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I agree that air power alone can't win a war (I agree to Firaxis' decision to not let air units destroy ground forces)
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I don't understand how people can agree with Firaxis's decision to not let air units destory ground forces. I think it makes no sense. Lets ignore the fact that it is not realistic because some people argue that realism does not equal fun.
Here are some common arguements in support of Firaxis's decision :
Air units cannot win wars -
True. In order to win a war, someone must take territory. However, Civ II already had a good solution to this. Naval and air units could not take a city. If allowing air units to destory units is too unbalanced then add ground units that can attack air units
(a mobile Surface to Air missile would be nice)
Air units allows a civ to not have a navy -
After WWII, air power began to dominate over sea power. The navy is now used to extend the reach of a civ's air power. This is why carriers have gained in importance.
Air units are wiping out my navy-
Hopefully with the possible addition of stacking in a future patch for Civ III this problem can be solved. Stacking units weak in air defense with units stronger in air defense (AGEIS Cruiser or Carriers with planes flying AS missions) will stop planes from wiping out your navy. Besides this is how the realworld navy defends against air attacks. They form carrier battlegroups. Aside from being more realistic (which I consider fun) it also adds addition strategy to the game.
If Firaxis felt that that air unit in Civ II was too unbalanced, then they should have actually created a solution instead of choosing the easy way out. (creating a new unit takes many lines of code, limiting an already existent one only require deleting code. You tell me which is harder? Typing or holding the [DEL] button.
Just my thoughts.