immortals or Panzers.
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November 19, 2001, 09:57
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#4
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Chieftain
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Antwerp, Belgium
Posts: 39
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I`m playing with the Greeks, and i must say, the Hoplite is a great defender. Defence of your cities in the early years is never a problem with these guys.
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November 19, 2001, 11:44
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#5
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Warlord
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 134
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Best: Immortal and hoplites are nice.
It really depends on the game. Ancient special units are pretty useless if first war starts on 20th century
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November 19, 2001, 11:50
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#6
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Emperor
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Immortals. It's great to annihilate our enemies early in the game.
Hoplites are great too, keeps you undefeatable in big part of the early game. The Babylonian bowmen are also useful, but they cant be upgraded to more advanced defence units so you still have to build those spearmen.
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November 19, 2001, 11:57
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#7
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Prince
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Oct 2001
Location: New York
Posts: 586
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I played just about every civ, and in my opinion based of current circumstance, the F-15 is the worst since you cant intercept like it should, while the jade warrior is the best. they are basically a scout and a super-early chariot.
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November 19, 2001, 12:04
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#8
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Settler
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 17
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My vote goes to immortals. I've played Germans, but not far enough to get Panzers, Aztecs (Jag warriors aren't great... just one extra movement), and Romans. Legionaries are pretty good, but I prefer the Immortals. The bad thing is not finding any iron near by, though.
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November 19, 2001, 12:21
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#9
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King
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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The glory and power of Rome
I keep hearing people talk about immortal being all that great - but are they REALLY? I submit the legion is superior.
The values of the immortal are 4/2/1, the legion 3/3/1. About the same, yes? Except for one thing. The defensive value can me modified, and the offensive value cannot. A fortified legion is equal to an immortal on defense, but an immortal is outmatched defending fortified against a legion. Even without fortification, the advantage the immortal has on offense of 33% is outweighed by the 50% advantage the legion has against it. This percentage is exacerbated the more it is modified.
4 immortals attack 3 legions with 50% defense bonus:
Likely outcome - 4 dead immortals, one dead and two damaged legions.
4 legions attack 3 immortals with 50% defensive bonus:
Likely outcome - many. You will likely see one strong legion and one weak legion facing either one weak immortal or ZERO weak immortals. You could also get 3 damaged and one full strength legion with the immortals wiped out as often as you get one strong against two weak immortals.
The legion is the superior overall unique unit.
Venger
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November 19, 2001, 13:29
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#10
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Emperor
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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The best defense is a good offense or so they say, and thats why the immortal is the best CSU in my opinion, they fit my play style and give you the firepower you need to pound the pathetic AI's head in time and time again
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November 19, 2001, 13:50
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#11
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Prince
Local Time: 18:27
Local Date: October 31, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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Immortals get my vote. Worst so far has to be the man-o-war.
BTW is that drefsab from battlereports.com?
__________________
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November 19, 2001, 14:57
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#12
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Chieftain
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 74
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Man-o-war is piece-o-crap, IMHO. I have to admit a certain like of the Babylonian Bowman. In the very early game, it lets you launch an attack without having to use spearmen to back it up/hold towns. I had good experiences with it.
Cheers,
Dr. Charm
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November 19, 2001, 17:02
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#13
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Prince
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
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Best? The panzer, hands down. A size four army of Panzers is indestructable, and crushes everything else.
Worst? Jaguar warrior. What a joke! Warriors suck as is - a jag warrior just sucks faster.
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November 19, 2001, 17:11
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#14
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Emperor
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Khoon Ki Pyasi Dayan (1988)
Posts: 3,951
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Best: Jaguar Warrior- the ultimate scout, cheap, evasive, and can crush budding civilizations before anything major happens. Being able to scout and kill off enemies in the first twenty turns is a huge advantage.
Worst: Probably one of those poncy late-game ones. F15 or something.
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November 19, 2001, 18:08
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#15
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Settler
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 9
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best: Jag warriors. their early rush is terrifying. "only have an extra movement" indeed lol
Mounted warriors: a small horde can take down any defending civ, imnsho.
Immortals: yeah, baby. punch punch punch.
Samurai: militaristic civ, good attack, best defense for their time. they advance to elite, and stay alive, for ultimate leader generation. don't need horses, and can retreat.
Worst: F-15 (never seen one, never will)
Man-o-War: what a joke
Musketeer: yuck
Egyptian Chariot: yay. basically allows you to build horsemen one tech in advance. but you likely don't yet have horses or the infrastructure to make a significant army.
Last edited by kalishatra; November 19, 2001 at 18:47.
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November 19, 2001, 19:26
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#16
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
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I have played as the Russians, but I feel that their Cossak unit with it's extra defense point isnt that great. Matter of fact, makes me think the whole UU thing is pretty lame as a whole. Glad I am back to playing CivII.
-FMK.
__________________
It's a wonder that you still know how to breathe.
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November 19, 2001, 21:15
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#17
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Prince
Local Time: 09:27
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 679
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Vote
http://apolyton.net/forums/showthrea...threadid=33335
If you want to vote on the worst Unique Units the above link goes directly to a poll there.
Apparently if Drefsab had merely attached a poll to his thread this entire thread would have been tossed into the 'Civilizations Forum'.
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November 24, 2001, 22:47
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#18
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Chieftain
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Cincinnati, Ohio
Posts: 36
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i pick the immortals or the samurai. probably the samurai
________________________________________
"Friends, Romans, Countrymen lend me your ears."
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November 24, 2001, 23:08
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#19
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Settler
Local Time: 09:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: California
Posts: 3
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Quote:
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Originally posted by The Templar
Worst? Jaguar warrior. What a joke! Warriors suck as is - a jag warrior just sucks faster.
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That made me laugh out loud in these forums for the first time. Hysterical.
But I disagree. An experienced Jag Warrior in favorable terrain is a real ***** to kill, and an early Jag rush will stomp just about anybody.
I agree with the assertion that the F-15 comes too late and too buggy to be any help to the Americans, but it's lateness is nec. for realize (American civilization is only 200 yrs old)
On the other side of the realism coin, the Iroquois mounted warrior makes no sense at all. Horses did not exist in North America until their introduction by Europeans, and consequently, for the vast majority of the Iroquois League's History. Only the Plains Indians truly made a name for themselves as mounted warriors.
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My only hope is that the big Lebowski kills me before the Germans can cut my **** off.
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November 24, 2001, 23:08
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#20
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Chieftain
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Dec 1999
Posts: 82
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Venger:
What are you talking about? Since the attack CANNOT be modified, but the defense can, having a better offense is a LOT more important than a better defense, so, the Immortal is the best between them and legions, if you go by that logic, hehe.
Also, if you do the Legion vs Immortal, here how it goes, both time with 50% defense :
Immortal A:4
Legion D: 3 (+50%=4, unless it's round up, which I doubt)
So, you effectively have 4 vs 4.
4/(4+4) = 50%
If it's round down, it would be 4/9 = 44%.
Legion A:3
Immortal D: 2 (+50%=3)
So, you effectively have 3 vs 3.
3/(3+3) = 50%
That means that, according to what we know about the combat system, both are the same (50% outcome each time).
If it's round up, ok, a legion defending against an immortal have a slihter higher chance of surviving than the opposite, BUT, usually, you do not defend with Immortals anyway, so it's a moot point.
So, your example doesn't actually works at all, just to point that out, not that I don't like Legion, just that your reasoning is flawed =)
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-Karhgath
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November 24, 2001, 23:29
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#21
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Emperor
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of the Big Apple
Posts: 4,109
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Legion over immortal
I would have to say that a legion is overall better than an immortal because it's more versitile. Everyone keeps saying how wonderful hoplites are, well legions have the same defense. Immortals are better at mounting an attack, but think if the enemy has good units to counterattck? The immortals will probably die while the legions will have a good chance of surviving. So you can launch an entire major campaign with legions only since they do all. Also, into the medeival ag,e knights (or elephants, samurai, and riders) have as good an attack as immortals but get to retreat, so at this stage, while immortals are still O.K., they are generally outclassed. The legions on the other hand, due to their defense of 3 can till chug along. Of course, both have the problem of not being upgradeable.
I also have to say that I had some good successes with attacking musketeers, so they are not as bad as everyone says.
With the Air superiority bug, F-15 can't kill anything: by far the worst. Once this is fixed then men-of-war will be the worst.
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November 24, 2001, 23:42
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#22
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King
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
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My vote would probably go to the Immortal, but people seem to be ignoring the Chinese rider. The extra defense and movement point give it quite an advantage.
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November 25, 2001, 01:05
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#23
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Settler
Local Time: 09:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: San Bernardino, CA
Posts: 3
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I wouldn't say that Immortals are the best unit or the chariot for the beginning of the game. The game is well balanced. For example, a legion will (8/10x) beat any bowman or hoplite, but not Immortals. 50/50 on chariot (win with terrain bonus). Immortal are very good in the offensive against units on terrain, but not against units fortified in cities. But when war elephants and samurais are in town, the Immortals just can't win.
Anyways, my point is that I wouldn't count on theirs stats has final conclusion for overall victory; must take terrain advantages and if fortifed into consideration. I found that even with advantages, some special units are stronger against another special units; regardless of stats, but not terrain bonues or fortified.
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/\lEX
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November 25, 2001, 01:22
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#24
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Settler
Local Time: 09:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: San Bernardino, CA
Posts: 3
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I wouldn't say that Immortals are the best unit or the chariot for the beginning of the game. The game is well balanced. For example, a legion will (8/10x) beat any bowman or hoplite, but not Immortals. 50/50 on chariot (win with terrain bonus). Immortal are very good in the offensive against units on terrain, but not against units fortified in cities. But when war elephants and samurais are in town, the Immortals just can't win.
Anyways, my point is that I wouldn't count on theirs stats has final conclusion for overall victory; must take terrain advantages and if fortifed into consideration. I found that even with advantages, some special units are stronger against another special units; regardless of stats, but not terrain bonues or fortified.
__________________
/\lEX
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November 25, 2001, 03:12
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#25
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King
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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Quote:
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Originally posted by Karhgath
Venger:
What are you talking about? Since the attack CANNOT be modified, but the defense can, having a better offense is a LOT more important than a better defense, so, the Immortal is the best between them and legions, if you go by that logic, hehe.
Also, if you do the Legion vs Immortal, here how it goes, both time with 50% defense :
Immortal A:4
Legion D: 3 (+50%=4, unless it's round up, which I doubt)
So, you effectively have 4 vs 4.
4/(4+4) = 50%
If it's round down, it would be 4/9 = 44%.
Legion A:3
Immortal D: 2 (+50%=3)
So, you effectively have 3 vs 3.
3/(3+3) = 50%
That means that, according to what we know about the combat system, both are the same (50% outcome each time).
If it's round up, ok, a legion defending against an immortal have a slihter higher chance of surviving than the opposite, BUT, usually, you do not defend with Immortals anyway, so it's a moot point.
So, your example doesn't actually works at all, just to point that out, not that I don't like Legion, just that your reasoning is flawed =)
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My reasoning is 100% on the money, and your example showed it. A legion attacking an immortal has a better shot than an immortal attacking a legion. The reason for this is exactly as I stated - because only the defense is modifiable, any advantage of one unit over the other in defense is exacerbated.
For this reason, the legion is the superior unit.
Venger
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November 25, 2001, 03:23
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#26
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Prince
Local Time: 03:27
Local Date: November 1, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
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Impi, F15, Hoplite, Immortal.
__________________
Alex
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November 25, 2001, 03:35
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#27
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Settler
Local Time: 09:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: San Bernardino, CA
Posts: 3
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Like I was saying, there's a 50/50 chance between them. Depends who's attacking from what terrain. Mountains give 100% defense increase. All it matters is that modifier, plus the defense increase by being fortified. So your reasoning is just the same with every unit. Like I said before, only the bonuses matter at the end. BTW, there is special units weaker than others and vice versa (e.g legion or swordsman vs. any archer unit). Taking this to perspective, that's another bonus. So lets review.
1. Terrain bonus
2. regular stats
3. Fortification
4. special bonus units against other units,, excluding the above bonuses. (read e.g)
And I swore, that modifier you gave doesn't explain it completely. There is a special bonus for units against other units, which I believe increase both (i.e str/def).
__________________
/\lEX
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November 25, 2001, 05:54
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#28
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Settler
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: US
Posts: 11
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Jaguar
The way to be successful in Civ is to get an advantage early on. By conquering passive barbarians you can get a huge tech advantage, which is good in it of self, and great for diplomacy. This is why it's great to play as an expantionist, so you can use those cheap scouts to find great city spots, passive barbarians, and hostile ones. When you find the hostile ones and die, you can follow up with an archer for some money and training.
Now here's how I relate this fact (expansionist is good) to UU's. The Jagaur Warrior is a scout that can take out barbarians as they go! They could also conquer any undefended enemy civ's cities, although I've never seen this happen in Civ 3. You can achieve an even greater early advantage by triggering a golden age. I got one when I only had three cities. It may seem wasted, but the extra archers I made allowed me to conquer the Germans, which were already huge and would have been a thorn through the whole game. Lastly, they retreat in losing battles, so you can save your army from death. I like to use them like gurilla warrors. You attack, start to lose, and flee off to the moutains. They enemy folows, and attack your fortified, healed, terrain advantageous unit, and die.
And while I'm at it, the Aztecs are also great because of their religious and militaristic traits. You get more promotions while fighting with your semi-expantionist Jauguar Warriors, and then you can build temples easily to cause your culture to blossom. The Aztecs are basically a three bonus civ, with their UU making them expansionist, their religousness complementing the rapid city expansion, and the military as an added bonus.
I fear my message might not be clear enough, so here they are, plus a couple extras.
Jauguar Warriors are the best because:
1. They make the Aztecs expantionist, which complement their other traits.
2. They allow you to get an advantage early on, though their scoutness and ability to cause a golden age.
3. Even though they often lose becuase they have 1 attack and 1 defense, they retreat which allows you to overcome superior forces with cheap units.
4. They increase your range of ability to wage war, which is vital early on with tiny civs and no units faster that 1 square per turn.
5. It doesn't really matter that they aren't upgradable, because they are just faster warriors :-)
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November 25, 2001, 06:54
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#29
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Warlord
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Oct 2001
Location: High Wycombe
Posts: 104
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The immortal, legion and hoplite are all favourites of mine. The immortal is great, as you can steamroller over any ancient unit except for the legion and the hoplite. That 4 attack is very, very nice, but its quite important to send a couple of spearmen with them, just to soak up the hits from swordsmen. The Legion is a very nice, very balanced unit. I think I prefer the immortal though, just because I tend to make sure that I hit from the mountain. The Legion is definitely a very impressive unit though. The Greek hoplite is truely a great unit though. It is a very cheap, very effective defender and it can be upgraded to musketmen later on. I have to say that the hoplite/swordsmen technique is probably better than the Legion. Now if only I could get hoplites with immortals.
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November 25, 2001, 06:57
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#30
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Emperor
Local Time: 19:27
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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MOUNTED WARRIORS ARE THE BEST!!!
Really, thay can kill easily, any other unit on open.
When attacking cities, you won't need catapults, these guy just won't die.
It's only real enemies are Legions, Hoplites (high defense) & Impi (high movment).
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