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Old April 6, 2000, 10:04   #1
tobyr
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Local Time: 00:17
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Princeton, NJ USA
Posts: 312
Event triggers
Let's have LOTS of event macro triggers!

(Apologies of course if my topic has already been discussed to death.)

I believe it is relatively cheap (easy to program and not hard to test software) for firaxis to add lots of triggers to civ3. Triggers make it possible to program a scenario event in specific situations. Civ2-tot has a nice event language, but not enough triggers.

Why not add them almost everywhere they are safe to add? E.g.:

- trigger an event if a city's population increases to N.
- trigger an event if a city's population decreases to N.
- trigger an event if something is sold
- trigger an event if something disbands.

etc., etc.

Don't ask what these triggers are for, just provide them, sit back, and watch the scenario builders do their magic!

- toby


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toby robison
criticalpaths@mindspring.com
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