December 12, 2001, 04:56
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#31
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Local Time: 04:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Dark Penumbra's Highway Mod!!
And now announcing: Dark Penumbra's Highway Mod!!
I stumbled upon this one in another thread, and with his permission have re-posted it here. Hopefully this is what you want Jer8m8
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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December 12, 2001, 08:43
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#32
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King
Local Time: 11:33
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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Skanky:
Could you make a rail that's... I don't know... yellow?
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December 12, 2001, 08:47
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#33
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Warlord
Local Time: 09:33
Local Date: October 31, 2010
Join Date: Nov 2001
Location: 3rd Rock from the sun
Posts: 158
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Red & blue railways?
 Why did you make them a color that is totally not railway colors? I have a suggestion? Make them look realistic or leave them alone!  No offense but the colors are plain silly! Peace!
Desert Dog
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December 12, 2001, 10:45
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#34
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Chieftain
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Nov 2001
Location: ATL
Posts: 61
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They are silly, yes, but I believe that was the point in the first place..
what i would like to see is red and green colored together, just like xmas for that little bit of xmas flavor added.
Thanks Skanky
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December 12, 2001, 10:52
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#35
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Chieftain
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Oct 2001
Location: madison ohio
Posts: 85
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Skanky rail lines
skanky the Civ II tease looked GREAT  cant wait to down load keep up the good work
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December 12, 2001, 13:45
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#36
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King
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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Hey with the highway mod, are highways automatically built instead of raliways or do highways only appear over rrs in the modern age?
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"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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December 12, 2001, 16:12
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#37
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Settler
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New York State
Posts: 15
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Rail Graphics
I think what everyone is trying to say is they(the CIV II rails) don't look REAL. Rails twist and turn as they are placed over different topography. Soooo..my thoughts...something like the current colors..... but not so overdone with all those twists and turns used in CIV III...but NOT just unrealistic straight lines(in the latest version of your mod) either. Does this help ?
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December 12, 2001, 17:32
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#38
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Settler
Local Time: 09:33
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 14
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My 2 cents...
Light grey/metallic. Isn't that what color railroads really are?
I like the red and greem Christmas idea...!
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December 14, 2001, 12:37
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#39
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Chieftain
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Oct 2001
Location: madison ohio
Posts: 85
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Ease up on skanky
Its not easy changing every tile I will be happy with what ever he does I Hate the railway lines now to many turns
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December 14, 2001, 22:27
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#40
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Prince
Local Time: 12:33
Local Date: October 31, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
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why the hell would we want blue/red railroads?
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December 15, 2001, 12:07
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#41
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Chieftain
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Oct 2001
Location: madison ohio
Posts: 85
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If you dont want red and blue MAKE THEM ON YOUR OWN!!!!!!!
and quit your complaining
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December 15, 2001, 15:03
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#42
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Prince
Local Time: 12:33
Local Date: October 31, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
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im not, it just seems dumb to have multi colored railways especialy when nthing else really goes along with the artificial look.
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December 17, 2001, 06:03
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#43
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Warlord
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Dec 2001
Location: District of Columbia
Posts: 104
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Ok, this would take some WICKED editing, so I do not hold it against Skanky (or anyone else) for calling this ludicrous.
You know how in SimCity2K there's a train that rolls along the rails? Well, I figure the same should be possible in Civ3, if either:
a) the PCX file format accepts animation
b) the game can be fooled to accept GIFs instead.
Just a thought
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Esquire
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December 17, 2001, 08:43
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#44
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Warlord
Local Time: 09:33
Local Date: October 31, 2010
Join Date: Nov 2001
Location: 3rd Rock from the sun
Posts: 158
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much better gray!
Now these are much better rails then blue & red. I think I will stick with the game graphics for now though!
Desert Dog
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December 18, 2001, 16:03
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#45
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Settler
Local Time: 09:33
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 2
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Please let us know when you get the Civ2 style done. I'm really looking forward to that.
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December 18, 2001, 20:34
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#46
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Local Time: 04:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Civ2 style is still going. Its hard work though.
Slowly getting there
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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December 18, 2001, 21:05
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#47
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Chieftain
Local Time: 17:33
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 75
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Quote:
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Originally posted by Skanky Burns
Civ2 style is still going. Its hard work though.
Slowly getting there
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Hang in there!
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December 22, 2001, 18:34
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#48
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Chieftain
Local Time: 17:33
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 75
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*bumpage*
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December 22, 2001, 20:45
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#49
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Warlord
Local Time: 17:33
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Lyon, FRANCE
Posts: 249
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=/
NEVER SEEN SUCH HORRIBLE... THINGS !!!!
.
What is it ? a 70's hippies mod ?
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December 22, 2001, 21:37
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#50
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Local Time: 04:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Civ 2 Railways
They are at around 70% completion. Prolly will be up after Christmas, got family stuff for the next few days (funnily enough)
Eyn, thanks for the kind words 
Really makes me want to keep modding...
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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December 23, 2001, 04:55
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#51
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Chieftain
Local Time: 17:33
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 75
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Re: Civ 2 Railways
Quote:
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Originally posted by Skanky Burns
They are at around 70% completion. Prolly will be up after Christmas, got family stuff for the next few days (funnily enough)
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No sweat - we definitely understand. Have a good holiday!
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December 23, 2001, 07:09
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#52
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Warlord
Local Time: 17:33
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Lyon, FRANCE
Posts: 249
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highway mod is very good...
... but the blue and pink ones... brrrrr =))))
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December 23, 2001, 14:59
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#53
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Chieftain
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Oct 2001
Location: madison ohio
Posts: 85
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Skanky hows it going cant wait to get it
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December 23, 2001, 15:05
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#54
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Guest
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Civ 2 railroads were the best. Thank you in advance.
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January 7, 2002, 06:55
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#55
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Chieftain
Local Time: 17:33
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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Hey Skanky!
I already tried implementing the 100% Civ2 style railroads, before coming up with the first version of the "tidier railroads" mod. My opinion was that the straight lines (especially the verticals) just don't cut it in terms of realism, unless you come up with something radically different. My guess is you might be doing something more than a cut-and-paste job like I did, so I'm looking forward to something innovative.
In the meantime, I'm currently working on an update to the tidier railroads mod which uses only 1 type of tile for railroads which join in all directions. The best solution it seems is to use a different style of railroad (eg. grey and only two pixels thick) drawn in high density, which do not necessarily meet the linkage points in each of the 4 corners and edges. I don't know but it might just work.
Any suggestions?
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January 8, 2002, 07:36
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#56
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Local Time: 04:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Heres how Civ 2 Style turned out
And the Civ 2 Style Thread is here.
To be honest, i thought it would turn out not looking too good, but for the most part they are excellent!! 
They still look a bit funny going going through mountians/hills, but no more so than the standard railroads do, and thats Firaxis' fault, nothing a mod can change.
To begin with, i tried copy-n-pasting the crossed-rail tile, but that looked messy and the rails were very thick. So i manually edited the cross-rail tile, making the vertical and horizontal rail lines, making them nice and clean, 4 pixels thick. Then i cut and pasted that tile which made sure that all the rail tiles join properly. As just a bit of trivia, some of the rail tiles that came with Civ 3 are a pixel off, so dont join other rail tiles properly.
After that, it was just a matter of going through each and every rail tile, editing off the bits that werent needed. 256 tiles.
Of course, this was the stage took me weeks to complete.
I was thinking of doing SMAC-style railway tiles, but i was also thinking (as has been pointed out in this thread  )that blue railways just dont fit in with the civ theme  Soufie, something like your idea could just be the best way to implement railways in Civ 3.
The problem is that we need an at-a-glance ability to determine where our units can move on the map, which tiles are joined to which other tiles, but at the same time we need as little visable ugly railways as possible. They just detract from the aesthetics too much. I was thinking of perhaps railways with only the linkage points drawn, but the 'middle bits' of the tile left clear of railways. Will experiment some more, but i think this would be a bit confusing as well as unrealistic.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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January 9, 2002, 13:41
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#57
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Prince
Local Time: 02:33
Local Date: November 1, 2010
Join Date: Mar 2001
Location: at the beach
Posts: 40,904
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Skanky, You're a bloody marvel
You've cleaned my screen, and provided what every rail administrator requires,  order from chaos....
Hope you are having a great new year
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January 11, 2002, 13:18
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#58
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Prince
Local Time: 12:33
Local Date: October 31, 2010
Join Date: Dec 1969
Location: New Jersey
Posts: 498
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Skanky,
Isn't one of the original Civ3 rail tiles a big circle? What if you based all the rail tiles on that one, adding little spokes as necessary to show the connections (reminds me of TinkerToys!). That would leave the middle part of each square clear, as well as providing a "bull's eye" to show where each space was (I pretty much have to play with the grid on, but it might work for others).
Just a thought; I'll let you ponder the aesthetics of it.
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If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...
Former member, MOO3 Road Kill...er, Crew
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January 11, 2002, 14:35
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#59
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Chieftain
Local Time: 17:33
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 35
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uhh, no. Tried it, and it's too ugly.
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January 11, 2002, 21:15
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#60
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Local Time: 04:33
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Heres a quick test version with both circles included.
Soufie77 is right, its just too ugly. Thanks for the idea though, Stormhound
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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