July 28, 2000, 18:41
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#1
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Settler
Local Time: 22:41
Local Date: October 30, 2010
Join Date: Jul 2000
Location: Klaten, Central Java, Indonesia
Posts: 1
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Optimum Space Ship Configurations
I've compiled a complete chart of speeds (years of travel time) for fusion-powered space ships. The chart shows the optimum number of structurals to build for each viable combination of components and modules, and the travel time. As stated in the game manual, if you build fewer than the optimum number of structurals, some of the components won't be installed; but if you build more than the optimum number of structurals, the speed will decrease due to extraneous weight.
This chart goes all the way up to ships that have 4 + 4 + 4 modules.
It is available for purchase ($2.00) at http://www.mightywords.com
Go to Games & Gaming -- Computer Games -- Various, or search for Martin Schell, or use your right mouse button to copy-and-paste the direct url: http://www1.mightywords.com/ematter/...de=CVE&filter=
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July 28, 2000, 18:44
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#2
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Prince
Local Time: 23:41
Local Date: October 30, 2010
Join Date: May 2000
Location: Carthage.
Posts: 362
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July 28, 2000, 18:46
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#3
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Guest
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July 28, 2000, 18:49
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#4
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Guest
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I'll pay $1.00 to anyone who digs up the thread(s) from the strategy forum
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July 28, 2000, 18:56
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#5
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King
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Which way to the Archives?
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July 28, 2000, 19:22
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#7
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King
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Damn! You got to it right before me!
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July 28, 2000, 19:57
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#8
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Emperor
Local Time: 14:41
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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Are you still offering those free maps also?
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July 28, 2000, 20:15
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#9
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Prince
Local Time: 16:41
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Olathe, KS, USA
Posts: 947
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------------------
"And now for something completely different..."
- John Cleese
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July 28, 2000, 20:22
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#10
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Prince
Local Time: 16:41
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Olathe, KS, USA
Posts: 947
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------------------
"And now for something completely different..."
- John Cleese
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July 29, 2000, 00:34
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#11
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Prince
Local Time: 17:41
Local Date: October 30, 2010
Join Date: May 1999
Location: Albert in a Can
Posts: 555
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Is this the same guy who was laughed at for advertising the same thing earlier this year?
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July 29, 2000, 08:08
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#12
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Prince
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Mar 1999
Location: USA
Posts: 464
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Mark,
I wondered the same thing, but didn't care enough to dig up the thread or the one from a week or so ago where someone was telling about seeing this kind of ad on another site.
Then again maybe it is just one of his customers who has finally seen the light and is just trying to get their money back from the rest of us.
When building the spaceship, assuming I get that far, I never have the luxury of deciding how big to make it. The problem is always can I get something launchable built, launched, and landed before the opposition.
Ken
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July 29, 2000, 13:01
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#13
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Emperor
Local Time: 14:41
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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It is the same guy."would you pay"
He has got this at numerous civ forums.
I think it sucks.Bigtime.
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July 29, 2000, 13:01
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#14
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Retired
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Oh come on! The information he is providing for 2 bucks is avaliable in the archives... Let's not be lazy here
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July 29, 2000, 17:32
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#15
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Retired
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Yeah... If he starts another thread on this subject, it will be deleted! I was going through the archives, and any information you could possibly want on spaceships is available for free... Some people
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July 29, 2000, 17:48
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#16
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Guest
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btw, what about those links ming?
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July 29, 2000, 18:36
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#17
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Retired
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Oh come on MarkG... I was partying last night, played golf this morning, and then took a badly needed nap... I'll get around to it later
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Ming
CivII & Off-Topic Forum Moderator
Ming@Apolyton.net
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July 30, 2000, 19:17
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#18
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Emperor
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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When I first started to get close to beating the AI ar Deity, I was just behind it at getting a functional SS launched. So, I went back a decade and tried harder.
Everytime I did, the AI launched a faster SS.
I saved those files and looked at the SS formulas. It took about 20 tries (and going farther back in time) to beat the AI). But I have a decent selection of SS formulas for free:
15, 3, 3, 1, 1, 1 15.7 years
17, 4, 4, 1, 1, 1 13.2
18, 4, 4, 1, 1, 1 13.3
21, 5, 5, 1, 1, 1 10.0
23, 6, 6, 1, 1, 1 10.9
31, 8, 8, 3, 3, 3 12.0
33, 8, 8, 1, 1, 1 05.7
35, 6, 6, 1, 1, 1 09.0
Free! Like most everyone doesn't know those... Is there a faster one than the 33?
------------------
Proud participant in GameLeague...
Proud Warrior of the O.W.L. Alliance...
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July 31, 2000, 04:13
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#19
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Prince
Local Time: 22:41
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
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Does anyone know what the times are for these spaceships?
15,1,1,1,1,1
15,2,2,1,1,1
It's useful to know if you're going to launch before 1750ish!!!
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July 31, 2000, 16:35
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#20
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Emperor
Local Time: 14:41
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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15-1-1-1-1-1 with fusion takes 36 years.Only useful while turns are still in 10 year(or more) increments.Nevermind the 79% chance,it WILL make it.
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August 7, 2000, 22:52
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#21
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Prince
Local Time: 16:41
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Olathe, KS, USA
Posts: 947
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Taking Smash's advice to heart, I built a 15-1-1-1-1-1 on tonights OCC game and I MADE IT!!
This is the FIRST time that the AI hasn't whacked me during the OCC game! The big difference, I think, is that I have quit using MPG for single player games and am using the original Civ II for OCC. Between a friendlier AI, gifts and being stuck out on an island far away from the blood-thirsty AI, I finally had a decent chance. And, no, I didn't play Diety. I just wanted to hopefully win at least ONCE!
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"And now for something completely different..."
- John Cleese
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August 8, 2000, 06:47
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#22
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Emperor
Local Time: 22:41
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Well done MacUser - now join in the fortnightly carnage...
------------------
____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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August 15, 2000, 16:20
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#23
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Emperor
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
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Oh, i always first build components untill all of them are built, then build modules with my top 3 production cities and structural with the rest.
of course, this is only king (haven't played in a while and want to regain my skill)
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August 15, 2000, 18:31
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#24
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Emperor
Local Time: 14:41
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
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I think we need to archive this thread!
Wait...I am going to make a chart of the civs and their colors!
In the strat section Scouse Gits (2) just volunteered to copy all threads into an Adobe Acrobat file and edit out duplication.
kidding...but here is a free cheat -> ctl "G" -> it shows the map grid.
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August 15, 2000, 23:18
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#25
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King
Local Time: 22:41
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Melbourne, Australia
Posts: 1,597
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quote:
Originally posted by Scouse Gits on 08-08-2000 06:47 AM
Well done MacUser - now join in the fortnightly carnage...
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Don't believe him, it's really a very friendly fortnightly social club, the ambience of which is beginning to be appreciated by the week.
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