November 25, 2001, 10:31
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#1
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Settler
Local Time: 17:28
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 5
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foreign ships blocking sea passage
I am playing on an Earth map and my civ is based in Europe... there are 3 or 4 civs in the region and we have been fighting over territory etc through the ancient and medieval times...
BUT the Russians who are based in South America have sent a couple of galleys over to Europe and have placed them in the Mediterranean Sea, in strategic squares which allows no other ships to pass through the Mediterranean. So even though I have military control over much of the region, I can't send ships in or out through the Mediterranean because of these Russian galleys that are sitting in these particular squares, and not ever moving for years and years of game time.
Is there a strategy to deal with this? The squares the Russian ships occupy are not within my culture boundary, so I can't use diplomacy to ask them to leave. Do I need to expand my civ to gain control of the strategic squares in order to get the Russians to move off? Do I have any other options besides starting a war just to get rid of these two units?
It's totally unrealistic that a South American civ would be able to sent two damn boats to Europe in the late medieval period and hold control of the entire Mediterranean.
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November 25, 2001, 11:41
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#2
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Emperor
Local Time: 20:28
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
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Building a city there and asking them to leave. I'm not sure that they will listen though.
You can always destroy them...
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
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November 25, 2001, 12:32
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#3
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Warlord
Local Time: 17:28
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 127
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Re: foreign ships blocking sea passage
Quote:
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[SIZE=1]
It's totally unrealistic that a South American civ would be able to sent two damn boats to Europe in the late medieval period and hold control of the entire Mediterranean.
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No its not, history in your game just changed, the russian people of south america just became dominant. If they are on the other side of the world wouldnt it just be easier to kill those to galleys then let the war run its course since they are on the other side of the world and will never attack anyways? You'll be able to sue for peace after a few turns anyways.
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November 25, 2001, 12:44
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#4
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Chieftain
Local Time: 17:28
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Cali
Posts: 76
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Well, I guess this is where the Privateer shines thru. Since You can attack any Navy (friend or foe) with the Ole Jolley Roger, build a wolf pack of em take the spot then occupy them your self with the strongest naval units you have. The Priveteer is far from worthless in this respect. Yes, it is weak. But it has use in games with large sea areas. PS. If the blocking force the AI is using are Ironclads, you will need about 12 of them to insure victory.)
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November 25, 2001, 15:32
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#5
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Settler
Local Time: 17:28
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 5
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OK I just got the Privateer available... I think that will be the best solution to get rid of the Russkie ships without going to war over it.
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November 25, 2001, 16:17
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#6
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Emperor
Local Time: 19:28
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Excellent!
I never thought that AI is so GOOD.
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November 26, 2001, 01:59
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#7
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Chieftain
Local Time: 18:28
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 36
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You find that behavior unrealistic? I think that's what's most fun. Well, the Russians in South America is unrealistic, too, isn't it? That's why I prefer playing on random maps.
__________________
Attrition is not a strategy. Attrition is the apparent lack of strategy. - Sun Tzu
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November 26, 2001, 02:04
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#8
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Chieftain
Local Time: 17:28
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Toledo or Canton OH USA
Posts: 45
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you should just declare war and sink em... as if the russians can mount an effective landing assault on you when you're on the other side of the globe... just sink those ships with some frigates and go to their coast and annoy them...
MaSsConFUsi0n
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November 26, 2001, 03:55
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#9
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Settler
Local Time: 17:28
Local Date: October 31, 2010
Join Date: Nov 1999
Posts: 10
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It was said somewhere in the forum that when AI ships "see" privateers they go for them asap. I do not use privateers so I do not know for sure if that is indeed true If this is the case then why not use one privateer as "lure" to get those ships move to chase the privateer and have other ships positioned to grab the vacanted space and now you are in the control of the strategic naval chokepoint instead of the other civ. Remarkable, AI recognizing and using naval chokepoints, not bad, eh?
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November 26, 2001, 04:18
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#10
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Prince
Local Time: 18:28
Local Date: October 31, 2010
Join Date: May 2001
Location: Gidea Park, Essex
Posts: 678
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It is if you are the poor bugger stuck in the med due to the Royal Navy
I agree, it is a brilliant touch
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