As long as I can be of help, I'll keep replying...
SMAC can work only at 1024 or 800.
It automatically adopts the closer of the two to your current screen res.
Sometimes your screen remains in the original setting when exiting, sometimes it is forced into the resolution elected by the game, including the color depth which gets forced down to 256 for your system too.
Sometimes, the attempt to revert to the original system color depth on SMAC exiting is the cause ot that crash message you may see when you save a pbem game, which gives so much worries to the players but that actually occurs after the file is correctly saved.
You can also force the game to play on one of the two resloutions by entering the value by hand in the proper .ini file, before starting the game.
At higer resolution, the control Panels will occupy the same portion of the screen, but you will be able to see muchmore objects in them, and that's the boon, not only seeing more tiles in a map screen.
Info lost in the terrain boxlet and under the units it's another annoying thing, which we can again thank FurXs and their brilliant programming skills, mastering of text display APIs and attention to details for
.
I didn't notice whether this problem is more evident in one or the other resolution (as I practically always play at 1024).
I attempted to change the AlphaCentauri.ttf file that comes in the game, but that's not the one used for those text lines.
I remember that I attempted to tweak the system font and size, and there might be also something about it in some .ini file, but as I obtained just some messy result I gave up (IIRC my setting changes HAD some influence tho, it's just that I could not control it, and forgot how I did it)
About the undue info that you could gather unspoted in pbems, I remember that Bingmann and I were aguing about it more than two years ago in early ACOL days.
I believe that you can't forbid to reload the OLD turns, strictly for reviewing purposes, that is without uncovering any new information. Keeping an end-of-turn save also helps me that way, as all my moves have been taken and I just *read* the past situation without altering anything.
In theory tho, yes, ONCE YOU SENT ON THE OFFICIAL FILE, you can repoen the beginning of turn and send your copter exploring areas you didn't explore in the game, and gather further infos for your NEXT turn.
You can also reload the Previous turn and attempt for instance the infiltration that failed in the true turn, till you get it. You'd have one-turn-old infiltration, and nout dynamic, but that would be a cheat, and there's NO WAY to prevent or even spot it.
As usual, the only assurance for fair play in PBEMs in the end is relying on trust ans honor system.
If you doubt that your pbem opponent is intentionally cheating against you, then it makes no sense to play with him in the first place.
Then there is something a bit more uncertain.
1. You receive a file GameXgaia2150.sav
2. You open it.
3. You then Ctrl+S GameXgaia2150mid1.sav
Now, if you
4. open GameXgaia2150mid1.sav,
it's the first time you do it, there's no cheat and no warning. You can complete, saving GameXhive2150.sav and send it. After that, you can reopen GameXgaia2150.sav and gather cheat info at your will.
That would be cheating of course, although your 2150 turn has been played before that cheating: you will benefit of the fraud in knowing better where to send your units when you'll play your 2151 turn.
BUT.
If *before* doing 4. you RE-open the GameXgaia2150.sav, you'll be warned that you already played that file. Game says "IF" you go on, but it's already too late,m even if you cancel, that file AND the register of your PC gets marked with your cheating.
You'd say, no prob, the GameXgaia2150mid1.sav it's untouched and integer, I just need to NOT save the reloaded session, and resume from point 4. with the official turn game-flow.
At point 4. you will not get a reload warning becuas as a mater of fact it's the first time you load that file.
WEELLLLL.... I have never come to a conclusion about how mechanism to mark the cheats actually works.
The fact that the cheat is marked not only in the file but also in the PC register (expert system engineers have attempted to spot the key, using tools to compare the system registers, to no avail), should also provide that even if you reload file 1. before regularly resuming with file mid1 from point 4. the system has a tag able to mark as reloaded all the instance of the same turn that you will open from then on, even if you open a file that is not a cheat in itself. You need to Complete a turn (it gets saved for the NEXT player) before you can reload the beginning of turn without propagating reload signatures.
Unless... it could be that if you don't save the reloaded original file, you don't mark the still unopened mid1 file.
Of course, I tested this all to see what I could expect from evnetual cheaters, I've not used this tricks myself in official games!
And at that point I didn't want to investigate further.
Besides, all this moot after all, because we know that SMAC is hopelessly buggy, so that when one players tells that he had to reload becaus the game crashed (or even his PC rebooted because of a power shortage) you have to accept it.
It happens to me every 2-3 months, I am ususally very embarassed but what can I do as it's not my fault and I'm telling the truth?
And if you're awaken now to the awareness of the potential cheats meddling with the pbem savefiles, go figure that FurXs left a bug in their IDIOT interface (when you choose the LOAD command you have a SAVE button in the dialog!!!
...), allowing you to play MULTIPLE turns in one without the other players noticing anything unless they have infiltration on you - just a sudden step up in your powergraph.
Hey, you could even transcend on turn 2101 of your pbem without ever sending the first turn to the next player...
Kudos to FurXs!