April 19, 2000, 08:46
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#1
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Settler
Local Time: 00:18
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Ljubljana, Slovenia
Posts: 14
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We need air transports!!!
There should definitely be air transport units in Civ3. If NATO didn't have those, Kuwait and Kosovo would still be occupied.
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April 19, 2000, 09:52
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#2
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Prince
Local Time: 02:18
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Hysteria Arctica
Posts: 556
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I agree.
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April 19, 2000, 18:34
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#3
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King
Local Time: 00:18
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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I agree also.
We also need missile carrier planes. As well as troop transport planes.
example: B-52 bomber - Can carry nukes.
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April 19, 2000, 20:48
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#4
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King
Local Time: 19:18
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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If a unit is in a city with an airport then those units should be able to be flown at a cost of that turn to another city that has an airport or a landing airstrip that you control. This would take away some micromanagement and would be quite real. Maybe later in the game it wouldn't cost an entire turn because it did not take a full year for troops to be moved to Kosovo
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April 19, 2000, 21:06
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#5
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King
Local Time: 00:18
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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Movement between airports should take away one movement point.
If a tank has three moves and flys from New York to Toronto then it will have two moves left.
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April 19, 2000, 23:57
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#6
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Prince
Local Time: 19:18
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 763
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Ummm... tniem...
Civ II already has this feature. It's called airlifting. Pops any land unit from a city with an airport to another, with the cost of that turns moves for the airlifted unit. A city can airlift only one unit per turn, but with a lot of cities and railroads you can still easily pop a whole army to another continent in a single turn. The downside of this is that you can't airlift into just any map tile to make sneak attacks to your enemy's uderbelly. That's why I'm for a real air transport unit. I love the idea of swooping in a few planeloads of tanks and howies behind enemy lines and then blasting their a**es from multiple fronts. Might make proper game balancing a bit difficult though. We would also propably need mobile land-to-air defensive units, along with the old fighter units, to counter this type of attacks. All this would certainly create a whole bunch of new possible strategies in later part of the game. We should also still hang on to the old airlift system, too, for things like moving defensive units from a friendly city to another.
- Kumis
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April 20, 2000, 00:11
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#7
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Chieftain
Local Time: 00:18
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Georgetown, Ontario, Canada
Posts: 86
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Two movement points, I'd say. It always takes forever to get to the airport.
I liked the fact that in SMAC you can put a transport module onto any chassis type, but they were very unforgiving when it came to cargo capacity on most. Infantry (treaded), Rover (car/truck) and air (both helicoptor and plane) chassis were all limited to one unit apiece. Hovertank transports may have been as well, I don't recall offhand. I think any unit with transport capacity should be able to move at least two other units.
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April 20, 2000, 01:51
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#8
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Emperor
Local Time: 19:18
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
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It needs an air equivalent caravan or supply unit if they change the rules.
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April 20, 2000, 08:21
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#9
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King
Local Time: 19:18
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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Kumivora-
You are quite right. I was kind of just making sure that it was included and I haven't played Civ in a while and that whole aspect of the game was forgotten by me.
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