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Old November 28, 2001, 06:12   #1
xobsidianx
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1 AI Spearman defeats 2 riflemen
The combat system sucks. can someone explain to me why the smac combat system was not used in civ 3? The smac system is much better.

Also, changes made by me using the editor crash the computer when I try to use them in a game. Is the editor buggy? if someone has used it successfully, I'd appreciate a step by step procedure for incorporating changes. Thanks.
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Old November 28, 2001, 07:45   #2
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Readhttp://apolyton.net/forums/showthread.php?s=&threadid=36038 for my opinion on combat (your case was definatly a rarity, but why atack with riflemen (there for defence...))
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Old November 28, 2001, 14:10   #3
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Rifleman attack = 4
Spearmen fortified defence = 2 + 50% = 3
In a city = + 50%
in a metro = + 100% = 5

then a 10-50% bonus depending on terrain. So a spearman can have a defence in a hill metro of 5.5, while a riflemen has a low attack of 4.

Duuuh. Riflemen can attack, but if you don't want to take 70% casualties against... anything, you'd better blast the opposition down to 1 hp and no city bonus with artillery first. I've waged war with em before.
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Old November 28, 2001, 15:08   #4
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Some suggstions: Try bombardment... it weakens the defenses.
Attack in greater numbers... I usually attack with no less than 4 or 5 units.

Who knows... maybe the spearman pulled that old gag where he sticks his fingers in the barrel of the rifle and it blew up in your riflemen's faces
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Old November 28, 2001, 15:42   #5
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lol that is nothing new... rifle are best at attacking mounted units .....right beside the city ....other than that i don't usually attack with rifle unless i have to....i prefer infantry....
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Old November 28, 2001, 15:46   #6
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There are a number of cases where technologically inferior troops beat supposedly superior troops. The Zulu in South Africa gave the British a hard time. The Vietnamese in their fight against the US. The Swiss pikemen of medieval times whose demise began when the crossbow appeared. The barbarian tribes that through the Roman back out of Germany.

A lot of people claim it unrealistic when a low tech unit beats a high tech unit. However, as long as it's not occuring too often, it's still within reason (bad luck, superior commanders, boosted morale, and all that reasoning one does to immerse further into the game).
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Old November 28, 2001, 18:05   #7
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I am tossing my vote to tweak the combat system. Zulu did give the brits some trouble. They lost hundreds doing it though. The one big fight they won was due to bad tactics by the commanders. It had to do with the smoke from the rifle firing making it impossible to see after a few vollies. Had they understood this phenominon it would have been a masacre in reverse. A truer test was later when a vastly out number Brit army held off the Zulu. I think this all has nothing to do with the complaint. If you talk about massive numbers verse small numbers, fine they can win at great cost. Ask the Afgans about that with Soviets, they loss a miilion people to win that war. The Vietnamese are the same, they now say they lost 2 millon people to our 5x,xxx. Viets had really equal hand to hand weapons, they only lacked air power. I lost an Elite Modern tank to a pikemen last night? All of the colorful rationalization of having units have devices of the time do not fly. I mean talk of spearmen have a gun/rocket because it is modern times, that stuff. It is an agorithmic function, numbers. It would seem defense it over done, I say it is the bonuses that are the big factor. I do not mind if a rare case occurs, but it is not that rare. I have not played any games that did not have many of this strange out comes. I am not talking about warrior beating hoplite, but spearmen (regulars) beating elite or vet calvary is not that uncommon. This is happening on cases where my unit has the most bonus, such as I am on a hill and they are on the plains/grassland. I am fortified, they are not. I am Elite. It does not ruin the game, but does cause frustration. What I am saying is do ot shown me how the system can come up with that out come, make it so it does not do so. No more galley sinking Battleships. I had that where an Elite Battleship lost to a frigate and a galley. The frigate was regular, the galley was vet. This should never be allowed. A capitol modern ship could just ram it and sink it with no damage. Many things could be done, reduce the defence or HP for units that are still in use after a new area is reached by anyone. Wait I am not sure that HP will work as one battle I had I never even score one hit point with my better unit.
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Old November 28, 2001, 18:07   #8
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Now to retread this yet again, especially with the patch so close, but...

1) Riflemen are for defense - what does that mean? You mean they screwed the unit up and now all it's good for is defense? Yes. You mean riflemen in formation should not be expected to attack guys with spears and win? No.

2) Zulu's with a 20 to 1 numerical advantage gave the British a hard time - who won though? The Vietnamese weren't spearmen, they had assualt rifles, mortars, and other contemporary combat weaponry. The only way inferior troops carrying spears defeats troops carrying guns is with sheer numbers - that means two riflemen units should walk over a pikeman. Period.

3) Looking at the history of the unit in Civ, in Civ2, you would never have this goofy combat result - because riflemen had 2HP to the pikemen's 1. Funny, nobody complained about this case in Civ2, but when it's screwed up in Civ3, we see all sorts of defenders talking about how balanced it is in Civ3. So where were you in Civ2 when it was completely different?

In short, the system needs work...

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Old November 28, 2001, 18:10   #9
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uhh this thread is in the wrong forum.

please move it to the whiners forum. AKA civ3- general
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Old November 28, 2001, 18:13   #10
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Elite modern tank to a pikemen? Right. I assume you mean with 5 hps still, since hp is all "elite" means. So a 24 attacker lost 5 rounds to a 3 defender.

It seems a lot of the complainers are having very interesting combat results... "man, I lost 50 modern tanks against warriors, and galleys are sinking my battleships, and..."

Sure.

Tragically, there's no way to really demonstrate it. Even a screenshot it mid sinking doesn't tell the whole story. But... a 24 attacker lost to a 3 defender. 5 times. I lost a wounded infantry against a knight once, but nothing that comes close to this screwy.

Anyway, even if you don't want to rationalize or ignore it, it's not as though this represents a gameplay crisis. If you have modern tanks and he spearmen, congratulations, he loses. But you should think about moving up to Warlord
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Old November 28, 2001, 18:17   #11
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Venger, riflemen have 4-2 against a spearmen in the field, no problem, and 6-1 if they are defending. City multiplication bonuses make it harder, but bets are off in cities anyway. Level the town and wipe out the HP.

The model is working fine for me. I fail to see meaningful suggestions. Double modern unit HPs so they can't lose to ancient units? What the hell difference does that make? Modern units usually cream ancient ones, and it's not supposed to be something that happens very often. Remember the last time a phalanx of spearmen was rolled over by Leopard IIs? Me neither.
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Old November 28, 2001, 20:07   #12
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Quote:
Originally posted by Jason
Venger, riflemen have 4-2 against a spearmen in the field, no problem, and 6-1 if they are defending.
And they have zero advantage attacking a bunch of pikemen in the plain...using the .1 terrain and .25 fortify bonus.

So which is the more appropriate system, the Civ2 example of riflemen attacking pikemen or the Civ3 one? Musketeers are even worse.

Quote:
City multiplication bonuses make it harder, but bets are off in cities anyway. Level the town and wipe out the HP.
How about we relevel the field with values that make sense?

Quote:
The model is working fine for me. I fail to see meaningful suggestions. Double modern unit HPs so they can't lose to ancient units? What the hell difference does that make?
Then you clearly aren't looking at any threads that have had numerous examples of both meaningul suggestions and what doubling the HP does. The combat values need adjustment, and having the HP/FP model redone will as well.

Quote:
Modern units usually cream ancient ones,
Except for:

Ironclad vs. Caravel - can lose up to 43% of the time
Cavalry vs. Tank - tank can lose up to 48% of the time
Longbowmen/Immortal/Knight/Elephant vs. Tank - tank can lose up to 32% of the time
Samurai vs. Tank - tank can lose up to 43% of the time
Musketeer vs. almost any unit - likely to lose any attack

And strap this on:

Elite ironclad will defeat regular battleship a whopping 25% of the time! That's bull!

Either these are out of whack, and you can admit it, or these make total sense, and every other Civ game and other TBS game is screwed up. I vote the former...

Quote:
and it's not supposed to be something that happens very often. Remember the last time a phalanx of spearmen was rolled over by Leopard IIs? Me neither.
I saw the infamous polish cavalry charge defeat my tank unit. Each was veteran, full hit points, and this was with doulbe HP turned on. Unacceptable.

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Old November 28, 2001, 20:14   #13
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Regarding rifleman vs. spearman, give those old spearman a fighting chance! It keeps the game interesting. Besides, I wouldn't attack in the above scenario unless I was out in the plains or grasslands (or desparate).

The increased frequency (in Civ III) of cases ('outliers') where a significantly stronger unit loses to a much weaker unit has been explained in one of the threads in General. Since the hit points/fire power model of Civ II was abandoned (by Soren), and the number of hit points is less (a 1HP in Civ II was really 10HP), the number of random trials in a battle is fewer, thus increasing the likelihood of an outlier. Someone suggested increasing the hit points by e.g. a factor of 5 from 1-5 to 5-25. This should fix things, but I think it means an increase in random trials by a factor of 5 and might slow things down, especially on a large map? Maybe a factor of 2 in the number of random trials would be enough and still be fast enough (a Soren question).

Regarding Zulu, I'm no historian, but there was a good PBS documentary on one of the battles with Zulu where they theorized that the rifle barrels could not dissipate the heat quickly enough to withstand the shooting frequency required against 4,000 zulu warriors (they overheated). Some good old flicks zulu/zulu dawn/there was a third.
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Old November 28, 2001, 20:53   #14
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Also the British ammunition boxes were too difficult to open, given the urgency of situation. So, sometimes modern technology fails, and the spearman wins!
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Old November 28, 2001, 21:39   #15
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You're citing the best examples of high attack values against low defence values. And besides which, the normally embarrasing "apologist" approach actually works fine with a lot of these. You're assuming that all battleships are incomperably better than all ironclads.

Quote:
Then you clearly aren't looking at any threads that have had numerous examples of both meaningul suggestions and what doubling the HP does. The combat values need adjustment, and having the HP/FP model redone will as well.
What I've seen is the Indefatigable Whining Brigade venture out into the virgin fields of "making up anecdotal combat results that we can't prove and they can't disprove." And people who are using modern armour to beat phalanxes getting upset because once a year a spear goes into the jerry-can or whatever, and they're all broken up about it, when the real difficulty is them playing on chieftan.

Cavalry offence against tank defence doesn't upset me too much. In the specific case of the Panzer unit we know we are talking about sophisticated tanks, but the idea that tanks are vulnerable without infantry support is very accurate. Kursk anyone? And those were good tanks, if especially vulnerable to infantry attack. I don't see this offence-defence combo as unacceptable. The relation of infantry offence to cavalry offence is ok, 6-6, and infantry can definately take a run at tanks, so why can't the cavalry fight as dragoons, dismounted when their horses become a liability? Cavalry performed on the eastern front in both world wars, you know. And not just as APOCRYPHAL polish lancer charges that you get from bad Hitler channel documentaries.

Elite ironclad will defeat regular battleship a whopping 25% of the time! That's bull!

Isn't. We're not talking about the Monitor vs. the Arizona here. Maybe a few river monitors vs. the Gloire or something. You can interpret the extra HP as numerical superiority and modernization efforts if you like as well.

I would not MIND either way if they changed hitpoints for units by era, but I'll tell you one thing, it would change the balance situation something awful the other way. The first people to reach chivalry, nationalism would have grotesque combat advantages that make a mockery of continuous development of military technologies.
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Old November 28, 2001, 21:51   #16
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People are just not bothering to learn how the combat system works.

I still suspect streaky clumps of random numbers though.
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Old November 29, 2001, 02:05   #17
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A dozen games is not some random samples. I forgot about the samari that killed an elite modern tank last night, if that makes sense to you fine.532 vs 24 16 3 should never happen period, forget what the units really represent human with sword, who has no knowledge of the tanks workings.
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Old November 29, 2001, 02:44   #18
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Well, I think a lot of these "odd" results can be avoided by following a simple rule that's even made it into NATO doctrine.

Do not attack unless you have three times the strength of the targeted unit. And I am talking about nominal strength, not strength in combat stats.
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Old November 29, 2001, 18:05   #19
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Samurai beat an elite (5hp) modern tank. 16 defence. Riiiiight.

I bet it did.


Remember, an elite unit with 2 hp is called "conscript"
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Old November 29, 2001, 19:54   #20
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Yes it did hapen. I have been playing at least 15 hours a day until yesterday (my PIV 1.7 blew a power supply, I was busy getting my amd 900 back in working order) and have seen literally every ground unit I have had beaten at one time or another in a battle that should have been a cake walk. I like to be at war non stop the whole game so I get scores of battles. Yes I see all kinds of people talk about not getting into fights with say a Calv against a weaker unit with out bombing or some such first. As if you have cannons or such with every unit in the game. As if you should let a spearmen take a worker and not attack with you riflemen for fear of losing. If you have not seen any rediculous outcomes I am astonished. You are either very fortune or a better player than me or too safe. I will attack with a superior unit, not marginally but far and away. Yes I would refrain if it was a close one, but if you have better attack and better defence rating and they have no extra bonus, you should not have to worry. If the samauri beats my elite calv fine, but it should not beat mobile infantry or any tanks modern or not and they do beat all three, not always but too often.
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Old November 29, 2001, 20:09   #21
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case1) 2 Attack vs 1 defense losing (attacker) is happening not often.
case2) 3 Attack vs 1 defense losing (attacker) is happening sometimes.
case3) 4 Attack vs 1 defense losing (attacker) is happening rarely.

Case one:
Tank vs Mustemen in metropolis (not fortified)

Case two:
Tank vs Pikemen in metropolis (not fortified)

Case three:
Tank vs Spearmen in metropolis (not fortified)

This is all without considering training status (elite, veteran, etc...)


P.S.
This all is a little to random for my taste, but I'll survive.
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Old November 29, 2001, 23:25   #22
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Quote:
Originally posted by Jason
Samurai beat an elite (5hp) modern tank. 16 defence. Riiiiight.

I bet it did.

Remember, an elite unit with 2 hp is called "conscript"
An elite samurai will defeat a regular modern tank 22% of the time assuming no modifiers. Unacceptable.

Even a regular samurai has a 1% chance against an elite modern tank.

Assuming both are elite, the chance is 4%.

There is no unit in the game with a positive integer attack value that doesn't have a chance of defeating any other unit.

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Old November 30, 2001, 03:37   #23
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I think us whinners would be happy it these where rare, I just started a game with Zulu and my in town/walls/forted vet impi got beat over and over by regular warriors four fight I lost all, I would say that is bogus. I might have not screamed if I won some of those, but none? I bet if I attacked with my warrior I would not win any of those fights, it almost seems if something if amiss here in the AI's favor.
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Old November 30, 2001, 04:24   #24
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It's like debating theology. If you don't want to have any remote possibility of ancient units damaging or destroying modern units, perhaps we need a "Cheiftan player patch" so that people's armies of modern tanks won't need to fear statistically aberational spearmen.
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Old November 30, 2001, 07:04   #25
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Old November 30, 2001, 07:45   #26
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Quote:
Originally posted by Venger


An elite samurai will defeat a regular modern tank 22% of the time assuming no modifiers. Unacceptable.

Not at all! He sneaks in while they're sleeping and cuts their throats.
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Old November 30, 2001, 08:18   #27
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I think, that the combat problem is caused by the calculation not being radom enough. Good results seem to be followed by good results and really bad results often come in a row. That why it relatively often happens, that a overwhelmingly stronger unit might loose several hitpoints in a row.

You might argue, that those situations will only take place on low difficult levels, but that's no reason not to fix it.

The combat situation that annoyed me most, took place on sea: A frigate and a galleon vs one caravel. Both attackers sunk and the caravel hardly scratched.
Of course the odds for the caravel aren't bad, but they should be. Imagine, that the galley would fight as well...

Fighting values of sailing ships need adjustment. If someone needs Iron and Salpeter to build a Frigate he can expect it to outgun at least a galley.
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Old November 30, 2001, 08:43   #28
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Caravels defense of 2
Galleon attack of 1
Frigate attack of 2

What is strage?

It covers 1.5 attack vs 1 defense = losing often, but more often winning

Nothing!
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Old November 30, 2001, 11:35   #29
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Well, if you define 'Caravel' to be a unit with defense 2 and 'Frigate' to be a unit with attack 2 everything is in order.

But if I think of a caravel I cannot help to think of a 15th century ship poorly armed, which main focus was exploration and trade.
The 19th century frigate was a full purpose warship.

What concerns me, is that you cannot build any proper warships, that can really rule the sea up to the iron clads.
Iron clads being heavily armored steam ships, which highly depended on calm water, very similar to galleys.
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Old November 30, 2001, 12:26   #30
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Personnaly, I think that Caravel should have defense of 1 &
that Privateer should have attack of 2.
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