The missile system
I know that some of you will think that it is a copy of the nuclear threat thread, but it is not, I would just like to know the best way to manage missiles in civ3 so that the game represents a real life conflict.
First of all, there are nuclear weapons. We know that building nukes for the first time is really expensive, you have to build special factories that change the conventional Uranium into Plutonium or so on. But the second type of nuclear weapons, the thermonuclear ones (using fusion) are even much more expensive. This is why I suggest that missiles factories/silos have to be built in order to launch them. Maybe the civ that builds the Manhattan project could just have free factories in their cities.
But concerning how missiles are launched, I think that the system to pre-aim your missiles is very good, and once someone launches, you have the option to launch at them. Maybe there should be an option in the diplomacy screen where you ask your allies if they are willing to attack for example another block of allies or a country with no allies. If they agree, then an automatic nuclear strike will occur just as it was described in the nuclear threat thread.
But I think that cruise missiles are also very important, if you launch a cruise missile, you should be able either to choose a military, an industrial or a civilian one. This, with the use of HPs (see BATTLE thread), should be a very effective system, especially against small civs and when you want little casualties, but it could also be usefull, if you do not have the intention to launch your assault for some time, just to weaken enemy production.
The use of these missiles by bombers/fighters could also make them very effective, with longer range, etc. This could be especially true against naval targets, who have no way to hide and must therefore defend as well as they can against a missile that was launched several hundred miles away.
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