November 29, 2001, 00:50
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#1
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Prince
Local Time: 11:40
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 595
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Privateer Problems
I modified the .bic file to make privateers a bit more powerful, and now the AI is using them a lot. This makes the game more interesting and sea travel more difficult (several of my ships have been taken out in peacetime), but there is one minor flaw I've noticed now that the AI is using privateers. When they bombard an improvement, it tells you the name of the civ that owned the privateer - i.e. 'Improvements near Glenpool destroyed by French artillery'. I shouldn't know who is stabbing me in the back (I took a few of the French cities but they have been polite since I paid a lot of reparations, but apparently they still have a big of a grudge)!
I may end up taking away their bombardment ability, though it's quite weak.
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November 29, 2001, 00:58
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#2
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King
Local Time: 11:40
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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If I'm not mistaken doesn't the unit still show the colors on the sail of the privateer?
I gave my privateer 2(1)/1/3, although I'm thinking of 4 movement too...
Venger
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November 29, 2001, 01:02
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#3
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Prince
Local Time: 11:40
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 595
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Nope, no colors. All the privateers look alike.
I thought it was really funny how the French were harassing me with their privateer. It would come up and bombard the road between the two cities of his I had taken, and then go back south. I got a frigate down there and the privateer killed my frigate and then went back south. I was finally able to see where it was coming from, it would leave the port of the nearest French city, sail north, bombard, and then duck back into port. When I moved more frigates down there it stayed in port.
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November 29, 2001, 01:23
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#4
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Emperor
Local Time: 13:40
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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I suggest just taking away the Privateer's bombard ability. That should probably be left to the Frigates, as bombarding is a pretty substantial 'act of war', and just not 'harrassment of the sea lanes'.
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November 29, 2001, 02:27
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#5
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King
Local Time: 09:40
Local Date: October 31, 2010
Join Date: Aug 1999
Posts: 2,079
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i just looked at the editor, and privateers don't have bombardment abilities... your problem is probably why it doesnt have it. Best off to leave it disabled... Movement of 4 and higher attack value is probably strong enough don't you think?
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November 29, 2001, 02:42
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#6
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Chieftain
Local Time: 11:40
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Quincy, IL
Posts: 86
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Quote:
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Originally posted by smellymummy
i just looked at the editor, and privateers don't have bombardment abilities... your problem is probably why it doesnt have it. Best off to leave it disabled... Movement of 4 and higher attack value is probably strong enough don't you think?
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 Agreed
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November 29, 2001, 03:46
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#7
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Prince
Local Time: 04:40
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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Mind you, it's a great idea - makes privateers worth it.
It also shows that the AI seems to be able to adapt to changes in the units, and this is good.
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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November 29, 2001, 11:24
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#8
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King
Local Time: 11:40
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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I like the privateer having a weak bombardment capability - pirates were known to sack and pillage land as well as the sea.
Also, this allows several privateers to attack and sink shipping. Ask the Silesian pirates about that.
Venger
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