November 30, 2001, 12:43
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#1
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Warlord
Local Time: 17:45
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 243
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SMAX - New Weapons/Armor
I'm kind of underwhelmed by the new weapons and armor in SMAX. That +25% bonus seems weak especially since there's a special which gives +50%. Am I missing something here? Also, is the Plasma armor just plain obsolete now?
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November 30, 2001, 14:04
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#2
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King
Local Time: 09:45
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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The bonus from the armor stacks with the bonus from the special abilities.
So if you have a plain jane morale unit with Res-3 and Trance, it gets to defend at 2*1.5*1.25=3.75 instead of 2*1.5 = 3 for a trance only with Plasma. Since the base attack value in Psi combat is 3, instead of 1 to 1 odds, it is 12 to 15 in favor of the defender. That +25% becomes even more powerful with other bonuses added in. Elite 3-Res Trance with the Nueral Amplifier Secret Project near a friendly sensor array is 2*1.5*1.25*1.5*1.25=7.03 defense.
Plasma armor is not obsolete, because it costs less to use. Cheaper units = building them faster.
Does anyone use Pulse armor? I never do, and I'm not actually sure what weapons it works against. All of them except Psi?
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November 30, 2001, 14:21
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#3
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King
Local Time: 17:45
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Pulse armor works well against rovers - a bit like the ECM ability. I've only ever once used it actively in an SP situation, and that was in the SMACdown scenario not so long back - and it would be an extremely useful addition in MP if it was closer to any of the main beelines. But as the AI very rarely uses rovers, it's not a lot of use at all in regular SP play...
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November 30, 2001, 21:37
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#4
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Emperor
Local Time: 14:45
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 4,783
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plus the r-laser and r-bolt are useful with pops. POP and there's 13 mature boils 3 spore launchers and 2 locusts! well this looks like a job for the empath r-bolt artillery rovers and choppers you built.
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December 1, 2001, 01:50
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#5
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King
Local Time: 12:45
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Leamington, ON, Canada
Posts: 1,167
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Re: SMAX - New Weapons/Armor
Quote:
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Originally posted by Yxklyx
That +25% bonus seems weak especially since there's a special which gives +50%. Am I missing something here? Also, is the Plasma armor just plain obsolete now?
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I guess you are comparing nerve gas to sporific gas. It isn't really 50% vs 25%. The 25% of sporific gas acts on defense, thus being equivilent to a 33.3% bonus on attack (Markup vs Markon). So 33% with no atrocity penalties (trade and ecodamage) isn't so bad. And if the charter is repealed, you are in a bind, or just for fun, try them both!
The problem again is that sporific gas is kind of off the normal beeline path.
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December 1, 2001, 15:53
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#6
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King
Local Time: 17:45
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Northampton, England
Posts: 2,128
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Big C - I believe Yxklyx is comparing 3r and 3p armour to your run-of-the-mill trance and ECM special abilities.
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