December 3, 2001, 03:10
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#1
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Settler
Local Time: 17:54
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 9
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The "Where Did They Go?" list
Here lies a list of features that were once part of either Civ1, Civ2, SMAX, CTP or CTP2 that, imho, made the TBS experience much more enjoyable.
I'm just wondering where these features went, features that had already been designed, implemented, tested, coded (the majority of which firaxis owns the code to) and for the majority much appreciated by the gaming community. Here goes:
Barbarians: They used to evolve as the game went a long. Now we only have 2 types.
Diplomacy Victory - SMAX had it best. CIV3's is just crap.
Diplomacy Options - Asking Ally To Stop War On Other Allie
- Asking Allies For A Gift
- SMAC: Bonus if you were council leader
(to trade, and we had spy info)
- Atrocites and the ability to vote on them
- The general idea of a planetary council
Devastating Weapons (if properly balanced, like in SMAC. They did it then with planet busters, why cant they do it now with nukes?)
Spies/Info: In SMAC, We could pretty much view anything about our allies/enemies if we had infiltration. It was also well layed out.
SMAC and CTP2: Underwater Cities
Water Level (and the icecaps)
Terraforming
CTP2: PUBLIC WORKS!!!
Stacking Of Units
CTP2 Army Concept (well I liked it)
Futuristic Units (again, I thought it was fun. Could have an option to turn it off)
The Dan Quayle Screen
The Planet Turing On You In a Non Boring SHIFT-P way, and the whole concept of gaining bonuses by being freidnly with the planet
Slaves
CTP2: Pirating Of Trade
Unit Workshop: Couldve been adapted to fit in with CIV3
Cool Spying Options
SMAC: Real Difference Between the Civs. They had different abilities, different personnalties and different goals and ideals.
I thought it was really cool that some would declare war on you just because you didnt share there ideal. So it was up to you to either adapt or face their rath. Quite a variation from the "give me 8 gold and territory map" crap we have now.
SMAC: The fantastic government system.
CTP2: Environmentalists, Fundamentalists,Terrorism
Bribing Units
Random Events / (Just Put Switch)
SMAC: Smac had a great setting to it. The sounds, the personalities of theleaders, the way they would speak, it added a lot to the game.
CTP:Fog Of War Even in your territory.
CTP: Looking Posts, Sonar
Stealth Units
Sea Formers / Sea Installations
CTP2: Had a lot less micromanagement then The CIvs. I thought it was a huge step up.
CTP2: They had "culture" better implemented. Depending on your city's size, you would gain more terrirtory. They also had the "City X is revolting against its leader and is joiing your CIV!" thingy. So it's nothing new in CIV3, just an old idea badly implemented
CIV2: The Eiffel Tower Wonder (enhances other's regard)
SMAC: Landmarks
SMAC: Terrain Elevation
In CTP2 they had a cool conept: You could build TV's and make people happier. But If someone built the Hollywood wonder, he would get money from any city in any civ that had a tv in it.
It wouldnt have been too hard to develop more ideas like this one.
SMAC WONDERS: Prevent All Spying Action. Better Terraformers, Cities Start at size 3, etc...
CIV1, CIV2, SMAC, CTP2: (S)ENTRY!!!
The Ability to send supplies to needy citites
In SMAC, You could "coordinate your attack plans". That was cool.
In most of the other games, when you were in an allied war, if you didnt actually send units to attack the enemy, your ally would get mad. In Civ3, all you have to do is declare war, and the ally is happy.
SMAC:Stationing Of Units In Allied Bases
SMAC:Trading Military Units
The ability to choose what improvements to destroy (and the ability to destroy fortresses!)
SMAC: The IRONMAN Feature
SMAC: Blind Research (i liked it; again could be an option)
The Option to slow down turns
Units that do extra "police" effect
Ability to view your casualities in a non-mind numbing way
Ability to View How Many Shield Produced So Far For "x" improvements (all we get now is how many turns are left)
View All Techs an opponent has and being informed when he discovers one.
CTP2: You could set your tone when you did diplomacy (ex: hostile, friendly etc...
CTP2: FEATS OF WONDER! (1st to sailing whole world, 1st to have have x number of cities, first to discover this etc...)
CIV2: Barbarians Taking Over Cities
A Warning Of When Enemy WOnder Gonna Be Ready
SMAC: Right Clicking on a unit gave you a menu of ALL the commands it could perform. (and if you thought there were too many options, you could just set it to simple menus instead of advanced)
SMAC: Logging Of Messages
SMAC: Had a good (but not perfect tech tree), in the sense that you could specify yourself in one of four branches
CTP2: The ability to immediately disband an unwanted city (had to be under pop size of 8 i think though
And finally, Prototyping, from SMAC.
What was cool about that was the fact that you were rewarded for discovering a technology before other civs because, during the turns the other civs were still discovering it, you were building your prototype. So when they discovered it, they couldn't put it to use right away.
Lemme know if I'm missing any.
Also let me know if you figure why they were taken out (sure a few of them could be a matter of taste, but I beleive the majority of them made the gaming experience better for everyone).
One more thing: Although I mention CTP2 a lot, it was a badly implemented game. But that doesnt mean it didnt have some great concepts.
Oh, and yeah, I almost forgot:
A non-moronic governor that will LET ME BUILD MY LAST UNIT FOR ALL OF ETERNITY.
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December 3, 2001, 03:15
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#2
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Born Again Optimist
Local Time: 13:54
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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"You cannot simultaneously prepare for and prevent mediocrity."
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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December 3, 2001, 03:24
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#3
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Settler
Local Time: 17:54
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 9
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Quote:
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Originally posted by yin26
"You cannot simultaneously prepare for and prevent mediocrity."
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Is that what they were doing all along?
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December 3, 2001, 03:28
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#4
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Born Again Optimist
Local Time: 13:54
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
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Go grab the pudding. The proof is always in it.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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December 3, 2001, 08:03
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#5
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Warlord
Local Time: 17:54
Local Date: October 31, 2010
Join Date: Nov 2001
Location: a field
Posts: 183
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You missed something from the diplomacy section
Actual allies - All u can do is have war pacts
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December 3, 2001, 08:24
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#6
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King
Local Time: 19:54
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by yin26
"You cannot simultaneously prepare for and prevent mediocrity."
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so you want a civ game with all the 'great' features listed above?
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SMAC and CTP2: Underwater Cities
Water Level (and the icecaps)
Terraforming
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crowd: but it is not realistic!!!!
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The Planet Turing On You In a Non Boring SHIFT-P way, and the whole concept of gaining bonuses by being freidnly with the planet
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you mean, the tree-huggers turning on you if you do not save the moskitos, etc.?
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Spies/Info: In SMAC, We could pretty much view anything about our allies/enemies if we had infiltration. It was also well layed out.
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crowd: not realistic!!! witness how much we know about (insert random rogue country)
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SMAC: Real Difference Between the Civs. They had different abilities, different personnalties and different goals and ideals.
I thought it was really cool that some would declare war on you just because you didnt share there ideal. So it was up to you to either adapt or face their rath. Quite a variation from the "give me 8 gold and territory map" crap we have now.
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they also gave you ultimata before attacking.
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And finally, Prototyping, from SMAC.
What was cool about that was the fact that you were rewarded for discovering a technology before other civs because, during the turns the other civs were still discovering it, you were building your prototype. So when they discovered it, they couldn't put it to use right away.
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yeah, prototype warrior would be cool. 'sir, we constructed a prototype rifleman! would you like to see that hideous creature?'
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Futuristic Units (again, I thought it was fun. Could have an option to turn it off)
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yeah, it's a shame us special unit is not a mechatron or a dino and that japanese have that puny samurai instead of a godzilla....
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Devastating Weapons (if properly balanced, like in SMAC. They did it then with planet busters, why cant they do it now with nukes?)
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crowd: not realistic. one shot and there is MAD!
other crowd: but what if i WANT TO?
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Diplomacy Victory - SMAX had it best. CIV3's is just crap.
Diplomacy Options - Asking Ally To Stop War On Other Allie
- Asking Allies For A Gift
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the only valid points. civ3 diplovictory is a whimper and one has no real feeling of holding elections. asking ally to stop war would have been cool but would enable you to manipulate ai too easily. the way it is now, too many MPPs have to drag you into combat sooner or later. i know that sometimes you cannot get out, but at least it makes you think twice before committing.
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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December 3, 2001, 12:25
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#7
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Local Time: 17:54
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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LaRusso- spying information about allies is realistic- perhaps not as much details- but allies share information.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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December 3, 2001, 15:53
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#8
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Settler
Local Time: 17:54
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 19
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justin_sayn you are soo right. I would expect that this newest in the series would at least have many of the features that made the other games enjoyable. This seems like a stripped down version that is a disappointment. What rating would it be given if it wasn't from the house of Sid?
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December 3, 2001, 18:05
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#9
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Warlord
Local Time: 11:54
Local Date: October 31, 2010
Join Date: May 2001
Location: de Tejas
Posts: 158
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I just can't figure out the crowd that seemingly merge SMAC with Civ. "where is terraforming? where is the planetbuster?" Picture this...say you were going along in a game of Civ, and you pounded the Zulu's into dust, and while at war with the English, they nuke you. Pollution everywhere. Next thing you know, mind worm boils start coming out of the ground, eating temples and workers left and right! Sounds kinda silly to me...
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December 3, 2001, 18:24
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#10
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Warlord
Local Time: 11:54
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Madison WI
Posts: 185
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A few more things:
Civ1:
Colorful, block-shaped cities
SMAC:
Nerve-stapling (...or did they remember to include this?)
Psi weapons
Salvage Unity Core UN proposal
Colonization:
Colonist could stay in Indian camp to learn a skill
Where's the "Declare Independence" option?
I'm sure Sid has the code for this stuff somewhere in his basement.
Miznia
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December 3, 2001, 19:23
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#11
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Guest
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Great list justin_sayn! If only half of those were included in the game I'd be 100% happier. As it is now, I'm thoroughly disapointed. It looks (and feels) like Civ 2.5 (to steal a title from Yin26, I believe).
The only real hope we have is that Infogrames are the real bloodsuckers we thinkthey are and have contracted with Firaxis to make the game we were led to believe was this one; but instead be a part of an expansion pack w/MP support and the rest of the game functions you and many others so desperately wanted to be included in this release. Let's hope they don't try to charge full price for the next release though.
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December 3, 2001, 19:38
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#12
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Chieftain
Local Time: 17:54
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 69
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Justin, I think you're spot on with that list. It makes you wonder why Civ 3 is the way it is with so many superior features of SMAC .
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December 4, 2001, 01:01
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#13
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Settler
Local Time: 17:54
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 9
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Quote:
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Originally posted by sachmo71
I just can't figure out the crowd that seemingly merge SMAC with Civ. "where is terraforming? where is the planetbuster?" Picture this...say you were going along in a game of Civ, and you pounded the Zulu's into dust, and while at war with the English, they nuke you. Pollution everywhere. Next thing you know, mind worm boils start coming out of the ground, eating temples and workers left and right! Sounds kinda silly to me...
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Yes it sounds silly to me too.
However, we could have enviromental activist groups starting to form and give us a hard time. Or religious leaders condeming the acts. Or our population becoming extremeley unhappy and bringing forth the collapse of our government. Or ...
I'm not saying that SMAC's implementation is fitting for CIV, I'm just saying the concept was great and it's a shame to not have it implemented in civ3. I don't know about you, but for me, hitting SHIFT-P kinda gets boring as soon as I start the motion to press the SHIFT key. Actually it's boring just talking about SHIFT-P.
And what would be wrong with terraforming in CIV? We have man made islands and man made lakes after all don't we? And a little thing called the Panama Canal.
All in all, these games had some great features that should've been implemented in CIV3 (even though they could've been adapted to fit the CIV environment realistically). Instead, what we got, at least that's my impression, is a step back from all the other games.
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December 4, 2001, 01:29
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#14
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Settler
Local Time: 12:54
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 2
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CTP2:
Threaten in Diplomacy, "if u don't accept this deal, prepare for WAR!"
I really like this one.
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December 4, 2001, 04:34
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#15
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King
Local Time: 19:54
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by bigfree1
As it is now, I'm thoroughly disapointed. It looks (and feels) like Civ 2.5 (to steal a title from Yin26, I believe).
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To be fair, you should call it Civ1.75 then, since Civ2 was no more than Civ1.5 actually (just a souped up version of Civ1)
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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December 4, 2001, 04:53
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#16
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Deity
Local Time: 10:54
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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I don't care about atrocities. most of civ3 takes place before the concept of atrocities actually existed. this was more in place for smac.
note I really dont' give a f*ck about half those things. but everyone else seems to.
__________________
Focus, discipline
Barack Obama- the antichrist
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December 4, 2001, 05:00
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#17
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King
Local Time: 19:54
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
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Quote:
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Originally posted by Dissident
I don't care about atrocities. most of civ3 takes place before the concept of atrocities actually existed. this was more in place for smac.
note I really dont' give a f*ck about half those things. but everyone else seems to.
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everyone = ca. 20 posters
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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December 4, 2001, 05:22
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#18
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Deity
Local Time: 10:54
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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I'm just still not sure "listening to fans" worked with civ3. The game is chaotic and choppy. Not as fluid as civ2. Although the game is better than civ2. Too many things in civ2 annoyed me, and I'm glad they are gone.
I say screw the fans, and program the game the way you want it. Build it, and they will come
__________________
Focus, discipline
Barack Obama- the antichrist
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December 4, 2001, 08:32
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#19
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Warlord
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Adelaide, Australia
Posts: 234
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Re: The "Where Did They Go?" list
I'm for alot if not all of these options, BUT only as boxes we could tick before the game starts, enabled or disabled for the purposes of the player. Mostly I'd like all of them for the editing suite so I can enable them for some campaigns and disable for others,
These are the ones I agree with and should be available if only so I can make available in scenarios I have designed but not implemented yet
Quote:
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Originally posted by justin_sayn
Spies/Info: In SMAC, We could pretty much view anything about our allies/enemies if we had infiltration. It was also well layed out.
SMAC and CTP2: Underwater Cities
Water Level (and the icecaps)
Terraforming
Stacking Of Units
Slaves
CTP2: Pirating Of Trade
Unit Workshop: Couldve been adapted to fit in with CIV3
Cool Spying Options
CTP2: Environmentalists, Fundamentalists,Terrorism
Bribing Units
Random Events / (Just Put Switch)
CTP: Looking Posts, Sonar
Stealth Units
Sea Formers / Sea Installations
SMAC: Landmarks
SMAC: Terrain Elevation
CIV1, CIV2, SMAC, CTP2: (S)ENTRY!!!
The Ability to send supplies to needy citites
In SMAC, You could "coordinate your attack plans". That was cool.
In most of the other games, when you were in an allied war, if you didnt actually send units to attack the enemy, your ally would get mad. In Civ3, all you have to do is declare war, and the ally is happy.
SMAC:Stationing Of Units In Allied Bases
SMAC:Trading Military Units
The ability to choose what improvements to destroy (and the ability to destroy fortresses!)
SMAC: Blind Research (i liked it; again could be an option)
Units that do extra "police" effect
CTP2: You could set your tone when you did diplomacy (ex: hostile, friendly etc...
CTP2: FEATS OF WONDER! (1st to sailing whole world, 1st to have have x number of cities, first to discover this etc...)
SMAC: Had a good (but not perfect tech tree), in the sense that you could specify yourself in one of four branches
CTP2: The ability to immediately disband an unwanted city (had to be under pop size of 8 i think though
Oh, and yeah, I almost forgot:
A non-moronic governor that will LET ME BUILD MY LAST UNIT FOR ALL OF ETERNITY.
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I edited the entire SMAC to become a Civ game, simply because alot of SMAC is almost the Civ3 that I wanted, with only one problem: Troops, My 6 simple troops were "armies" of various basic strengths, which If I could have edited the Unit workshop to make medieval units I would have.
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December 4, 2001, 10:01
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#20
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Prince
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 624
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There is so much more missing!
Q3A: "You have taken the lead!" voice-over
UT: Headshot option
Dune2: Devastator tanks
Wolfenstein: German shepherd dogs
AvP: Predator vision
UT: DODGING!
UT: Shieldbelt
Civ1: EGA monitor option
UT: Godlike status
Civ1: PC beeper sound option
And and and...
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