December 2, 2001, 08:49
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#1
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Warlord
Local Time: 19:51
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 139
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Another AI diplomacy stupidity
In my current game, I offer Steel to the Indians. They are willing to give some gold in return.
Then I want to make them a better offer by also giving horses as a free bonus. Strangely enough my foreign advisor says they probably won't accept it. And indeed, the AI doesn't take the offer.
This is insane. The Indians are one of the weakest and poorest civs in this particular game. They can get steel and horses for 50 gold, but they only want steel for 50 gold.
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December 2, 2001, 08:52
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#2
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Warlord
Local Time: 17:51
Local Date: October 31, 2010
Join Date: Nov 2001
Location: a field
Posts: 183
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maybe they already have horses.
Also when u give um things per turn they are weary, as u could always declare war and cancel it.
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December 2, 2001, 08:55
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#3
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King
Local Time: 18:51
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by Wrong_shui
maybe they already have horses.
Also when u give um things per turn they are weary, as u could always declare war and cancel it.
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Good point.
Anyway, sprudle, these kind of minor problems can always be adjusted back and forth, by game-patches, so dont go through the roof about it. Keep things in perspective.
Last edited by Ralf; December 2, 2001 at 09:05.
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December 2, 2001, 09:09
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#4
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Warlord
Local Time: 19:51
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 139
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Quote:
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Originally posted by Wrong_shui
maybe they already have horses.
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They don't. When they already have something, the resource doesn't show up in the diplomacy screen. Besides, I also tried with rubber and wines. Same effect.
Quote:
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Originally posted by Wrong_shui
Also when u give um things per turn they are weary, as u could always declare war and cancel it.
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Well, the AI should know better. I've been nothing but generous to the Romans. I've given them free techs, free resources and gold. I even captured cities they had lost to the Egyptians and gave them back.
This just shows the AI doesn't quite remember or even understand that you just want to be friendly to them.
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December 2, 2001, 09:16
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#5
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Warlord
Local Time: 19:51
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Belgium
Posts: 139
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Quote:
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Originally posted by Ralf
Good point.
Anyway, sprudle, these kind of minor problems can always be adjusted back and forth, by game-patches, so dont go through the roof about it. Keep things in perspective.
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I'm not quite going trough the roof over this. The AI does other more stupid things than that. It's just another example of weird AI behaviour. And I do realise making a good AI is difficult.
As for the patches, I really think companies should be more careful to ship decent software as an initial release and not hurry to get out a beta for quick profits. You can't deny some things never should have passed quality control. But that's another discussion.
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December 2, 2001, 09:30
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#6
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Warlord
Local Time: 17:51
Local Date: October 31, 2010
Join Date: Nov 2001
Location: a field
Posts: 183
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A simple rule of thumb
The AI is ****ing scum
cool that ryhmed
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