Manage citizens mood option does work. When you switch it on city has to be happy or it will revolt next turn. Advisor fixes it after one turn thou.
If you turn governor to handle moods be sure to make city happy first or you get one turn of unhappiness.
With "mood advisor" there is still one turn of revolt in cities after you make revolution or draft citizens etc. so in those situations you want to check cities manually to avoid that. I am not 100% sure if it can prevent revolting due war weariness, but I think it does.
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Originally posted by Mike_W
I have never really used those but the problem is that if you don't the micro-management gets out of hand towards the end game. Especially when waging war under democracy which causes unhappiness pretty fast and you have to spend a good 10-15 min to get all your cities in line before proceding...
A feature I would really like to see would be if the governor was able to adjust the number and type of specialists in order to keep the cities happy. I know there is a "manage citizens mood" option in there but it didn't really work. I enabled it and still had some disorder the turn after that. Perhaps that option only allows the governor to adjust the TYPE of specialist but not the quantity.
Any opinions or info on that? Thanks
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