Thread Tools
Old November 25, 2001, 17:10   #1
Giant_Squid
Emperor
 
Giant_Squid's Avatar
 
Local Time: 12:29
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,046
How To Avoid Resource Depletion
I hadn't had any problem with resource depletion until my last game. I was the Persians in ancient times. I had all six of my neighbors at war with me without any allies, but that was OK because I was building rank upon rank of Immortals, which were doing pretty well. Then my only iron resource ran out. I could no longer build the Immortals, and I lost miserably.

For my next game, I tried another strategy, which worked rather well. I didn't connect my resources until I needed them. During peacetime, I built up an army big enough to defend myself, and then I pillaged my own road leading to the iron. No chance of depletion. I stationed a worker there, and, during war, I reconnected it. Now I can build the Immortals without worrying about depletion when I really don't need the resource.

Another strategy which I haven't tried but which should work can lead to ZERO resource depletion. You station both a military unit and a three workers on the resource. At the beginning of your turn, you build a road to the resource. You set your cities' build orders to things that need the resource, and then you pillage the road. The build orders complete, but the computer never calculates the resource as being used since the calculation is only done between turns. This can be continued as long as necessary.

Rather complicated to avoid something that rarely happens, but if you only have one iron or oil and are fighting a protracted war, it might be useful.
__________________
"Although I may disagree with what you say, I will defend to the death your right to hear me tell you how wrong you are."
Giant_Squid is offline  
Old November 25, 2001, 17:46   #2
Smash
Emperor
 
Smash's Avatar
 
Local Time: 09:29
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
if it works(it should)..sounds like a good plan to me.Conservation.
Smash is offline  
Old November 25, 2001, 17:57   #3
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 10:29
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
There is also the "Build A City On It" theory. It also supposedly avoids depletion.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old November 25, 2001, 18:08   #4
ProfessorPhobos
Chieftain
 
Local Time: 17:29
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 55
<<>>>>


Doesn't work. I built a city on my only Iron resource, and it tapped out right when I needed it for Railroads.

(Luckily, I Had already kacked my neighbors with Immortals...I love the Persians so...)
ProfessorPhobos is offline  
Old November 25, 2001, 18:24   #5
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 13:29
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
Resources will deplete without ever having been used (roaded and/or colonized). I have seen this personally with oil in a space I kept an eye on inside another's empire in case my source ran out. Was never a road, but one day it just disappeared.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Blaupanzer is offline  
Old November 25, 2001, 18:31   #6
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 09:29
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
it appears random to me.. whether i build on, around , mine or road....resources just seem to come and go..... with no real pattern that i can notice as of yet
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old November 25, 2001, 19:22   #7
Harfang
Settler
 
Harfang's Avatar
 
Local Time: 12:29
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Montréal, Québec, Canada
Posts: 21
I happened to be looking at the scenario editor today and found something about that. In the specific case of iron, there is 1 in 800 chances each turn that an iron resource will disappear. Over 100 turns, that amounts to 12% chance of losing any given iron resource. Another one will appear simultaneously in a random square somewhere else on the map. The help notice specifies that this is unaffected by player use. In short, it looks like bad luck and nothing more. By comparison it is 1:200 for oil and 1:120 for rubber. For horses, "0" is listed; since division by 0 is impossible, I presume this means horses resources never dry up.
Harfang is offline  
Old November 26, 2001, 02:03   #8
Giant_Squid
Emperor
 
Giant_Squid's Avatar
 
Local Time: 12:29
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,046
Hm. Strategy guide said when it was in use. I guess I'll connect that iron after all.
__________________
"Although I may disagree with what you say, I will defend to the death your right to hear me tell you how wrong you are."
Giant_Squid is offline  
Old November 26, 2001, 02:09   #9
MaSsConFUsi0n
Chieftain
 
Local Time: 17:29
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Toledo or Canton OH USA
Posts: 45
having a road there doesn't make the resource NOT disappear.... what would really be nice is if units cost a certain amount of a resource.... you stockpile the resource over time, it runs out but you can still make some units since you've been stockpiling it. i was playing in some game where i had like 3 oils. i wasn't building any unit that required oil then it ran out... kinda weird since i wasn't even USING the resource, ya know?

MaSsConFUsi0n
MaSsConFUsi0n is offline  
Old November 26, 2001, 03:24   #10
Smash
Emperor
 
Smash's Avatar
 
Local Time: 09:29
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
I noticed that also.Maybe the idea is when you started that unit there was enough material to complete it.Any more and you need more iron,rubber or whatever.
then again,it could be a boo boo
Smash is offline  
Old November 26, 2001, 17:21   #11
gamma
Chieftain
 
Local Time: 17:29
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 44
Heh. MaSsConFUsiOn has a good point - a resource really shouldn't ever go away if no road to it is ever built. The real-world event this is trying to model would never happen this way. Well, I suppose the horses could run off. But that's it.

I really like the way resources are handled in WarCraft and StarCraft. You get X units of a resource. Extract as much as you like, as fast as you like. But once it's gone, you have to tromp around in search of more. You can eventually run out completely. It'd be really neat if Civ3 could have done this in the same way, even if discovery of new resources is allowed.

"We found oil, Mr. President, but only 5000 units of it. We need to find more." Units of each resource get stored at the city nearest the source. You can use a worker to transfer up to X units from one city to another; otherwise, the required amount is deducted automatically by a city whenever it builds something that requires it. Different units could require different amount of resources. You could trade X units of oil for Y units of aluminum. Et cetera.
__________________
gamma, aka BuddyPharaoh
gamma is offline  
Old November 26, 2001, 17:49   #12
MarshalN
Warlord
 
Local Time: 17:29
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 158
Gamma, I think the problem with that is that it'll make the game too dependent on luck. If you happen to run into a map that has very little of resource for you (and someone else having a huge reserve) there's no way you can win. At least now an iron is an iron, and it's all the same. If that system of limited resrouce is implemented, you can have 10 iron and the other guy has 50, and he knows (through spy or whatever) and he'll use that to his advantage, and your game's over for the stupid reason that you have no iron and no way of getting it with your scant resource (can't build enough good units to beat the other guy). No fun

For iron, the chance of losing it in any of the 100 turns is actually 11%, for oil, it's 30%, and for rubber, 36.4%. Those are pretty high numbers
MarshalN is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 13:29.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team