November 30, 2001, 20:02
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#1
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Settler
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 17
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Workers on Automatic.
Hello,
I was just wondering what the thoughts are on using the Automate feature with workers? I personally am manually
using the settlers when my empire is small, but as soon as it's
a medium size (10 cities) or large (20+ cities) im well over half on
automatic.
What do you all think?
- Experimentalist
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November 30, 2001, 20:43
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#2
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Prince
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Omaha,Nebraska USA
Posts: 300
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Re: Workers on Automatic.
Quote:
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Originally posted by Experimentalist
Hello,
I was just wondering what the thoughts are on using the Automate feature with workers?
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Dont, its not worth the headache.
__________________
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Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.
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November 30, 2001, 21:10
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#3
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Emperor
Local Time: 10:47
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Do, but in specific circumstances only.
Shift-P (clean pollution), but only for about 3-4 per polluted square (they'll go to the most 'appropriate' one -- which may not be what you want). If you go a turn without pollution, they'll revert to normal.
Haven't gone beyond that with any frequency, yet. I intend to continue to play around with them.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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November 30, 2001, 21:21
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#4
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Emperor
Local Time: 09:47
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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they will undo previous improvements if your not carefull
__________________
Boston Red Sox are 2004 World Series Champions!
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November 30, 2001, 21:58
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#5
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Chieftain
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Quincy, IL
Posts: 86
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Quote:
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Originally posted by War4ever
they will undo previous improvements if your not carefull
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You can tell them not to undo stuff. Its either Shift-A, alt-A, or ctrl-A...I really can't remember and I'm at work now so I can't look it up.
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December 1, 2001, 03:21
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#6
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Chieftain
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Arizona Nevada border
Posts: 40
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I agree though about pollution AS LONG AS YOU HAVE RAILROADS. Do NOT automate the cleaning of pollution if you dont have coal. You will be amazed at the nightmarish results. So build railroads to or close to the major cities generating the pollution and Shift - P away! A friendly warning...
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December 1, 2001, 04:38
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#7
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Settler
Local Time: 11:47
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 17
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Excellent! Thanks all for the insight.
- Experimentalist
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December 1, 2001, 07:03
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#8
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Chieftain
Local Time: 18:47
Local Date: October 31, 2010
Join Date: May 1999
Location: Citizen of the World
Posts: 99
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That's SHIFT-A for automating workers and at the same time telling them not to undo previous improvements. I never use just A (why would anyone?), always SHIFT-A.
After I get more than, say, 5-10 workers, I set them all on automate (SHIFT-A). In my last game, I had something like 60 workers in the end - if I would not have automated them, I guess I would still be moving them around...
One little tip, though: When your workers are about to start building railroads, give a few workers the command CTRL-SHIFT-R, and (while still holding CTRL) click on a city at the other end of your empire from where they are located. This will tell these workers to build a railroad from their current location to the city you clicked on, instead of just building railroads around the city they are located near. The end result will be a nice rail-network between your cities.
But the question remains: WHY are there food/shield bonuses for railroads, so that you have to build those UGLY things over every one of your beloved squares??? My suggestion for a mod, if possible, would be that railroad only gives the movement bonus, while there are "advanced mines" and "advanced farms", for the food/shield bonus. The effect would in the end be the same, but it would look a helluva lot better! Anyone agree?
Peace! 
-- Roland
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December 1, 2001, 07:17
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#9
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Deity
Local Time: 03:47
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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totally agree roland!!!
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