December 1, 2001, 12:35
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#1
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Warlord
Local Time: 12:48
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Boston, MA USA
Posts: 182
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Who needs conquered cities?
Headaches with corruption, resistance, etc. Offer them to you allies and let them have the fun. Plus it makes the map a pretty hodgepodge of colours.
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December 1, 2001, 13:36
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#2
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Warlord
Local Time: 17:48
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 233
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Well, there are reasons to keep conquered cities.
1. You want to keep those with wonders.
2. As settler worker factories.
3. You want to keep their borders so that your troops can use the roads and railroads.
Yes I know I can accomplish the same thing by setting up new cities. But sometimes it takes several turns for the settlers to reach the spots so it inevitably slows down the advance.
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December 1, 2001, 15:28
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#3
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Warlord
Local Time: 12:48
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Boston, MA USA
Posts: 182
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I was thinking of those cities deeper into enemy territory. The ones where you are so far away from your capital that corruption will never be in control no matter what you build; resistance is substantial; there are no valuable resources nearby; and which will probably depose you and make you lose your forces. You can sometimes get lots of money from another civ for them, even if the land isn't adjacent to theirs they will somtimes pay big time for it with luxuries or cash. I had the romans give me 198 gold per turn for a city that they couldn't possibly keep.
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December 1, 2001, 16:26
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#4
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Settler
Local Time: 17:48
Local Date: October 31, 2010
Join Date: Nov 2001
Location: US, GA
Posts: 10
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Conquered cities are VERY IMPORTANT.
If you play like me (militaristic, scientific German), you would build 2-3 cities, then go conquer the nearby civs IMMEDIATELY.
I do this every time b/c this is the only way that I can gain tech at the same rate as the AIs (from the AIs surrender offers, I'll take all the techs that I can).
Also, by going to war, I get to obtain Elite units, that can give me Great Leaders.
I always build an army immediately after a Great Leader emerges, then build the Heroic Epic (increases % of Great Leader showing up), then fight the wars until I have at least the whole continent that I'm originally located on firmly in my hand. During the war, I will usually get 4-5 Great Leaders that I usually use to complete Great Wonders.
The end result is usually:
my cities: 4-5
conquered cities: 20 +
I beat Emperor this way.
By the way, corruption is a bug that will be fixed in the patch.
Land area is a big chunk of your Civ score.
So, GO CONQUER THE WORLD!
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December 1, 2001, 17:56
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#5
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Chieftain
Local Time: 09:48
Local Date: October 31, 2010
Join Date: Nov 2001
Location: California
Posts: 44
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I think the only time a leader appears is when you're playing a militeristic civ. I was playing the Americans and was at war on and off for nearly half the game with the Aztecs. I took nearly all of their cities, about 20 of them, with major battles. Never saw a leader. Playing as the Japanese I had two leaders appear!!
Now, as the Americans, I'm invading Russia after they declared war on me. I attacked a coastal city by destroying it's road connections to the capital, bombardment (which does nothing), and then assault. I took the city and it still had a harbor letting me bring in my luxuries. I stacked 2 musket men, and 9 calvary in this city. Two turns later it deposes. How does a city of 5 overcome this? This city was going to be my beach head into Russian territory ... Now I've lost the majority of my offensive army that took 10 turns to travel by sea... It's not worth it ... maybe just razing and burning the other civ to the ground is better.
Zeb
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December 1, 2001, 18:34
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#6
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Chieftain
Local Time: 12:48
Local Date: October 31, 2010
Join Date: Dec 1999
Posts: 82
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I played Egypt and had 2 great leaders waging quick wars against the roman, so no, you don't have to be militaristic, just luck...
__________________
-Karhgath
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December 1, 2001, 20:02
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#7
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Chieftain
Local Time: 12:48
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Montreal
Posts: 38
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Cities.......
I just raze them. Less of a headache and the AI places em so damn close I raze 2 and place 1 in a better spot.
Cavalier
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December 2, 2001, 03:04
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#8
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Emperor
Local Time: 13:48
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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i'll keep ones that i think are useful. the ones near strategic resources and strategic spots from which i can expand into razed areas or block off another civ.
__________________
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Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
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December 2, 2001, 06:02
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#9
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Chieftain
Local Time: 10:48
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Alberta
Posts: 98
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Keep the cities just don't put units in them, and leave an offensive guy to take it back when it deposes. According to the Soren chat though one military unit per citizen should stop a deposition, dosn't work though, unless it;s because of ai propaganda ?
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December 2, 2001, 06:57
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#10
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Warlord
Local Time: 18:48
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Belgium
Posts: 210
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I must agree that the corruption is sometimes to high in a game. I wonder if the AI suffers the same thing...
The only thing I would keep the cities is if there is a nice resource in the area or make sure the enemy gets weaker.
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December 2, 2001, 07:29
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#11
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Local Time: 04:48
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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Quote:
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Originally posted by Zeb_Fisher
I think the only time a leader appears is when you're playing a militeristic civ.
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I dont think you're joking there, so ill let you know. You can get Gread Leaders no matter what traits your civ has. Militeriristic civs have a higher chance of getting leaders, but if you fight enough with ELITE units, you will get GLs. In my last game, i got 5 Great Leaders and wasnt militeristic.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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December 2, 2001, 07:35
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#12
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Warlord
Local Time: 17:48
Local Date: October 31, 2010
Join Date: Nov 2001
Location: a field
Posts: 183
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The only way to stop um going back is to wipe out the civ in 3 turns.
Which is hard if there not on an island.
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December 2, 2001, 12:20
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#13
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Chieftain
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Nov 2001
Location: HK
Posts: 46
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Re: Who needs conquered cities?
Quote:
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Originally posted by Spam Shark
Headaches with corruption, resistance, etc. Offer them to you allies and let them have the fun. Plus it makes the map a pretty hodgepodge of colours.
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Raze them to get some free workers instead.
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December 2, 2001, 12:40
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#14
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Settler
Local Time: 17:48
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 16
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Communism and Conquered Cities
I just tried for and got my first CIVIII domination win, so I had to keep conquered cities around for their borders. Since I was playing the Chinese, I decided to become a communism just for historical accuracy's sake, and it seemed to make controing my conquered provinces easier. I only had one city depose the entire game, and I immediately reconquered it and razed it. Also, being able to force labor makes conquered cities useful again since waste doesn't effect food production and you're basically using pop units to buy all your improvements. I've found that if, as soon as the resistance is completed, I force build a temple and a library, there's almost never any defections. I'm playing on Regant, BTW.
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December 2, 2001, 12:54
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#15
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Settler
Local Time: 18:48
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 6
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Bah! If you raze all your conquered cities then you're your own worst enemy. All cities are potential sources of tax and research. More cities == faster research + more income == domination. Use Forbidden Palace and(/or) relocate your palace to manage corruption. Use a leader to hurry relocation, time is money and power.
Just don't conquer one city here and another there, conquer territories instead. Create two strategic blocks of influence, your home territory and a conquered territory, both with palaces in the center. If you _have_ to conquer a strategically mislocated city then offer it for sale to the party that would take most benefit from controling it... easy money.
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December 2, 2001, 13:44
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#16
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Settler
Local Time: 17:48
Local Date: October 31, 2010
Join Date: Nov 2001
Location: In front of my computer of course
Posts: 17
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Why not keep the conquered cities. If it's early in the game you can't see critical resources that may appear later.
Besides, sometimes there is a substantial amount of money involved. I just wiped out the Japanese and received $186,632.
But of course the AI doesn't cheat. Right!
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December 2, 2001, 13:53
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#17
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Warlord
Local Time: 12:48
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Boston, MA USA
Posts: 182
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Early in the game it makes sense, my point was more for the later parts of the game.
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